cozmo.anim¶
Animation related classes, functions, events and values.
Functions
animation_completed_filter() |
Creates an cozmo.event.Filter to wait specifically for an animation completed event. |
Classes
Animation(anim_name, loop_count[, …]) |
An Animation describes an actively-playing animation on a robot. |
AnimationNames(conn, **kw) |
Holds the set of animation names (strings) returned from the Engine. |
AnimationTrigger(trigger, loop_count, …) |
An AnimationTrigger represents a playing animation trigger. |
EvtAnimationCompleted(**kwargs) |
Triggered when an animation completes. |
EvtAnimationsLoaded(**kwargs) |
Triggered when animations names have been received from the engine |
Triggers |
Playing an animation trigger causes the game engine play an animation of a particular type. |
-
class
cozmo.anim.EvtAnimationsLoaded(**kwargs)¶ Triggered when animations names have been received from the engine
-
class
cozmo.anim.EvtAnimationCompleted(**kwargs)¶ Triggered when an animation completes.
-
animation_name= 'The name of the animation or trigger that completed'¶
-
-
class
cozmo.anim.Animation(anim_name, loop_count, ignore_body_track=False, ignore_head_track=False, ignore_lift_track=False, **kw)¶ An Animation describes an actively-playing animation on a robot.
-
anim_name= None¶ The name of the animation that was dispatched
-
loop_count= None¶ The number of iterations the animation was requested for
-
-
class
cozmo.anim.AnimationTrigger(trigger, loop_count, use_lift_safe, ignore_body_track, ignore_head_track, ignore_lift_track, **kw)¶ An AnimationTrigger represents a playing animation trigger.
Asking Cozmo to play an AnimationTrigger causes him to pick one of the animations represented by the group.
-
trigger= None¶ The animation trigger dispatched.
Type: An attribute of cozmo.anim.Triggers
-
-
class
cozmo.anim.AnimationNames(conn, **kw)¶ Holds the set of animation names (strings) returned from the Engine.
Animation names are dynamically retrieved from the engine when the SDK connects to it, unlike
Triggerswhich are defined at runtime.-
refresh()¶ Causes the list of animation names to be re-requested from the engine.
Attempting to play an animation while the list is refreshing will result in an AnimationsNotLoaded exception being raised.
Generates an EvtAnimationsLoaded event once completed.
-
wait_for_loaded(timeout=None)¶ Wait for the animation names to be loaded from the engine.
Returns: The EvtAnimationsLoadedinstance once loadedRaises: asyncio.TimeoutError
-
-
class
cozmo.anim.Triggers¶ Playing an animation trigger causes the game engine play an animation of a particular type.
The engine may pick one of a number of actual animations to play based on Cozmo’s mood or emotion, or with random weighting. Thus playing the same trigger twice may not result in the exact same underlying animation playing twice.
To play an exact animation, use play_anim with a named animation.
This class holds the set of defined animations triggers to pass to play_anim_trigger.
-
AcknowledgeFaceInitPause= _AnimTrigger(name='AcknowledgeFaceInitPause', id=0)¶
-
AcknowledgeFaceNamed= _AnimTrigger(name='AcknowledgeFaceNamed', id=1)¶
-
AcknowledgeFaceUnnamed= _AnimTrigger(name='AcknowledgeFaceUnnamed', id=2)¶
-
AcknowledgeObject= _AnimTrigger(name='AcknowledgeObject', id=3)¶
-
AskToBeRightedLeft= _AnimTrigger(name='AskToBeRightedLeft', id=4)¶
-
AskToBeRightedRight= _AnimTrigger(name='AskToBeRightedRight', id=5)¶
-
AudioTestAnim= _AnimTrigger(name='AudioTestAnim', id=6)¶
-
BlockReact= _AnimTrigger(name='BlockReact', id=7)¶
-
BouncerGetIn= _AnimTrigger(name='BouncerGetIn', id=8)¶
-
BouncerGetOut= _AnimTrigger(name='BouncerGetOut', id=9)¶
-
BouncerIdeaToPlay= _AnimTrigger(name='BouncerIdeaToPlay', id=10)¶
-
BouncerIntoScore1= _AnimTrigger(name='BouncerIntoScore1', id=11)¶
-
BouncerIntoScore2= _AnimTrigger(name='BouncerIntoScore2', id=12)¶
-
BouncerIntoScore3= _AnimTrigger(name='BouncerIntoScore3', id=13)¶
-
BouncerRequestToPlay= _AnimTrigger(name='BouncerRequestToPlay', id=14)¶
-
BouncerTimeout= _AnimTrigger(name='BouncerTimeout', id=15)¶
-
BouncerWait= _AnimTrigger(name='BouncerWait', id=16)¶
-
BuildPyramidFirstBlockOnSide= _AnimTrigger(name='BuildPyramidFirstBlockOnSide', id=17)¶
-
BuildPyramidFirstBlockUpright= _AnimTrigger(name='BuildPyramidFirstBlockUpright', id=18)¶
-
BuildPyramidLookForFace= _AnimTrigger(name='BuildPyramidLookForFace', id=19)¶
-
BuildPyramidReactToBase= _AnimTrigger(name='BuildPyramidReactToBase', id=20)¶
-
BuildPyramidSecondBlockOnSide= _AnimTrigger(name='BuildPyramidSecondBlockOnSide', id=21)¶
-
BuildPyramidSecondBlockUpright= _AnimTrigger(name='BuildPyramidSecondBlockUpright', id=22)¶
-
BuildPyramidSuccess= _AnimTrigger(name='BuildPyramidSuccess', id=23)¶
-
BuildPyramidThankUser= _AnimTrigger(name='BuildPyramidThankUser', id=24)¶
-
BuildPyramidThirdBlockOnSide= _AnimTrigger(name='BuildPyramidThirdBlockOnSide', id=25)¶
-
BuildPyramidThirdBlockUpright= _AnimTrigger(name='BuildPyramidThirdBlockUpright', id=26)¶
-
CantHandleTallStack= _AnimTrigger(name='CantHandleTallStack', id=27)¶
-
CodeLab123Go= _AnimTrigger(name='CodeLab123Go', id=30)¶
-
CodeLabAmazed= _AnimTrigger(name='CodeLabAmazed', id=31)¶
-
CodeLabBlink= _AnimTrigger(name='CodeLabBlink', id=32)¶
-
CodeLabBored= _AnimTrigger(name='CodeLabBored', id=33)¶
-
CodeLabCat= _AnimTrigger(name='CodeLabCat', id=34)¶
-
CodeLabCelebrate= _AnimTrigger(name='CodeLabCelebrate', id=35)¶
-
CodeLabChatty= _AnimTrigger(name='CodeLabChatty', id=36)¶
-
CodeLabChicken= _AnimTrigger(name='CodeLabChicken', id=37)¶
-
CodeLabConducting= _AnimTrigger(name='CodeLabConducting', id=38)¶
-
CodeLabCow= _AnimTrigger(name='CodeLabCow', id=39)¶
-
CodeLabCurious= _AnimTrigger(name='CodeLabCurious', id=40)¶
-
CodeLabDancingMambo= _AnimTrigger(name='CodeLabDancingMambo', id=41)¶
-
CodeLabDejected= _AnimTrigger(name='CodeLabDejected', id=42)¶
-
CodeLabDizzy= _AnimTrigger(name='CodeLabDizzy', id=43)¶
-
CodeLabDizzyEnd= _AnimTrigger(name='CodeLabDizzyEnd', id=44)¶
-
CodeLabDog= _AnimTrigger(name='CodeLabDog', id=45)¶
-
CodeLabDuck= _AnimTrigger(name='CodeLabDuck', id=46)¶
-
CodeLabElephant= _AnimTrigger(name='CodeLabElephant', id=47)¶
-
CodeLabEnergyEat= _AnimTrigger(name='CodeLabEnergyEat', id=48)¶
-
CodeLabEnter= _AnimTrigger(name='CodeLabEnter', id=49)¶
-
CodeLabExcited= _AnimTrigger(name='CodeLabExcited', id=50)¶
-
CodeLabExit= _AnimTrigger(name='CodeLabExit', id=51)¶
-
CodeLabFireTruck= _AnimTrigger(name='CodeLabFireTruck', id=52)¶
-
CodeLabFrog= _AnimTrigger(name='CodeLabFrog', id=53)¶
-
CodeLabFrustrated= _AnimTrigger(name='CodeLabFrustrated', id=54)¶
-
CodeLabGetInPos= _AnimTrigger(name='CodeLabGetInPos', id=55)¶
-
CodeLabGhoul= _AnimTrigger(name='CodeLabGhoul', id=56)¶
-
CodeLabHappy= _AnimTrigger(name='CodeLabHappy', id=57)¶
-
CodeLabHeadsUp= _AnimTrigger(name='CodeLabHeadsUp', id=58)¶
-
CodeLabHelium= _AnimTrigger(name='CodeLabHelium', id=59)¶
-
CodeLabHiccup= _AnimTrigger(name='CodeLabHiccup', id=60)¶
-
CodeLabIDK= _AnimTrigger(name='CodeLabIDK', id=61)¶
-
CodeLabIdle= _AnimTrigger(name='CodeLabIdle', id=62)¶
-
CodeLabLose= _AnimTrigger(name='CodeLabLose', id=63)¶
-
CodeLabNo= _AnimTrigger(name='CodeLabNo', id=64)¶
-
CodeLabPartyTime= _AnimTrigger(name='CodeLabPartyTime', id=65)¶
-
CodeLabRattleSnake= _AnimTrigger(name='CodeLabRattleSnake', id=66)¶
-
CodeLabReactHappy= _AnimTrigger(name='CodeLabReactHappy', id=67)¶
-
CodeLabRooster= _AnimTrigger(name='CodeLabRooster', id=68)¶
-
CodeLabScaredCozmo= _AnimTrigger(name='CodeLabScaredCozmo', id=69)¶
-
CodeLabScaryCozmo= _AnimTrigger(name='CodeLabScaryCozmo', id=70)¶
-
CodeLabSheep= _AnimTrigger(name='CodeLabSheep', id=71)¶
-
CodeLabSleep= _AnimTrigger(name='CodeLabSleep', id=72)¶
-
CodeLabSneeze= _AnimTrigger(name='CodeLabSneeze', id=73)¶
-
CodeLabSquint1= _AnimTrigger(name='CodeLabSquint1', id=74)¶
-
CodeLabSquint2= _AnimTrigger(name='CodeLabSquint2', id=75)¶
-
CodeLabStaring= _AnimTrigger(name='CodeLabStaring', id=76)¶
-
CodeLabSurprise= _AnimTrigger(name='CodeLabSurprise', id=77)¶
-
CodeLabTakaTaka= _AnimTrigger(name='CodeLabTakaTaka', id=78)¶
-
CodeLabTapCube= _AnimTrigger(name='CodeLabTapCube', id=79)¶
-
CodeLabThinking= _AnimTrigger(name='CodeLabThinking', id=80)¶
-
CodeLabTiger= _AnimTrigger(name='CodeLabTiger', id=81)¶
-
CodeLabTwitch= _AnimTrigger(name='CodeLabTwitch', id=82)¶
-
CodeLabUnhappy= _AnimTrigger(name='CodeLabUnhappy', id=83)¶
-
CodeLabVampire= _AnimTrigger(name='CodeLabVampire', id=84)¶
-
CodeLabVictory= _AnimTrigger(name='CodeLabVictory', id=85)¶
-
CodeLabWhee1= _AnimTrigger(name='CodeLabWhee1', id=86)¶
-
CodeLabWhee2= _AnimTrigger(name='CodeLabWhee2', id=87)¶
-
CodeLabWhee3= _AnimTrigger(name='CodeLabWhee3', id=88)¶
-
CodeLabWhee4= _AnimTrigger(name='CodeLabWhee4', id=89)¶
-
CodeLabWhew= _AnimTrigger(name='CodeLabWhew', id=90)¶
-
CodeLabWhoa= _AnimTrigger(name='CodeLabWhoa', id=91)¶
-
CodeLabWin= _AnimTrigger(name='CodeLabWin', id=92)¶
-
CodeLabWondering= _AnimTrigger(name='CodeLabWondering', id=93)¶
-
CodeLabYes= _AnimTrigger(name='CodeLabYes', id=94)¶
-
CodeLabYuck= _AnimTrigger(name='CodeLabYuck', id=95)¶
-
CodeLabZombie= _AnimTrigger(name='CodeLabZombie', id=96)¶
-
ComeHere_AlreadyHere= _AnimTrigger(name='ComeHere_AlreadyHere', id=100)¶
-
ComeHere_SearchForFace= _AnimTrigger(name='ComeHere_SearchForFace', id=101)¶
-
ComeHere_SearchForFace_FoundFace= _AnimTrigger(name='ComeHere_SearchForFace_FoundFace', id=102)¶
-
ConnectWakeUp= _AnimTrigger(name='ConnectWakeUp', id=97)¶
-
ConnectWakeUp_SevereEnergy= _AnimTrigger(name='ConnectWakeUp_SevereEnergy', id=98)¶
-
ConnectWakeUp_SevereRepair= _AnimTrigger(name='ConnectWakeUp_SevereRepair', id=99)¶
-
Count= _AnimTrigger(name='Count', id=575)¶
-
CozmoSaysBadWord= _AnimTrigger(name='CozmoSaysBadWord', id=112)¶
-
CozmoSaysGetIn= _AnimTrigger(name='CozmoSaysGetIn', id=103)¶
-
CozmoSaysGetOut= _AnimTrigger(name='CozmoSaysGetOut', id=104)¶
-
CozmoSaysIdle= _AnimTrigger(name='CozmoSaysIdle', id=113)¶
-
CozmoSaysSpeakGetInLong= _AnimTrigger(name='CozmoSaysSpeakGetInLong', id=107)¶
-
CozmoSaysSpeakGetInMedium= _AnimTrigger(name='CozmoSaysSpeakGetInMedium', id=106)¶
-
CozmoSaysSpeakGetInShort= _AnimTrigger(name='CozmoSaysSpeakGetInShort', id=105)¶
-
CozmoSaysSpeakGetOutLong= _AnimTrigger(name='CozmoSaysSpeakGetOutLong', id=110)¶
-
CozmoSaysSpeakGetOutMedium= _AnimTrigger(name='CozmoSaysSpeakGetOutMedium', id=109)¶
-
CozmoSaysSpeakGetOutShort= _AnimTrigger(name='CozmoSaysSpeakGetOutShort', id=108)¶
-
CozmoSaysSpeakLoop= _AnimTrigger(name='CozmoSaysSpeakLoop', id=111)¶
-
CubeMovedSense= _AnimTrigger(name='CubeMovedSense', id=114)¶
-
CubeMovedUpset= _AnimTrigger(name='CubeMovedUpset', id=115)¶
-
CubePounceFake= _AnimTrigger(name='CubePounceFake', id=116)¶
-
CubePounceGetIn= _AnimTrigger(name='CubePounceGetIn', id=117)¶
-
CubePounceGetOut= _AnimTrigger(name='CubePounceGetOut', id=118)¶
-
CubePounceGetReady= _AnimTrigger(name='CubePounceGetReady', id=119)¶
-
CubePounceGetUnready= _AnimTrigger(name='CubePounceGetUnready', id=120)¶
-
CubePounceIdleLiftDown= _AnimTrigger(name='CubePounceIdleLiftDown', id=121)¶
-
CubePounceIdleLiftUp= _AnimTrigger(name='CubePounceIdleLiftUp', id=122)¶
-
CubePounceLoseHand= _AnimTrigger(name='CubePounceLoseHand', id=123)¶
-
CubePounceLoseRound= _AnimTrigger(name='CubePounceLoseRound', id=124)¶
-
CubePounceLoseSession= _AnimTrigger(name='CubePounceLoseSession', id=125)¶
-
CubePouncePounceClose= _AnimTrigger(name='CubePouncePounceClose', id=126)¶
-
CubePouncePounceNormal= _AnimTrigger(name='CubePouncePounceNormal', id=127)¶
-
CubePounceWinHand= _AnimTrigger(name='CubePounceWinHand', id=128)¶
-
CubePounceWinRound= _AnimTrigger(name='CubePounceWinRound', id=129)¶
-
CubePounceWinSession= _AnimTrigger(name='CubePounceWinSession', id=130)¶
-
DanceMambo= _AnimTrigger(name='DanceMambo', id=131)¶
-
DemoSpeedTapCozmoLose= _AnimTrigger(name='DemoSpeedTapCozmoLose', id=133)¶
-
DemoSpeedTapCozmoWin= _AnimTrigger(name='DemoSpeedTapCozmoWin', id=132)¶
-
DizzyReactionHard= _AnimTrigger(name='DizzyReactionHard', id=134)¶
-
DizzyReactionMedium= _AnimTrigger(name='DizzyReactionMedium', id=135)¶
-
DizzyReactionSoft= _AnimTrigger(name='DizzyReactionSoft', id=136)¶
-
DizzyShakeLoop= _AnimTrigger(name='DizzyShakeLoop', id=137)¶
-
DizzyShakeStop= _AnimTrigger(name='DizzyShakeStop', id=138)¶
-
DizzyStillPickedUp= _AnimTrigger(name='DizzyStillPickedUp', id=139)¶
-
DriveEndAngry= _AnimTrigger(name='DriveEndAngry', id=140)¶
-
DriveEndDefault= _AnimTrigger(name='DriveEndDefault', id=141)¶
-
DriveEndHappy= _AnimTrigger(name='DriveEndHappy', id=142)¶
-
DriveEndLaunch= _AnimTrigger(name='DriveEndLaunch', id=143)¶
-
DriveLoopAngry= _AnimTrigger(name='DriveLoopAngry', id=144)¶
-
DriveLoopDefault= _AnimTrigger(name='DriveLoopDefault', id=145)¶
-
DriveLoopHappy= _AnimTrigger(name='DriveLoopHappy', id=146)¶
-
DriveLoopLaunch= _AnimTrigger(name='DriveLoopLaunch', id=147)¶
-
DriveStartAngry= _AnimTrigger(name='DriveStartAngry', id=148)¶
-
DriveStartDefault= _AnimTrigger(name='DriveStartDefault', id=149)¶
-
DriveStartHappy= _AnimTrigger(name='DriveStartHappy', id=150)¶
-
DriveStartLaunch= _AnimTrigger(name='DriveStartLaunch', id=151)¶
-
DroneModeBackwardDrivingEnd= _AnimTrigger(name='DroneModeBackwardDrivingEnd', id=152)¶
-
DroneModeBackwardDrivingLoop= _AnimTrigger(name='DroneModeBackwardDrivingLoop', id=153)¶
-
DroneModeBackwardDrivingStart= _AnimTrigger(name='DroneModeBackwardDrivingStart', id=154)¶
-
DroneModeCliffEvent= _AnimTrigger(name='DroneModeCliffEvent', id=155)¶
-
DroneModeForwardDrivingEnd= _AnimTrigger(name='DroneModeForwardDrivingEnd', id=156)¶
-
DroneModeForwardDrivingLoop= _AnimTrigger(name='DroneModeForwardDrivingLoop', id=157)¶
-
DroneModeForwardDrivingStart= _AnimTrigger(name='DroneModeForwardDrivingStart', id=158)¶
-
DroneModeGetIn= _AnimTrigger(name='DroneModeGetIn', id=159)¶
-
DroneModeGetOut= _AnimTrigger(name='DroneModeGetOut', id=160)¶
-
DroneModeIdle= _AnimTrigger(name='DroneModeIdle', id=161)¶
-
DroneModeKeepAlive= _AnimTrigger(name='DroneModeKeepAlive', id=162)¶
-
DroneModeTurboDrivingStart= _AnimTrigger(name='DroneModeTurboDrivingStart', id=163)¶
-
EarnedSparks= _AnimTrigger(name='EarnedSparks', id=164)¶
-
FacePlantRoll= _AnimTrigger(name='FacePlantRoll', id=165)¶
-
FacePlantRollArmUp= _AnimTrigger(name='FacePlantRollArmUp', id=166)¶
-
FailedToRightFromFace= _AnimTrigger(name='FailedToRightFromFace', id=167)¶
-
FeedingAteFullEnough_Normal= _AnimTrigger(name='FeedingAteFullEnough_Normal', id=168)¶
-
FeedingAteFullEnough_Severe= _AnimTrigger(name='FeedingAteFullEnough_Severe', id=169)¶
-
FeedingAteNotFullEnough_Normal= _AnimTrigger(name='FeedingAteNotFullEnough_Normal', id=170)¶
-
FeedingAteNotFullEnough_Severe= _AnimTrigger(name='FeedingAteNotFullEnough_Severe', id=171)¶
-
FeedingDrivingGetIn_Severe= _AnimTrigger(name='FeedingDrivingGetIn_Severe', id=172)¶
-
FeedingDrivingGetOut_Severe= _AnimTrigger(name='FeedingDrivingGetOut_Severe', id=173)¶
-
FeedingDrivingLoop_Severe= _AnimTrigger(name='FeedingDrivingLoop_Severe', id=174)¶
-
FeedingIdleSearchForFaces_Normal= _AnimTrigger(name='FeedingIdleSearchForFaces_Normal', id=179)¶
-
FeedingIdleSearchForFaces_Severe= _AnimTrigger(name='FeedingIdleSearchForFaces_Severe', id=180)¶
-
FeedingIdleSearch_Normal= _AnimTrigger(name='FeedingIdleSearch_Normal', id=177)¶
-
FeedingIdleSearch_Severe= _AnimTrigger(name='FeedingIdleSearch_Severe', id=178)¶
-
FeedingIdleWaitForFullCube_Normal= _AnimTrigger(name='FeedingIdleWaitForFullCube_Normal', id=181)¶
-
FeedingIdleWaitForFullCube_Severe= _AnimTrigger(name='FeedingIdleWaitForFullCube_Severe', id=182)¶
-
FeedingIdleWaitForShakeNoHead_Severe= _AnimTrigger(name='FeedingIdleWaitForShakeNoHead_Severe', id=183)¶
-
FeedingIdleWaitForShake_Normal= _AnimTrigger(name='FeedingIdleWaitForShake_Normal', id=184)¶
-
FeedingIdleWaitForShake_Severe= _AnimTrigger(name='FeedingIdleWaitForShake_Severe', id=185)¶
-
FeedingInterrupted= _AnimTrigger(name='FeedingInterrupted', id=186)¶
-
FeedingInterrupted_Severe= _AnimTrigger(name='FeedingInterrupted_Severe', id=187)¶
-
FeedingPlaceLiftOnCube_Normal= _AnimTrigger(name='FeedingPlaceLiftOnCube_Normal', id=175)¶
-
FeedingPlaceLiftOnCube_Severe= _AnimTrigger(name='FeedingPlaceLiftOnCube_Severe', id=176)¶
-
FeedingReactToFullCube_Normal= _AnimTrigger(name='FeedingReactToFullCube_Normal', id=192)¶
-
FeedingReactToFullCube_Severe= _AnimTrigger(name='FeedingReactToFullCube_Severe', id=193)¶
-
FeedingReactToSeeCube_Normal= _AnimTrigger(name='FeedingReactToSeeCube_Normal', id=194)¶
-
FeedingReactToSeeCube_Severe= _AnimTrigger(name='FeedingReactToSeeCube_Severe', id=195)¶
-
FeedingReactToShake_Normal= _AnimTrigger(name='FeedingReactToShake_Normal', id=196)¶
-
FeedingReactToShake_Severe= _AnimTrigger(name='FeedingReactToShake_Severe', id=197)¶
-
FeedingSearchFailure= _AnimTrigger(name='FeedingSearchFailure', id=190)¶
-
FeedingSearchFailure_Severe= _AnimTrigger(name='FeedingSearchFailure_Severe', id=191)¶
-
FeedingSearchRequest= _AnimTrigger(name='FeedingSearchRequest', id=188)¶
-
FeedingSearchRequest_Severe= _AnimTrigger(name='FeedingSearchRequest_Severe', id=189)¶
-
FistBumpIdle= _AnimTrigger(name='FistBumpIdle', id=198)¶
-
FistBumpLeftHanging= _AnimTrigger(name='FistBumpLeftHanging', id=202)¶
-
FistBumpRequestOnce= _AnimTrigger(name='FistBumpRequestOnce', id=199)¶
-
FistBumpRequestRetry= _AnimTrigger(name='FistBumpRequestRetry', id=200)¶
-
FistBumpSuccess= _AnimTrigger(name='FistBumpSuccess', id=201)¶
-
FlipDownFromBack= _AnimTrigger(name='FlipDownFromBack', id=203)¶
-
FrustratedByFailure= _AnimTrigger(name='FrustratedByFailure', id=204)¶
-
FrustratedByFailureMajor= _AnimTrigger(name='FrustratedByFailureMajor', id=205)¶
-
GameSetupGetIn= _AnimTrigger(name='GameSetupGetIn', id=206)¶
-
GameSetupGetOut= _AnimTrigger(name='GameSetupGetOut', id=207)¶
-
GameSetupIdle= _AnimTrigger(name='GameSetupIdle', id=208)¶
-
GameSetupReaction= _AnimTrigger(name='GameSetupReaction', id=209)¶
-
GoToSleepGetIn= _AnimTrigger(name='GoToSleepGetIn', id=210)¶
-
GoToSleepGetOut= _AnimTrigger(name='GoToSleepGetOut', id=211)¶
-
GoToSleepOff= _AnimTrigger(name='GoToSleepOff', id=212)¶
-
GoToSleepSleeping= _AnimTrigger(name='GoToSleepSleeping', id=213)¶
-
GuardDogBusted= _AnimTrigger(name='GuardDogBusted', id=214)¶
-
GuardDogCubeDisconnect= _AnimTrigger(name='GuardDogCubeDisconnect', id=215)¶
-
GuardDogFakeout= _AnimTrigger(name='GuardDogFakeout', id=216)¶
-
GuardDogInterruption= _AnimTrigger(name='GuardDogInterruption', id=217)¶
-
GuardDogPlayerSuccess= _AnimTrigger(name='GuardDogPlayerSuccess', id=218)¶
-
GuardDogPulse= _AnimTrigger(name='GuardDogPulse', id=219)¶
-
GuardDogSettle= _AnimTrigger(name='GuardDogSettle', id=220)¶
-
GuardDogSleepLoop= _AnimTrigger(name='GuardDogSleepLoop', id=221)¶
-
GuardDogTimeout= _AnimTrigger(name='GuardDogTimeout', id=222)¶
-
GuardDogTimeoutCubesTouched= _AnimTrigger(name='GuardDogTimeoutCubesTouched', id=223)¶
-
GuardDogTimeoutCubesUntouched= _AnimTrigger(name='GuardDogTimeoutCubesUntouched', id=224)¶
-
Hiccup= _AnimTrigger(name='Hiccup', id=225)¶
-
HiccupGetIn= _AnimTrigger(name='HiccupGetIn', id=226)¶
-
HiccupPlayerCure= _AnimTrigger(name='HiccupPlayerCure', id=227)¶
-
HiccupRobotOnBack= _AnimTrigger(name='HiccupRobotOnBack', id=228)¶
-
HiccupRobotOnFace= _AnimTrigger(name='HiccupRobotOnFace', id=229)¶
-
HiccupRobotPickedUp= _AnimTrigger(name='HiccupRobotPickedUp', id=230)¶
-
HiccupSelfCure= _AnimTrigger(name='HiccupSelfCure', id=231)¶
-
HikingDrivingEnd= _AnimTrigger(name='HikingDrivingEnd', id=232)¶
-
HikingDrivingLoop= _AnimTrigger(name='HikingDrivingLoop', id=233)¶
-
HikingDrivingStart= _AnimTrigger(name='HikingDrivingStart', id=234)¶
-
HikingInterestingEdgeThought= _AnimTrigger(name='HikingInterestingEdgeThought', id=235)¶
-
HikingIntro= _AnimTrigger(name='HikingIntro', id=236)¶
-
HikingLookAround= _AnimTrigger(name='HikingLookAround', id=237)¶
-
HikingObserve= _AnimTrigger(name='HikingObserve', id=238)¶
-
HikingReactToEdge= _AnimTrigger(name='HikingReactToEdge', id=239)¶
-
HikingReactToNewArea= _AnimTrigger(name='HikingReactToNewArea', id=240)¶
-
HikingReactToPossibleMarker= _AnimTrigger(name='HikingReactToPossibleMarker', id=241)¶
-
HikingSquintEnd= _AnimTrigger(name='HikingSquintEnd', id=242)¶
-
HikingSquintLoop= _AnimTrigger(name='HikingSquintLoop', id=243)¶
-
HikingSquintStart= _AnimTrigger(name='HikingSquintStart', id=244)¶
-
HikingWakeUpOffCharger= _AnimTrigger(name='HikingWakeUpOffCharger', id=245)¶
-
IdleOnCharger= _AnimTrigger(name='IdleOnCharger', id=246)¶
-
InteractWithFaceTrackingIdle= _AnimTrigger(name='InteractWithFaceTrackingIdle', id=247)¶
-
InteractWithFacesInitialNamed= _AnimTrigger(name='InteractWithFacesInitialNamed', id=248)¶
-
InteractWithFacesInitialUnnamed= _AnimTrigger(name='InteractWithFacesInitialUnnamed', id=249)¶
-
KnockOverEyes= _AnimTrigger(name='KnockOverEyes', id=250)¶
-
KnockOverFailure= _AnimTrigger(name='KnockOverFailure', id=251)¶
-
KnockOverGrabAttempt= _AnimTrigger(name='KnockOverGrabAttempt', id=252)¶
-
KnockOverPreActionNamedFace= _AnimTrigger(name='KnockOverPreActionNamedFace', id=253)¶
-
KnockOverPreActionUnnamedFace= _AnimTrigger(name='KnockOverPreActionUnnamedFace', id=254)¶
-
KnockOverSuccess= _AnimTrigger(name='KnockOverSuccess', id=255)¶
-
LaserAcknowledge= _AnimTrigger(name='LaserAcknowledge', id=256)¶
-
LaserDriveEnd= _AnimTrigger(name='LaserDriveEnd', id=257)¶
-
LaserDriveLoop= _AnimTrigger(name='LaserDriveLoop', id=258)¶
-
LaserDriveStart= _AnimTrigger(name='LaserDriveStart', id=259)¶
-
LaserFace= _AnimTrigger(name='LaserFace', id=260)¶
-
LaserGetOut= _AnimTrigger(name='LaserGetOut', id=261)¶
-
LaserPounce= _AnimTrigger(name='LaserPounce', id=262)¶
-
LookInPlaceForFacesBodyPause= _AnimTrigger(name='LookInPlaceForFacesBodyPause', id=263)¶
-
LookInPlaceForFacesHeadMovePause= _AnimTrigger(name='LookInPlaceForFacesHeadMovePause', id=264)¶
-
MajorFail= _AnimTrigger(name='MajorFail', id=265)¶
-
MajorWin= _AnimTrigger(name='MajorWin', id=266)¶
-
MeetCozmoFirstEnrollmentCelebration= _AnimTrigger(name='MeetCozmoFirstEnrollmentCelebration', id=273)¶
-
MeetCozmoFirstEnrollmentRepeatName= _AnimTrigger(name='MeetCozmoFirstEnrollmentRepeatName', id=272)¶
-
MeetCozmoFirstEnrollmentSayName= _AnimTrigger(name='MeetCozmoFirstEnrollmentSayName', id=271)¶
-
MeetCozmoGetIn= _AnimTrigger(name='MeetCozmoGetIn', id=267)¶
-
MeetCozmoLookFaceGetIn= _AnimTrigger(name='MeetCozmoLookFaceGetIn', id=268)¶
-
MeetCozmoLookFaceGetOut= _AnimTrigger(name='MeetCozmoLookFaceGetOut', id=269)¶
-
MeetCozmoLookFaceInterrupt= _AnimTrigger(name='MeetCozmoLookFaceInterrupt', id=276)¶
-
MeetCozmoReEnrollmentSayName= _AnimTrigger(name='MeetCozmoReEnrollmentSayName', id=274)¶
-
MeetCozmoRenameFaceSayName= _AnimTrigger(name='MeetCozmoRenameFaceSayName', id=275)¶
-
MeetCozmoScanningIdle= _AnimTrigger(name='MeetCozmoScanningIdle', id=270)¶
-
MemoryMatchCozmoFollowTapsSoundOnly= _AnimTrigger(name='MemoryMatchCozmoFollowTapsSoundOnly', id=300)¶
-
MemoryMatchCozmoGetOut= _AnimTrigger(name='MemoryMatchCozmoGetOut', id=299)¶
-
MemoryMatchCozmoLoseHand= _AnimTrigger(name='MemoryMatchCozmoLoseHand', id=283)¶
-
MemoryMatchCozmoWinGame= _AnimTrigger(name='MemoryMatchCozmoWinGame', id=284)¶
-
MemoryMatchCozmoWinHand= _AnimTrigger(name='MemoryMatchCozmoWinHand', id=282)¶
-
MemoryMatchPlayerLoseHand= _AnimTrigger(name='MemoryMatchPlayerLoseHand', id=280)¶
-
MemoryMatchPlayerLoseHandSolo= _AnimTrigger(name='MemoryMatchPlayerLoseHandSolo', id=281)¶
-
MemoryMatchPlayerWinGame= _AnimTrigger(name='MemoryMatchPlayerWinGame', id=285)¶
-
MemoryMatchPlayerWinHand= _AnimTrigger(name='MemoryMatchPlayerWinHand', id=277)¶
-
MemoryMatchPlayerWinHandLong= _AnimTrigger(name='MemoryMatchPlayerWinHandLong', id=278)¶
-
MemoryMatchPlayerWinHandSolo= _AnimTrigger(name='MemoryMatchPlayerWinHandSolo', id=279)¶
-
MemoryMatchPointCenter= _AnimTrigger(name='MemoryMatchPointCenter', id=289)¶
-
MemoryMatchPointCenterFast= _AnimTrigger(name='MemoryMatchPointCenterFast', id=294)¶
-
MemoryMatchPointLeftBig= _AnimTrigger(name='MemoryMatchPointLeftBig', id=290)¶
-
MemoryMatchPointLeftBigFast= _AnimTrigger(name='MemoryMatchPointLeftBigFast', id=295)¶
-
MemoryMatchPointLeftSmall= _AnimTrigger(name='MemoryMatchPointLeftSmall', id=291)¶
-
MemoryMatchPointLeftSmallFast= _AnimTrigger(name='MemoryMatchPointLeftSmallFast', id=296)¶
-
MemoryMatchPointRightBig= _AnimTrigger(name='MemoryMatchPointRightBig', id=292)¶
-
MemoryMatchPointRightBigFast= _AnimTrigger(name='MemoryMatchPointRightBigFast', id=297)¶
-
MemoryMatchPointRightSmall= _AnimTrigger(name='MemoryMatchPointRightSmall', id=293)¶
-
MemoryMatchPointRightSmallFast= _AnimTrigger(name='MemoryMatchPointRightSmallFast', id=298)¶
-
MemoryMatchReactToPattern= _AnimTrigger(name='MemoryMatchReactToPattern', id=287)¶
-
MemoryMatchReactToPatternSolo= _AnimTrigger(name='MemoryMatchReactToPatternSolo', id=288)¶
-
MemoryMatchSoloGameOver= _AnimTrigger(name='MemoryMatchSoloGameOver', id=286)¶
-
NamedFaceInitialGreeting= _AnimTrigger(name='NamedFaceInitialGreeting', id=301)¶
-
NeedsMildLowEnergyRequest= _AnimTrigger(name='NeedsMildLowEnergyRequest', id=302)¶
-
NeedsMildLowPlayRequest= _AnimTrigger(name='NeedsMildLowPlayRequest', id=303)¶
-
NeedsMildLowRepairRequest= _AnimTrigger(name='NeedsMildLowRepairRequest', id=304)¶
-
NeedsSevereLowEnergyCliffReact= _AnimTrigger(name='NeedsSevereLowEnergyCliffReact', id=305)¶
-
NeedsSevereLowEnergyDrivingEnd= _AnimTrigger(name='NeedsSevereLowEnergyDrivingEnd', id=306)¶
-
NeedsSevereLowEnergyDrivingLoop= _AnimTrigger(name='NeedsSevereLowEnergyDrivingLoop', id=307)¶
-
NeedsSevereLowEnergyDrivingStart= _AnimTrigger(name='NeedsSevereLowEnergyDrivingStart', id=308)¶
-
NeedsSevereLowEnergyForceGetOut= _AnimTrigger(name='NeedsSevereLowEnergyForceGetOut', id=309)¶
-
NeedsSevereLowEnergyGetIn= _AnimTrigger(name='NeedsSevereLowEnergyGetIn', id=310)¶
-
NeedsSevereLowEnergyIdle= _AnimTrigger(name='NeedsSevereLowEnergyIdle', id=311)¶
-
NeedsSevereLowEnergyRequest= _AnimTrigger(name='NeedsSevereLowEnergyRequest', id=312)¶
-
NeedsSevereLowEnergySlopeReact= _AnimTrigger(name='NeedsSevereLowEnergySlopeReact', id=313)¶
-
NeedsSevereLowPlayForceGetOut= _AnimTrigger(name='NeedsSevereLowPlayForceGetOut', id=314)¶
-
NeedsSevereLowPlayGetIn= _AnimTrigger(name='NeedsSevereLowPlayGetIn', id=315)¶
-
NeedsSevereLowPlayRequest= _AnimTrigger(name='NeedsSevereLowPlayRequest', id=316)¶
-
NeedsSevereLowRepairCliffReact= _AnimTrigger(name='NeedsSevereLowRepairCliffReact', id=317)¶
-
NeedsSevereLowRepairDrivingEnd= _AnimTrigger(name='NeedsSevereLowRepairDrivingEnd', id=318)¶
-
NeedsSevereLowRepairDrivingLoop= _AnimTrigger(name='NeedsSevereLowRepairDrivingLoop', id=319)¶
-
NeedsSevereLowRepairDrivingStart= _AnimTrigger(name='NeedsSevereLowRepairDrivingStart', id=320)¶
-
NeedsSevereLowRepairForceGetOut= _AnimTrigger(name='NeedsSevereLowRepairForceGetOut', id=321)¶
-
NeedsSevereLowRepairGetIn= _AnimTrigger(name='NeedsSevereLowRepairGetIn', id=322)¶
-
NeedsSevereLowRepairIdle= _AnimTrigger(name='NeedsSevereLowRepairIdle', id=323)¶
-
NeedsSevereLowRepairRequest= _AnimTrigger(name='NeedsSevereLowRepairRequest', id=324)¶
-
NeedsSevereLowRepairSlopeReact= _AnimTrigger(name='NeedsSevereLowRepairSlopeReact', id=325)¶
-
NeutralFace= _AnimTrigger(name='NeutralFace', id=326)¶
-
NothingToDoBoredEvent= _AnimTrigger(name='NothingToDoBoredEvent', id=327)¶
-
NothingToDoBoredIdle= _AnimTrigger(name='NothingToDoBoredIdle', id=328)¶
-
NothingToDoBoredIntro= _AnimTrigger(name='NothingToDoBoredIntro', id=329)¶
-
NothingToDoBoredOutro= _AnimTrigger(name='NothingToDoBoredOutro', id=330)¶
-
OnLearnedPlayerName= _AnimTrigger(name='OnLearnedPlayerName', id=331)¶
-
OnSawNewNamedFace= _AnimTrigger(name='OnSawNewNamedFace', id=332)¶
-
OnSawNewUnnamedFace= _AnimTrigger(name='OnSawNewUnnamedFace', id=333)¶
-
OnSawOldNamedFace= _AnimTrigger(name='OnSawOldNamedFace', id=334)¶
-
OnSawOldUnnamedFace= _AnimTrigger(name='OnSawOldUnnamedFace', id=335)¶
-
OnSpeedtapCozmoConfirm= _AnimTrigger(name='OnSpeedtapCozmoConfirm', id=336)¶
-
OnSpeedtapFakeout= _AnimTrigger(name='OnSpeedtapFakeout', id=337)¶
-
OnSpeedtapGameCozmoWinHighIntensity= _AnimTrigger(name='OnSpeedtapGameCozmoWinHighIntensity', id=338)¶
-
OnSpeedtapGameCozmoWinLowIntensity= _AnimTrigger(name='OnSpeedtapGameCozmoWinLowIntensity', id=339)¶
-
OnSpeedtapGamePlayerWinHighIntensity= _AnimTrigger(name='OnSpeedtapGamePlayerWinHighIntensity', id=340)¶
-
OnSpeedtapGamePlayerWinLowIntensity= _AnimTrigger(name='OnSpeedtapGamePlayerWinLowIntensity', id=341)¶
-
OnSpeedtapGetOut= _AnimTrigger(name='OnSpeedtapGetOut', id=342)¶
-
OnSpeedtapHandCozmoWin= _AnimTrigger(name='OnSpeedtapHandCozmoWin', id=343)¶
-
OnSpeedtapHandPlayerWin= _AnimTrigger(name='OnSpeedtapHandPlayerWin', id=344)¶
-
OnSpeedtapIdle= _AnimTrigger(name='OnSpeedtapIdle', id=345)¶
-
OnSpeedtapRoundCozmoWinHighIntensity= _AnimTrigger(name='OnSpeedtapRoundCozmoWinHighIntensity', id=346)¶
-
OnSpeedtapRoundCozmoWinLowIntensity= _AnimTrigger(name='OnSpeedtapRoundCozmoWinLowIntensity', id=347)¶
-
OnSpeedtapRoundPlayerWinHighIntensity= _AnimTrigger(name='OnSpeedtapRoundPlayerWinHighIntensity', id=348)¶
-
OnSpeedtapRoundPlayerWinLowIntensity= _AnimTrigger(name='OnSpeedtapRoundPlayerWinLowIntensity', id=349)¶
-
OnSpeedtapTap= _AnimTrigger(name='OnSpeedtapTap', id=350)¶
-
OnWaitForCubesMinigameSetup= _AnimTrigger(name='OnWaitForCubesMinigameSetup', id=351)¶
-
OnWiggle= _AnimTrigger(name='OnWiggle', id=352)¶
-
OnboardingBirth= _AnimTrigger(name='OnboardingBirth', id=353)¶
-
OnboardingCubeDockFail= _AnimTrigger(name='OnboardingCubeDockFail', id=354)¶
-
OnboardingDiscoverCube= _AnimTrigger(name='OnboardingDiscoverCube', id=355)¶
-
OnboardingDriveEnd= _AnimTrigger(name='OnboardingDriveEnd', id=356)¶
-
OnboardingDriveLoop= _AnimTrigger(name='OnboardingDriveLoop', id=357)¶
-
OnboardingDriveStart= _AnimTrigger(name='OnboardingDriveStart', id=358)¶
-
OnboardingEyesOn= _AnimTrigger(name='OnboardingEyesOn', id=359)¶
-
OnboardingGetOut= _AnimTrigger(name='OnboardingGetOut', id=373)¶
-
OnboardingHelloPlayer= _AnimTrigger(name='OnboardingHelloPlayer', id=360)¶
-
OnboardingHelloWorld= _AnimTrigger(name='OnboardingHelloWorld', id=361)¶
-
OnboardingIdle= _AnimTrigger(name='OnboardingIdle', id=362)¶
-
OnboardingIdleEnergy= _AnimTrigger(name='OnboardingIdleEnergy', id=363)¶
-
OnboardingIdlePlay= _AnimTrigger(name='OnboardingIdlePlay', id=364)¶
-
OnboardingIdleRepair= _AnimTrigger(name='OnboardingIdleRepair', id=365)¶
-
OnboardingInteractWithCube= _AnimTrigger(name='OnboardingInteractWithCube', id=366)¶
-
OnboardingPreBirth= _AnimTrigger(name='OnboardingPreBirth', id=367)¶
-
OnboardingReactToCube= _AnimTrigger(name='OnboardingReactToCube', id=368)¶
-
OnboardingReactToCubePutDown= _AnimTrigger(name='OnboardingReactToCubePutDown', id=369)¶
-
OnboardingReactToFace= _AnimTrigger(name='OnboardingReactToFace', id=370)¶
-
OnboardingSoundOnlyLiftEffortPickup= _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPickup', id=371)¶
-
OnboardingSoundOnlyLiftEffortPlaceLow= _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPlaceLow', id=372)¶
-
OnboardingWakeUpDriveOffCharger= _AnimTrigger(name='OnboardingWakeUpDriveOffCharger', id=374)¶
-
PatternGuessNewIdea= _AnimTrigger(name='PatternGuessNewIdea', id=28)¶
-
PatternGuessThinking= _AnimTrigger(name='PatternGuessThinking', id=29)¶
-
PeekABooGetIn= _AnimTrigger(name='PeekABooGetIn', id=375)¶
-
PeekABooGetOutHappy= _AnimTrigger(name='PeekABooGetOutHappy', id=376)¶
-
PeekABooGetOutSad= _AnimTrigger(name='PeekABooGetOutSad', id=377)¶
-
PeekABooHighIntensity= _AnimTrigger(name='PeekABooHighIntensity', id=378)¶
-
PeekABooIdle= _AnimTrigger(name='PeekABooIdle', id=379)¶
-
PeekABooLowIntensity= _AnimTrigger(name='PeekABooLowIntensity', id=380)¶
-
PeekABooMedIntensity= _AnimTrigger(name='PeekABooMedIntensity', id=381)¶
-
PeekABooNoUserInteraction= _AnimTrigger(name='PeekABooNoUserInteraction', id=382)¶
-
PeekABooShort= _AnimTrigger(name='PeekABooShort', id=383)¶
-
PeekABooSurprised= _AnimTrigger(name='PeekABooSurprised', id=384)¶
-
PetDetectionCat= _AnimTrigger(name='PetDetectionCat', id=385)¶
-
PetDetectionDog= _AnimTrigger(name='PetDetectionDog', id=386)¶
-
PetDetectionShort= _AnimTrigger(name='PetDetectionShort', id=387)¶
-
PetDetectionShort_Cat= _AnimTrigger(name='PetDetectionShort_Cat', id=388)¶
-
PetDetectionShort_Dog= _AnimTrigger(name='PetDetectionShort_Dog', id=389)¶
-
PetDetectionSneeze= _AnimTrigger(name='PetDetectionSneeze', id=390)¶
-
PickupHelperPreActionNamedFace= _AnimTrigger(name='PickupHelperPreActionNamedFace', id=391)¶
-
PickupHelperPreActionUnnamedFace= _AnimTrigger(name='PickupHelperPreActionUnnamedFace', id=392)¶
-
PlacedOnCharger= _AnimTrigger(name='PlacedOnCharger', id=393)¶
-
PopAWheelieInitial= _AnimTrigger(name='PopAWheelieInitial', id=394)¶
-
PopAWheeliePreActionNamedFace= _AnimTrigger(name='PopAWheeliePreActionNamedFace', id=395)¶
-
PopAWheeliePreActionUnnamedFace= _AnimTrigger(name='PopAWheeliePreActionUnnamedFace', id=396)¶
-
PopAWheelieRealign= _AnimTrigger(name='PopAWheelieRealign', id=397)¶
-
PopAWheelieRetry= _AnimTrigger(name='PopAWheelieRetry', id=398)¶
-
PounceDriveEnd= _AnimTrigger(name='PounceDriveEnd', id=399)¶
-
PounceDriveLoop= _AnimTrigger(name='PounceDriveLoop', id=400)¶
-
PounceDriveStart= _AnimTrigger(name='PounceDriveStart', id=401)¶
-
PounceFace= _AnimTrigger(name='PounceFace', id=402)¶
-
PounceFail= _AnimTrigger(name='PounceFail', id=403)¶
-
PounceGetOut= _AnimTrigger(name='PounceGetOut', id=404)¶
-
PounceInitial= _AnimTrigger(name='PounceInitial', id=405)¶
-
PouncePounce= _AnimTrigger(name='PouncePounce', id=406)¶
-
PounceSuccess= _AnimTrigger(name='PounceSuccess', id=407)¶
-
ProceduralLive= _AnimTrigger(name='ProceduralLive', id=408)¶
-
PutDownBlockKeepAlive= _AnimTrigger(name='PutDownBlockKeepAlive', id=409)¶
-
PutDownBlockPutDown= _AnimTrigger(name='PutDownBlockPutDown', id=410)¶
-
ReactToBlockPickupSuccess= _AnimTrigger(name='ReactToBlockPickupSuccess', id=411)¶
-
ReactToBlockRetryPickup= _AnimTrigger(name='ReactToBlockRetryPickup', id=412)¶
-
ReactToCliff= _AnimTrigger(name='ReactToCliff', id=413)¶
-
ReactToCliffDetectorStop= _AnimTrigger(name='ReactToCliffDetectorStop', id=414)¶
-
ReactToFalling= _AnimTrigger(name='ReactToFalling', id=415)¶
-
ReactToImpact= _AnimTrigger(name='ReactToImpact', id=416)¶
-
ReactToMotorCalibration= _AnimTrigger(name='ReactToMotorCalibration', id=418)¶
-
ReactToNewBlockAsk= _AnimTrigger(name='ReactToNewBlockAsk', id=419)¶
-
ReactToNewBlockBig= _AnimTrigger(name='ReactToNewBlockBig', id=420)¶
-
ReactToNewBlockSmall= _AnimTrigger(name='ReactToNewBlockSmall', id=421)¶
-
ReactToObstacle= _AnimTrigger(name='ReactToObstacle', id=417)¶
-
ReactToOnLeftSide= _AnimTrigger(name='ReactToOnLeftSide', id=422)¶
-
ReactToOnRightSide= _AnimTrigger(name='ReactToOnRightSide', id=423)¶
-
ReactToPerchedOnBlock= _AnimTrigger(name='ReactToPerchedOnBlock', id=424)¶
-
ReactToPickup= _AnimTrigger(name='ReactToPickup', id=425)¶
-
ReactToPokeReaction= _AnimTrigger(name='ReactToPokeReaction', id=426)¶
-
ReactToPokeStartled= _AnimTrigger(name='ReactToPokeStartled', id=427)¶
-
ReactToUnexpectedMovement= _AnimTrigger(name='ReactToUnexpectedMovement', id=428)¶
-
ReactToUnexpectedMovement_Severe_Energy= _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Energy', id=429)¶
-
ReactToUnexpectedMovement_Severe_Repair= _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Repair', id=430)¶
-
RepairFailMild= _AnimTrigger(name='RepairFailMild', id=431)¶
-
RepairFailSevere= _AnimTrigger(name='RepairFailSevere', id=432)¶
-
RepairFixMildGetIn= _AnimTrigger(name='RepairFixMildGetIn', id=433)¶
-
RepairFixMildGetOut= _AnimTrigger(name='RepairFixMildGetOut', id=434)¶
-
RepairFixMildGetReady= _AnimTrigger(name='RepairFixMildGetReady', id=435)¶
-
RepairFixMildHeadDown= _AnimTrigger(name='RepairFixMildHeadDown', id=436)¶
-
RepairFixMildHeadUp= _AnimTrigger(name='RepairFixMildHeadUp', id=437)¶
-
RepairFixMildIdle= _AnimTrigger(name='RepairFixMildIdle', id=438)¶
-
RepairFixMildLiftDown= _AnimTrigger(name='RepairFixMildLiftDown', id=439)¶
-
RepairFixMildLiftUp= _AnimTrigger(name='RepairFixMildLiftUp', id=440)¶
-
RepairFixMildLowerLift= _AnimTrigger(name='RepairFixMildLowerLift', id=441)¶
-
RepairFixMildRaiseLift= _AnimTrigger(name='RepairFixMildRaiseLift', id=442)¶
-
RepairFixMildRoundReact= _AnimTrigger(name='RepairFixMildRoundReact', id=443)¶
-
RepairFixMildWheelsBack= _AnimTrigger(name='RepairFixMildWheelsBack', id=444)¶
-
RepairFixMildWheelsForward= _AnimTrigger(name='RepairFixMildWheelsForward', id=445)¶
-
RepairFixSevereGetIn= _AnimTrigger(name='RepairFixSevereGetIn', id=446)¶
-
RepairFixSevereGetOut= _AnimTrigger(name='RepairFixSevereGetOut', id=447)¶
-
RepairFixSevereGetReady= _AnimTrigger(name='RepairFixSevereGetReady', id=448)¶
-
RepairFixSevereHeadDown= _AnimTrigger(name='RepairFixSevereHeadDown', id=449)¶
-
RepairFixSevereHeadUp= _AnimTrigger(name='RepairFixSevereHeadUp', id=450)¶
-
RepairFixSevereIdle= _AnimTrigger(name='RepairFixSevereIdle', id=451)¶
-
RepairFixSevereLiftDown= _AnimTrigger(name='RepairFixSevereLiftDown', id=452)¶
-
RepairFixSevereLiftUp= _AnimTrigger(name='RepairFixSevereLiftUp', id=453)¶
-
RepairFixSevereLowerLift= _AnimTrigger(name='RepairFixSevereLowerLift', id=454)¶
-
RepairFixSevereRaiseLift= _AnimTrigger(name='RepairFixSevereRaiseLift', id=455)¶
-
RepairFixSevereRoundReact= _AnimTrigger(name='RepairFixSevereRoundReact', id=456)¶
-
RepairFixSevereWheelsBack= _AnimTrigger(name='RepairFixSevereWheelsBack', id=457)¶
-
RepairFixSevereWheelsForward= _AnimTrigger(name='RepairFixSevereWheelsForward', id=458)¶
-
RepairIdleFullyRepaired= _AnimTrigger(name='RepairIdleFullyRepaired', id=459)¶
-
RepairPartRepaired_Head_Mild= _AnimTrigger(name='RepairPartRepaired_Head_Mild', id=460)¶
-
RepairPartRepaired_Lift_Mild= _AnimTrigger(name='RepairPartRepaired_Lift_Mild', id=461)¶
-
RepairPartRepaired_Tread_Mild= _AnimTrigger(name='RepairPartRepaired_Tread_Mild', id=462)¶
-
RequestGameInterrupt= _AnimTrigger(name='RequestGameInterrupt', id=463)¶
-
RequestGameKeepAwayAccept0= _AnimTrigger(name='RequestGameKeepAwayAccept0', id=464)¶
-
RequestGameKeepAwayAccept1= _AnimTrigger(name='RequestGameKeepAwayAccept1', id=465)¶
-
RequestGameKeepAwayDeny0= _AnimTrigger(name='RequestGameKeepAwayDeny0', id=466)¶
-
RequestGameKeepAwayDeny1= _AnimTrigger(name='RequestGameKeepAwayDeny1', id=467)¶
-
RequestGameKeepAwayIdle0= _AnimTrigger(name='RequestGameKeepAwayIdle0', id=468)¶
-
RequestGameKeepAwayIdle1= _AnimTrigger(name='RequestGameKeepAwayIdle1', id=469)¶
-
RequestGameKeepAwayInitial0= _AnimTrigger(name='RequestGameKeepAwayInitial0', id=470)¶
-
RequestGameKeepAwayInitial1= _AnimTrigger(name='RequestGameKeepAwayInitial1', id=471)¶
-
RequestGameKeepAwayPreDrive0= _AnimTrigger(name='RequestGameKeepAwayPreDrive0', id=472)¶
-
RequestGameKeepAwayPreDrive1= _AnimTrigger(name='RequestGameKeepAwayPreDrive1', id=473)¶
-
RequestGameKeepAwayRequest0= _AnimTrigger(name='RequestGameKeepAwayRequest0', id=474)¶
-
RequestGameKeepAwayRequest1= _AnimTrigger(name='RequestGameKeepAwayRequest1', id=475)¶
-
RequestGameMemoryMatchAccept0= _AnimTrigger(name='RequestGameMemoryMatchAccept0', id=476)¶
-
RequestGameMemoryMatchAccept1= _AnimTrigger(name='RequestGameMemoryMatchAccept1', id=477)¶
-
RequestGameMemoryMatchDeny0= _AnimTrigger(name='RequestGameMemoryMatchDeny0', id=478)¶
-
RequestGameMemoryMatchDeny1= _AnimTrigger(name='RequestGameMemoryMatchDeny1', id=479)¶
-
RequestGameMemoryMatchIdle0= _AnimTrigger(name='RequestGameMemoryMatchIdle0', id=480)¶
-
RequestGameMemoryMatchIdle1= _AnimTrigger(name='RequestGameMemoryMatchIdle1', id=481)¶
-
RequestGameMemoryMatchInitial0= _AnimTrigger(name='RequestGameMemoryMatchInitial0', id=482)¶
-
RequestGameMemoryMatchInitial1= _AnimTrigger(name='RequestGameMemoryMatchInitial1', id=483)¶
-
RequestGameMemoryMatchPreDrive0= _AnimTrigger(name='RequestGameMemoryMatchPreDrive0', id=484)¶
-
RequestGameMemoryMatchPreDrive1= _AnimTrigger(name='RequestGameMemoryMatchPreDrive1', id=485)¶
-
RequestGameMemoryMatchRequest0= _AnimTrigger(name='RequestGameMemoryMatchRequest0', id=486)¶
-
RequestGameMemoryMatchRequest1= _AnimTrigger(name='RequestGameMemoryMatchRequest1', id=487)¶
-
RequestGamePickupFail= _AnimTrigger(name='RequestGamePickupFail', id=488)¶
-
RequestGameSpeedTapAccept0= _AnimTrigger(name='RequestGameSpeedTapAccept0', id=489)¶
-
RequestGameSpeedTapAccept1= _AnimTrigger(name='RequestGameSpeedTapAccept1', id=490)¶
-
RequestGameSpeedTapDeny0= _AnimTrigger(name='RequestGameSpeedTapDeny0', id=491)¶
-
RequestGameSpeedTapDeny1= _AnimTrigger(name='RequestGameSpeedTapDeny1', id=492)¶
-
RequestGameSpeedTapIdle0= _AnimTrigger(name='RequestGameSpeedTapIdle0', id=493)¶
-
RequestGameSpeedTapIdle1= _AnimTrigger(name='RequestGameSpeedTapIdle1', id=494)¶
-
RequestGameSpeedTapInitial0= _AnimTrigger(name='RequestGameSpeedTapInitial0', id=495)¶
-
RequestGameSpeedTapInitial1= _AnimTrigger(name='RequestGameSpeedTapInitial1', id=496)¶
-
RequestGameSpeedTapPreDrive0= _AnimTrigger(name='RequestGameSpeedTapPreDrive0', id=497)¶
-
RequestGameSpeedTapPreDrive1= _AnimTrigger(name='RequestGameSpeedTapPreDrive1', id=498)¶
-
RequestGameSpeedTapRequest0= _AnimTrigger(name='RequestGameSpeedTapRequest0', id=499)¶
-
RequestGameSpeedTapRequest1= _AnimTrigger(name='RequestGameSpeedTapRequest1', id=500)¶
-
RollBlockInitial= _AnimTrigger(name='RollBlockInitial', id=501)¶
-
RollBlockPreActionNamedFace= _AnimTrigger(name='RollBlockPreActionNamedFace', id=502)¶
-
RollBlockPreActionUnnamedFace= _AnimTrigger(name='RollBlockPreActionUnnamedFace', id=503)¶
-
RollBlockPutDown= _AnimTrigger(name='RollBlockPutDown', id=504)¶
-
RollBlockRealign= _AnimTrigger(name='RollBlockRealign', id=505)¶
-
RollBlockRetry= _AnimTrigger(name='RollBlockRetry', id=506)¶
-
RollBlockSuccess= _AnimTrigger(name='RollBlockSuccess', id=507)¶
-
SdkTextToSpeech= _AnimTrigger(name='SdkTextToSpeech', id=508)¶
-
Shiver= _AnimTrigger(name='Shiver', id=509)¶
-
Shocked= _AnimTrigger(name='Shocked', id=510)¶
-
Singing_100bpm= _AnimTrigger(name='Singing_100bpm', id=512)¶
-
Singing_120bpm= _AnimTrigger(name='Singing_120bpm', id=513)¶
-
Singing_80bpm= _AnimTrigger(name='Singing_80bpm', id=511)¶
-
Singing_GetIn= _AnimTrigger(name='Singing_GetIn', id=514)¶
-
Singing_GetOut= _AnimTrigger(name='Singing_GetOut', id=515)¶
-
Sleeping= _AnimTrigger(name='Sleeping', id=516)¶
-
SoftSparkUpgradeLift= _AnimTrigger(name='SoftSparkUpgradeLift', id=517)¶
-
SoftSparkUpgradeTracks= _AnimTrigger(name='SoftSparkUpgradeTracks', id=518)¶
-
SoundOnlyLiftEffortPickup= _AnimTrigger(name='SoundOnlyLiftEffortPickup', id=519)¶
-
SoundOnlyLiftEffortPlaceHigh= _AnimTrigger(name='SoundOnlyLiftEffortPlaceHigh', id=520)¶
-
SoundOnlyLiftEffortPlaceLow= _AnimTrigger(name='SoundOnlyLiftEffortPlaceLow', id=521)¶
-
SoundOnlyLiftEffortPlaceRoll= _AnimTrigger(name='SoundOnlyLiftEffortPlaceRoll', id=522)¶
-
SoundOnlyRamIntoBlock= _AnimTrigger(name='SoundOnlyRamIntoBlock', id=523)¶
-
SoundOnlyTurnSmall= _AnimTrigger(name='SoundOnlyTurnSmall', id=524)¶
-
SparkDrivingLoop= _AnimTrigger(name='SparkDrivingLoop', id=525)¶
-
SparkDrivingStart= _AnimTrigger(name='SparkDrivingStart', id=526)¶
-
SparkDrivingStop= _AnimTrigger(name='SparkDrivingStop', id=527)¶
-
SparkFailure= _AnimTrigger(name='SparkFailure', id=528)¶
-
SparkGetIn= _AnimTrigger(name='SparkGetIn', id=529)¶
-
SparkGetOut= _AnimTrigger(name='SparkGetOut', id=530)¶
-
SparkIdle= _AnimTrigger(name='SparkIdle', id=531)¶
-
SparkPickupFinalCubeReaction= _AnimTrigger(name='SparkPickupFinalCubeReaction', id=532)¶
-
SparkPickupInitialCubeReaction= _AnimTrigger(name='SparkPickupInitialCubeReaction', id=533)¶
-
SparkSuccess= _AnimTrigger(name='SparkSuccess', id=534)¶
-
SpeedTapDrivingEnd= _AnimTrigger(name='SpeedTapDrivingEnd', id=535)¶
-
SpeedTapDrivingLoop= _AnimTrigger(name='SpeedTapDrivingLoop', id=536)¶
-
SpeedTapDrivingStart= _AnimTrigger(name='SpeedTapDrivingStart', id=537)¶
-
StackBlocksSuccess= _AnimTrigger(name='StackBlocksSuccess', id=538)¶
-
StartSleeping= _AnimTrigger(name='StartSleeping', id=539)¶
-
SuccessfulWheelie= _AnimTrigger(name='SuccessfulWheelie', id=540)¶
-
Surprise= _AnimTrigger(name='Surprise', id=541)¶
-
TurtleRoll= _AnimTrigger(name='TurtleRoll', id=542)¶
-
UnitTestAnim= _AnimTrigger(name='UnitTestAnim', id=543)¶
-
VC_Alrighty= _AnimTrigger(name='VC_Alrighty', id=544)¶
-
VC_HowAreYouDoing_AllGood= _AnimTrigger(name='VC_HowAreYouDoing_AllGood', id=545)¶
-
VC_Listening= _AnimTrigger(name='VC_Listening', id=546)¶
-
VC_LookDownForLaser= _AnimTrigger(name='VC_LookDownForLaser', id=547)¶
-
VC_LookDownNoLaser= _AnimTrigger(name='VC_LookDownNoLaser', id=548)¶
-
VC_NoFollowupCommand_NoFace= _AnimTrigger(name='VC_NoFollowupCommand_NoFace', id=549)¶
-
VC_NoFollowupCommand_WithFace= _AnimTrigger(name='VC_NoFollowupCommand_WithFace', id=550)¶
-
VC_Refuse_energy= _AnimTrigger(name='VC_Refuse_energy', id=551)¶
-
VC_Refuse_repair= _AnimTrigger(name='VC_Refuse_repair', id=552)¶
-
VC_Refuse_sparks= _AnimTrigger(name='VC_Refuse_sparks', id=553)¶
-
VC_StartledWakeup= _AnimTrigger(name='VC_StartledWakeup', id=554)¶
-
WaitOnSideLoop= _AnimTrigger(name='WaitOnSideLoop', id=555)¶
-
WorkoutPostLift_highEnergy= _AnimTrigger(name='WorkoutPostLift_highEnergy', id=556)¶
-
WorkoutPostLift_lowEnergy= _AnimTrigger(name='WorkoutPostLift_lowEnergy', id=557)¶
-
WorkoutPostLift_mediumEnergy= _AnimTrigger(name='WorkoutPostLift_mediumEnergy', id=558)¶
-
WorkoutPreLift_highEnergy= _AnimTrigger(name='WorkoutPreLift_highEnergy', id=559)¶
-
WorkoutPreLift_lowEnergy= _AnimTrigger(name='WorkoutPreLift_lowEnergy', id=560)¶
-
WorkoutPreLift_mediumEnergy= _AnimTrigger(name='WorkoutPreLift_mediumEnergy', id=561)¶
-
WorkoutPutDown_highEnergy= _AnimTrigger(name='WorkoutPutDown_highEnergy', id=562)¶
-
WorkoutPutDown_lowEnergy= _AnimTrigger(name='WorkoutPutDown_lowEnergy', id=563)¶
-
WorkoutPutDown_lowEnergy_simple= _AnimTrigger(name='WorkoutPutDown_lowEnergy_simple', id=564)¶
-
WorkoutPutDown_mediumEnergy= _AnimTrigger(name='WorkoutPutDown_mediumEnergy', id=565)¶
-
WorkoutStrongLift_highEnergy= _AnimTrigger(name='WorkoutStrongLift_highEnergy', id=566)¶
-
WorkoutStrongLift_lowEnergy= _AnimTrigger(name='WorkoutStrongLift_lowEnergy', id=567)¶
-
WorkoutStrongLift_mediumEnergy= _AnimTrigger(name='WorkoutStrongLift_mediumEnergy', id=568)¶
-
WorkoutTransition_highEnergy= _AnimTrigger(name='WorkoutTransition_highEnergy', id=569)¶
-
WorkoutTransition_lowEnergy= _AnimTrigger(name='WorkoutTransition_lowEnergy', id=570)¶
-
WorkoutTransition_mediumEnergy= _AnimTrigger(name='WorkoutTransition_mediumEnergy', id=571)¶
-
WorkoutWeakLift_highEnergy= _AnimTrigger(name='WorkoutWeakLift_highEnergy', id=572)¶
-
WorkoutWeakLift_lowEnergy= _AnimTrigger(name='WorkoutWeakLift_lowEnergy', id=573)¶
-
WorkoutWeakLift_mediumEnergy= _AnimTrigger(name='WorkoutWeakLift_mediumEnergy', id=574)¶
-
-
cozmo.anim.animation_completed_filter()¶ Creates an
cozmo.event.Filterto wait specifically for an animation completed event.