cozmo.anim¶
Animation related classes, functions, events and values.
Functions
animation_completed_filter () |
Creates an cozmo.event.Filter to wait specifically for an animation completed event. |
Classes
Animation (anim_name, loop_count[, …]) |
An Animation describes an actively-playing animation on a robot. |
AnimationNames (conn, **kw) |
Holds the set of animation names (strings) returned from the Engine. |
AnimationTrigger (trigger, loop_count, …) |
An AnimationTrigger represents a playing animation trigger. |
EvtAnimationCompleted (**kwargs) |
Triggered when an animation completes. |
EvtAnimationsLoaded (**kwargs) |
Triggered when animations names have been received from the engine |
Triggers |
Playing an animation trigger causes the game engine play an animation of a particular type. |
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class
cozmo.anim.
EvtAnimationsLoaded
(**kwargs)¶ Triggered when animations names have been received from the engine
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class
cozmo.anim.
EvtAnimationCompleted
(**kwargs)¶ Triggered when an animation completes.
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animation_name
= 'The name of the animation or trigger that completed'¶
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class
cozmo.anim.
Animation
(anim_name, loop_count, ignore_body_track=False, ignore_head_track=False, ignore_lift_track=False, **kw)¶ An Animation describes an actively-playing animation on a robot.
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anim_name
= None¶ The name of the animation that was dispatched
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loop_count
= None¶ The number of iterations the animation was requested for
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class
cozmo.anim.
AnimationTrigger
(trigger, loop_count, use_lift_safe, ignore_body_track, ignore_head_track, ignore_lift_track, **kw)¶ An AnimationTrigger represents a playing animation trigger.
Asking Cozmo to play an AnimationTrigger causes him to pick one of the animations represented by the group.
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trigger
= None¶ The animation trigger dispatched.
Type: An attribute of cozmo.anim.Triggers
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class
cozmo.anim.
AnimationNames
(conn, **kw)¶ Holds the set of animation names (strings) returned from the Engine.
Animation names are dynamically retrieved from the engine when the SDK connects to it, unlike
Triggers
which are defined at runtime.-
refresh
()¶ Causes the list of animation names to be re-requested from the engine.
Attempting to play an animation while the list is refreshing will result in an AnimationsNotLoaded exception being raised.
Generates an EvtAnimationsLoaded event once completed.
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wait_for_loaded
(timeout=None)¶ Wait for the animation names to be loaded from the engine.
Returns: The EvtAnimationsLoaded
instance once loadedRaises: asyncio.TimeoutError
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class
cozmo.anim.
Triggers
¶ Playing an animation trigger causes the game engine play an animation of a particular type.
The engine may pick one of a number of actual animations to play based on Cozmo’s mood or emotion, or with random weighting. Thus playing the same trigger twice may not result in the exact same underlying animation playing twice.
To play an exact animation, use play_anim with a named animation.
This class holds the set of defined animations triggers to pass to play_anim_trigger.
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AcknowledgeFaceInitPause
= _AnimTrigger(name='AcknowledgeFaceInitPause', id=0)¶
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AcknowledgeFaceNamed
= _AnimTrigger(name='AcknowledgeFaceNamed', id=1)¶
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AcknowledgeFaceUnnamed
= _AnimTrigger(name='AcknowledgeFaceUnnamed', id=2)¶
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AcknowledgeObject
= _AnimTrigger(name='AcknowledgeObject', id=3)¶
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AskToBeRightedLeft
= _AnimTrigger(name='AskToBeRightedLeft', id=4)¶
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AskToBeRightedRight
= _AnimTrigger(name='AskToBeRightedRight', id=5)¶
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AudioTestAnim
= _AnimTrigger(name='AudioTestAnim', id=6)¶
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BlockReact
= _AnimTrigger(name='BlockReact', id=7)¶
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BouncerGetIn
= _AnimTrigger(name='BouncerGetIn', id=8)¶
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BouncerGetOut
= _AnimTrigger(name='BouncerGetOut', id=9)¶
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BouncerIdeaToPlay
= _AnimTrigger(name='BouncerIdeaToPlay', id=10)¶
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BouncerIntoScore1
= _AnimTrigger(name='BouncerIntoScore1', id=11)¶
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BouncerIntoScore2
= _AnimTrigger(name='BouncerIntoScore2', id=12)¶
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BouncerIntoScore3
= _AnimTrigger(name='BouncerIntoScore3', id=13)¶
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BouncerRequestToPlay
= _AnimTrigger(name='BouncerRequestToPlay', id=14)¶
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BouncerTimeout
= _AnimTrigger(name='BouncerTimeout', id=15)¶
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BouncerWait
= _AnimTrigger(name='BouncerWait', id=16)¶
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BuildPyramidFirstBlockOnSide
= _AnimTrigger(name='BuildPyramidFirstBlockOnSide', id=17)¶
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BuildPyramidFirstBlockUpright
= _AnimTrigger(name='BuildPyramidFirstBlockUpright', id=18)¶
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BuildPyramidLookForFace
= _AnimTrigger(name='BuildPyramidLookForFace', id=19)¶
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BuildPyramidReactToBase
= _AnimTrigger(name='BuildPyramidReactToBase', id=20)¶
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BuildPyramidSecondBlockOnSide
= _AnimTrigger(name='BuildPyramidSecondBlockOnSide', id=21)¶
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BuildPyramidSecondBlockUpright
= _AnimTrigger(name='BuildPyramidSecondBlockUpright', id=22)¶
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BuildPyramidSuccess
= _AnimTrigger(name='BuildPyramidSuccess', id=23)¶
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BuildPyramidThankUser
= _AnimTrigger(name='BuildPyramidThankUser', id=24)¶
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BuildPyramidThirdBlockOnSide
= _AnimTrigger(name='BuildPyramidThirdBlockOnSide', id=25)¶
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BuildPyramidThirdBlockUpright
= _AnimTrigger(name='BuildPyramidThirdBlockUpright', id=26)¶
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CantHandleTallStack
= _AnimTrigger(name='CantHandleTallStack', id=27)¶
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CodeLab123Go
= _AnimTrigger(name='CodeLab123Go', id=30)¶
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CodeLabAmazed
= _AnimTrigger(name='CodeLabAmazed', id=31)¶
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CodeLabBlink
= _AnimTrigger(name='CodeLabBlink', id=32)¶
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CodeLabBored
= _AnimTrigger(name='CodeLabBored', id=33)¶
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CodeLabCat
= _AnimTrigger(name='CodeLabCat', id=34)¶
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CodeLabCelebrate
= _AnimTrigger(name='CodeLabCelebrate', id=35)¶
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CodeLabChatty
= _AnimTrigger(name='CodeLabChatty', id=36)¶
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CodeLabChicken
= _AnimTrigger(name='CodeLabChicken', id=37)¶
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CodeLabConducting
= _AnimTrigger(name='CodeLabConducting', id=38)¶
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CodeLabCow
= _AnimTrigger(name='CodeLabCow', id=39)¶
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CodeLabCurious
= _AnimTrigger(name='CodeLabCurious', id=40)¶
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CodeLabDancingMambo
= _AnimTrigger(name='CodeLabDancingMambo', id=41)¶
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CodeLabDejected
= _AnimTrigger(name='CodeLabDejected', id=42)¶
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CodeLabDizzy
= _AnimTrigger(name='CodeLabDizzy', id=43)¶
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CodeLabDizzyEnd
= _AnimTrigger(name='CodeLabDizzyEnd', id=44)¶
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CodeLabDog
= _AnimTrigger(name='CodeLabDog', id=45)¶
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CodeLabDuck
= _AnimTrigger(name='CodeLabDuck', id=46)¶
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CodeLabElephant
= _AnimTrigger(name='CodeLabElephant', id=47)¶
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CodeLabEnergyEat
= _AnimTrigger(name='CodeLabEnergyEat', id=48)¶
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CodeLabEnter
= _AnimTrigger(name='CodeLabEnter', id=49)¶
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CodeLabExcited
= _AnimTrigger(name='CodeLabExcited', id=50)¶
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CodeLabExit
= _AnimTrigger(name='CodeLabExit', id=51)¶
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CodeLabFireTruck
= _AnimTrigger(name='CodeLabFireTruck', id=52)¶
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CodeLabFrog
= _AnimTrigger(name='CodeLabFrog', id=53)¶
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CodeLabFrustrated
= _AnimTrigger(name='CodeLabFrustrated', id=54)¶
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CodeLabGetInPos
= _AnimTrigger(name='CodeLabGetInPos', id=55)¶
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CodeLabGhoul
= _AnimTrigger(name='CodeLabGhoul', id=56)¶
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CodeLabHappy
= _AnimTrigger(name='CodeLabHappy', id=57)¶
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CodeLabHeadsUp
= _AnimTrigger(name='CodeLabHeadsUp', id=58)¶
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CodeLabHelium
= _AnimTrigger(name='CodeLabHelium', id=59)¶
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CodeLabHiccup
= _AnimTrigger(name='CodeLabHiccup', id=60)¶
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CodeLabIDK
= _AnimTrigger(name='CodeLabIDK', id=61)¶
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CodeLabIdle
= _AnimTrigger(name='CodeLabIdle', id=62)¶
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CodeLabLose
= _AnimTrigger(name='CodeLabLose', id=63)¶
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CodeLabNo
= _AnimTrigger(name='CodeLabNo', id=64)¶
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CodeLabPartyTime
= _AnimTrigger(name='CodeLabPartyTime', id=65)¶
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CodeLabRattleSnake
= _AnimTrigger(name='CodeLabRattleSnake', id=66)¶
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CodeLabReactHappy
= _AnimTrigger(name='CodeLabReactHappy', id=67)¶
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CodeLabRooster
= _AnimTrigger(name='CodeLabRooster', id=68)¶
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CodeLabScaredCozmo
= _AnimTrigger(name='CodeLabScaredCozmo', id=69)¶
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CodeLabScaryCozmo
= _AnimTrigger(name='CodeLabScaryCozmo', id=70)¶
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CodeLabSheep
= _AnimTrigger(name='CodeLabSheep', id=71)¶
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CodeLabSleep
= _AnimTrigger(name='CodeLabSleep', id=72)¶
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CodeLabSneeze
= _AnimTrigger(name='CodeLabSneeze', id=73)¶
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CodeLabSquint1
= _AnimTrigger(name='CodeLabSquint1', id=74)¶
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CodeLabSquint2
= _AnimTrigger(name='CodeLabSquint2', id=75)¶
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CodeLabStaring
= _AnimTrigger(name='CodeLabStaring', id=76)¶
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CodeLabSurprise
= _AnimTrigger(name='CodeLabSurprise', id=77)¶
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CodeLabTakaTaka
= _AnimTrigger(name='CodeLabTakaTaka', id=78)¶
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CodeLabTapCube
= _AnimTrigger(name='CodeLabTapCube', id=79)¶
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CodeLabThinking
= _AnimTrigger(name='CodeLabThinking', id=80)¶
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CodeLabTiger
= _AnimTrigger(name='CodeLabTiger', id=81)¶
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CodeLabTwitch
= _AnimTrigger(name='CodeLabTwitch', id=82)¶
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CodeLabUnhappy
= _AnimTrigger(name='CodeLabUnhappy', id=83)¶
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CodeLabVampire
= _AnimTrigger(name='CodeLabVampire', id=84)¶
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CodeLabVictory
= _AnimTrigger(name='CodeLabVictory', id=85)¶
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CodeLabWhee1
= _AnimTrigger(name='CodeLabWhee1', id=86)¶
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CodeLabWhee2
= _AnimTrigger(name='CodeLabWhee2', id=87)¶
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CodeLabWhee3
= _AnimTrigger(name='CodeLabWhee3', id=88)¶
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CodeLabWhee4
= _AnimTrigger(name='CodeLabWhee4', id=89)¶
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CodeLabWhew
= _AnimTrigger(name='CodeLabWhew', id=90)¶
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CodeLabWhoa
= _AnimTrigger(name='CodeLabWhoa', id=91)¶
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CodeLabWin
= _AnimTrigger(name='CodeLabWin', id=92)¶
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CodeLabWondering
= _AnimTrigger(name='CodeLabWondering', id=93)¶
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CodeLabYes
= _AnimTrigger(name='CodeLabYes', id=94)¶
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CodeLabYuck
= _AnimTrigger(name='CodeLabYuck', id=95)¶
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CodeLabZombie
= _AnimTrigger(name='CodeLabZombie', id=96)¶
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ComeHere_AlreadyHere
= _AnimTrigger(name='ComeHere_AlreadyHere', id=100)¶
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ComeHere_SearchForFace
= _AnimTrigger(name='ComeHere_SearchForFace', id=101)¶
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ComeHere_SearchForFace_FoundFace
= _AnimTrigger(name='ComeHere_SearchForFace_FoundFace', id=102)¶
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ConnectWakeUp
= _AnimTrigger(name='ConnectWakeUp', id=97)¶
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ConnectWakeUp_SevereEnergy
= _AnimTrigger(name='ConnectWakeUp_SevereEnergy', id=98)¶
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ConnectWakeUp_SevereRepair
= _AnimTrigger(name='ConnectWakeUp_SevereRepair', id=99)¶
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Count
= _AnimTrigger(name='Count', id=575)¶
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CozmoSaysBadWord
= _AnimTrigger(name='CozmoSaysBadWord', id=112)¶
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CozmoSaysGetIn
= _AnimTrigger(name='CozmoSaysGetIn', id=103)¶
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CozmoSaysGetOut
= _AnimTrigger(name='CozmoSaysGetOut', id=104)¶
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CozmoSaysIdle
= _AnimTrigger(name='CozmoSaysIdle', id=113)¶
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CozmoSaysSpeakGetInLong
= _AnimTrigger(name='CozmoSaysSpeakGetInLong', id=107)¶
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CozmoSaysSpeakGetInMedium
= _AnimTrigger(name='CozmoSaysSpeakGetInMedium', id=106)¶
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CozmoSaysSpeakGetInShort
= _AnimTrigger(name='CozmoSaysSpeakGetInShort', id=105)¶
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CozmoSaysSpeakGetOutLong
= _AnimTrigger(name='CozmoSaysSpeakGetOutLong', id=110)¶
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CozmoSaysSpeakGetOutMedium
= _AnimTrigger(name='CozmoSaysSpeakGetOutMedium', id=109)¶
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CozmoSaysSpeakGetOutShort
= _AnimTrigger(name='CozmoSaysSpeakGetOutShort', id=108)¶
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CozmoSaysSpeakLoop
= _AnimTrigger(name='CozmoSaysSpeakLoop', id=111)¶
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CubeMovedSense
= _AnimTrigger(name='CubeMovedSense', id=114)¶
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CubeMovedUpset
= _AnimTrigger(name='CubeMovedUpset', id=115)¶
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CubePounceFake
= _AnimTrigger(name='CubePounceFake', id=116)¶
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CubePounceGetIn
= _AnimTrigger(name='CubePounceGetIn', id=117)¶
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CubePounceGetOut
= _AnimTrigger(name='CubePounceGetOut', id=118)¶
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CubePounceGetReady
= _AnimTrigger(name='CubePounceGetReady', id=119)¶
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CubePounceGetUnready
= _AnimTrigger(name='CubePounceGetUnready', id=120)¶
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CubePounceIdleLiftDown
= _AnimTrigger(name='CubePounceIdleLiftDown', id=121)¶
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CubePounceIdleLiftUp
= _AnimTrigger(name='CubePounceIdleLiftUp', id=122)¶
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CubePounceLoseHand
= _AnimTrigger(name='CubePounceLoseHand', id=123)¶
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CubePounceLoseRound
= _AnimTrigger(name='CubePounceLoseRound', id=124)¶
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CubePounceLoseSession
= _AnimTrigger(name='CubePounceLoseSession', id=125)¶
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CubePouncePounceClose
= _AnimTrigger(name='CubePouncePounceClose', id=126)¶
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CubePouncePounceNormal
= _AnimTrigger(name='CubePouncePounceNormal', id=127)¶
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CubePounceWinHand
= _AnimTrigger(name='CubePounceWinHand', id=128)¶
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CubePounceWinRound
= _AnimTrigger(name='CubePounceWinRound', id=129)¶
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CubePounceWinSession
= _AnimTrigger(name='CubePounceWinSession', id=130)¶
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DanceMambo
= _AnimTrigger(name='DanceMambo', id=131)¶
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DemoSpeedTapCozmoLose
= _AnimTrigger(name='DemoSpeedTapCozmoLose', id=133)¶
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DemoSpeedTapCozmoWin
= _AnimTrigger(name='DemoSpeedTapCozmoWin', id=132)¶
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DizzyReactionHard
= _AnimTrigger(name='DizzyReactionHard', id=134)¶
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DizzyReactionMedium
= _AnimTrigger(name='DizzyReactionMedium', id=135)¶
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DizzyReactionSoft
= _AnimTrigger(name='DizzyReactionSoft', id=136)¶
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DizzyShakeLoop
= _AnimTrigger(name='DizzyShakeLoop', id=137)¶
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DizzyShakeStop
= _AnimTrigger(name='DizzyShakeStop', id=138)¶
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DizzyStillPickedUp
= _AnimTrigger(name='DizzyStillPickedUp', id=139)¶
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DriveEndAngry
= _AnimTrigger(name='DriveEndAngry', id=140)¶
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DriveEndDefault
= _AnimTrigger(name='DriveEndDefault', id=141)¶
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DriveEndHappy
= _AnimTrigger(name='DriveEndHappy', id=142)¶
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DriveEndLaunch
= _AnimTrigger(name='DriveEndLaunch', id=143)¶
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DriveLoopAngry
= _AnimTrigger(name='DriveLoopAngry', id=144)¶
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DriveLoopDefault
= _AnimTrigger(name='DriveLoopDefault', id=145)¶
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DriveLoopHappy
= _AnimTrigger(name='DriveLoopHappy', id=146)¶
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DriveLoopLaunch
= _AnimTrigger(name='DriveLoopLaunch', id=147)¶
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DriveStartAngry
= _AnimTrigger(name='DriveStartAngry', id=148)¶
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DriveStartDefault
= _AnimTrigger(name='DriveStartDefault', id=149)¶
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DriveStartHappy
= _AnimTrigger(name='DriveStartHappy', id=150)¶
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DriveStartLaunch
= _AnimTrigger(name='DriveStartLaunch', id=151)¶
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DroneModeBackwardDrivingEnd
= _AnimTrigger(name='DroneModeBackwardDrivingEnd', id=152)¶
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DroneModeBackwardDrivingLoop
= _AnimTrigger(name='DroneModeBackwardDrivingLoop', id=153)¶
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DroneModeBackwardDrivingStart
= _AnimTrigger(name='DroneModeBackwardDrivingStart', id=154)¶
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DroneModeCliffEvent
= _AnimTrigger(name='DroneModeCliffEvent', id=155)¶
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DroneModeForwardDrivingEnd
= _AnimTrigger(name='DroneModeForwardDrivingEnd', id=156)¶
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DroneModeForwardDrivingLoop
= _AnimTrigger(name='DroneModeForwardDrivingLoop', id=157)¶
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DroneModeForwardDrivingStart
= _AnimTrigger(name='DroneModeForwardDrivingStart', id=158)¶
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DroneModeGetIn
= _AnimTrigger(name='DroneModeGetIn', id=159)¶
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DroneModeGetOut
= _AnimTrigger(name='DroneModeGetOut', id=160)¶
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DroneModeIdle
= _AnimTrigger(name='DroneModeIdle', id=161)¶
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DroneModeKeepAlive
= _AnimTrigger(name='DroneModeKeepAlive', id=162)¶
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DroneModeTurboDrivingStart
= _AnimTrigger(name='DroneModeTurboDrivingStart', id=163)¶
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EarnedSparks
= _AnimTrigger(name='EarnedSparks', id=164)¶
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FacePlantRoll
= _AnimTrigger(name='FacePlantRoll', id=165)¶
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FacePlantRollArmUp
= _AnimTrigger(name='FacePlantRollArmUp', id=166)¶
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FailedToRightFromFace
= _AnimTrigger(name='FailedToRightFromFace', id=167)¶
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FeedingAteFullEnough_Normal
= _AnimTrigger(name='FeedingAteFullEnough_Normal', id=168)¶
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FeedingAteFullEnough_Severe
= _AnimTrigger(name='FeedingAteFullEnough_Severe', id=169)¶
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FeedingAteNotFullEnough_Normal
= _AnimTrigger(name='FeedingAteNotFullEnough_Normal', id=170)¶
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FeedingAteNotFullEnough_Severe
= _AnimTrigger(name='FeedingAteNotFullEnough_Severe', id=171)¶
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FeedingDrivingGetIn_Severe
= _AnimTrigger(name='FeedingDrivingGetIn_Severe', id=172)¶
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FeedingDrivingGetOut_Severe
= _AnimTrigger(name='FeedingDrivingGetOut_Severe', id=173)¶
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FeedingDrivingLoop_Severe
= _AnimTrigger(name='FeedingDrivingLoop_Severe', id=174)¶
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FeedingIdleSearchForFaces_Normal
= _AnimTrigger(name='FeedingIdleSearchForFaces_Normal', id=179)¶
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FeedingIdleSearchForFaces_Severe
= _AnimTrigger(name='FeedingIdleSearchForFaces_Severe', id=180)¶
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FeedingIdleSearch_Normal
= _AnimTrigger(name='FeedingIdleSearch_Normal', id=177)¶
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FeedingIdleSearch_Severe
= _AnimTrigger(name='FeedingIdleSearch_Severe', id=178)¶
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FeedingIdleWaitForFullCube_Normal
= _AnimTrigger(name='FeedingIdleWaitForFullCube_Normal', id=181)¶
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FeedingIdleWaitForFullCube_Severe
= _AnimTrigger(name='FeedingIdleWaitForFullCube_Severe', id=182)¶
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FeedingIdleWaitForShakeNoHead_Severe
= _AnimTrigger(name='FeedingIdleWaitForShakeNoHead_Severe', id=183)¶
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FeedingIdleWaitForShake_Normal
= _AnimTrigger(name='FeedingIdleWaitForShake_Normal', id=184)¶
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FeedingIdleWaitForShake_Severe
= _AnimTrigger(name='FeedingIdleWaitForShake_Severe', id=185)¶
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FeedingInterrupted
= _AnimTrigger(name='FeedingInterrupted', id=186)¶
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FeedingInterrupted_Severe
= _AnimTrigger(name='FeedingInterrupted_Severe', id=187)¶
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FeedingPlaceLiftOnCube_Normal
= _AnimTrigger(name='FeedingPlaceLiftOnCube_Normal', id=175)¶
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FeedingPlaceLiftOnCube_Severe
= _AnimTrigger(name='FeedingPlaceLiftOnCube_Severe', id=176)¶
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FeedingReactToFullCube_Normal
= _AnimTrigger(name='FeedingReactToFullCube_Normal', id=192)¶
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FeedingReactToFullCube_Severe
= _AnimTrigger(name='FeedingReactToFullCube_Severe', id=193)¶
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FeedingReactToSeeCube_Normal
= _AnimTrigger(name='FeedingReactToSeeCube_Normal', id=194)¶
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FeedingReactToSeeCube_Severe
= _AnimTrigger(name='FeedingReactToSeeCube_Severe', id=195)¶
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FeedingReactToShake_Normal
= _AnimTrigger(name='FeedingReactToShake_Normal', id=196)¶
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FeedingReactToShake_Severe
= _AnimTrigger(name='FeedingReactToShake_Severe', id=197)¶
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FeedingSearchFailure
= _AnimTrigger(name='FeedingSearchFailure', id=190)¶
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FeedingSearchFailure_Severe
= _AnimTrigger(name='FeedingSearchFailure_Severe', id=191)¶
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FeedingSearchRequest
= _AnimTrigger(name='FeedingSearchRequest', id=188)¶
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FeedingSearchRequest_Severe
= _AnimTrigger(name='FeedingSearchRequest_Severe', id=189)¶
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FistBumpIdle
= _AnimTrigger(name='FistBumpIdle', id=198)¶
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FistBumpLeftHanging
= _AnimTrigger(name='FistBumpLeftHanging', id=202)¶
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FistBumpRequestOnce
= _AnimTrigger(name='FistBumpRequestOnce', id=199)¶
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FistBumpRequestRetry
= _AnimTrigger(name='FistBumpRequestRetry', id=200)¶
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FistBumpSuccess
= _AnimTrigger(name='FistBumpSuccess', id=201)¶
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FlipDownFromBack
= _AnimTrigger(name='FlipDownFromBack', id=203)¶
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FrustratedByFailure
= _AnimTrigger(name='FrustratedByFailure', id=204)¶
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FrustratedByFailureMajor
= _AnimTrigger(name='FrustratedByFailureMajor', id=205)¶
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GameSetupGetIn
= _AnimTrigger(name='GameSetupGetIn', id=206)¶
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GameSetupGetOut
= _AnimTrigger(name='GameSetupGetOut', id=207)¶
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GameSetupIdle
= _AnimTrigger(name='GameSetupIdle', id=208)¶
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GameSetupReaction
= _AnimTrigger(name='GameSetupReaction', id=209)¶
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GoToSleepGetIn
= _AnimTrigger(name='GoToSleepGetIn', id=210)¶
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GoToSleepGetOut
= _AnimTrigger(name='GoToSleepGetOut', id=211)¶
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GoToSleepOff
= _AnimTrigger(name='GoToSleepOff', id=212)¶
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GoToSleepSleeping
= _AnimTrigger(name='GoToSleepSleeping', id=213)¶
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GuardDogBusted
= _AnimTrigger(name='GuardDogBusted', id=214)¶
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GuardDogCubeDisconnect
= _AnimTrigger(name='GuardDogCubeDisconnect', id=215)¶
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GuardDogFakeout
= _AnimTrigger(name='GuardDogFakeout', id=216)¶
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GuardDogInterruption
= _AnimTrigger(name='GuardDogInterruption', id=217)¶
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GuardDogPlayerSuccess
= _AnimTrigger(name='GuardDogPlayerSuccess', id=218)¶
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GuardDogPulse
= _AnimTrigger(name='GuardDogPulse', id=219)¶
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GuardDogSettle
= _AnimTrigger(name='GuardDogSettle', id=220)¶
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GuardDogSleepLoop
= _AnimTrigger(name='GuardDogSleepLoop', id=221)¶
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GuardDogTimeout
= _AnimTrigger(name='GuardDogTimeout', id=222)¶
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GuardDogTimeoutCubesTouched
= _AnimTrigger(name='GuardDogTimeoutCubesTouched', id=223)¶
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GuardDogTimeoutCubesUntouched
= _AnimTrigger(name='GuardDogTimeoutCubesUntouched', id=224)¶
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Hiccup
= _AnimTrigger(name='Hiccup', id=225)¶
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HiccupGetIn
= _AnimTrigger(name='HiccupGetIn', id=226)¶
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HiccupPlayerCure
= _AnimTrigger(name='HiccupPlayerCure', id=227)¶
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HiccupRobotOnBack
= _AnimTrigger(name='HiccupRobotOnBack', id=228)¶
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HiccupRobotOnFace
= _AnimTrigger(name='HiccupRobotOnFace', id=229)¶
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HiccupRobotPickedUp
= _AnimTrigger(name='HiccupRobotPickedUp', id=230)¶
-
HiccupSelfCure
= _AnimTrigger(name='HiccupSelfCure', id=231)¶
-
HikingDrivingEnd
= _AnimTrigger(name='HikingDrivingEnd', id=232)¶
-
HikingDrivingLoop
= _AnimTrigger(name='HikingDrivingLoop', id=233)¶
-
HikingDrivingStart
= _AnimTrigger(name='HikingDrivingStart', id=234)¶
-
HikingInterestingEdgeThought
= _AnimTrigger(name='HikingInterestingEdgeThought', id=235)¶
-
HikingIntro
= _AnimTrigger(name='HikingIntro', id=236)¶
-
HikingLookAround
= _AnimTrigger(name='HikingLookAround', id=237)¶
-
HikingObserve
= _AnimTrigger(name='HikingObserve', id=238)¶
-
HikingReactToEdge
= _AnimTrigger(name='HikingReactToEdge', id=239)¶
-
HikingReactToNewArea
= _AnimTrigger(name='HikingReactToNewArea', id=240)¶
-
HikingReactToPossibleMarker
= _AnimTrigger(name='HikingReactToPossibleMarker', id=241)¶
-
HikingSquintEnd
= _AnimTrigger(name='HikingSquintEnd', id=242)¶
-
HikingSquintLoop
= _AnimTrigger(name='HikingSquintLoop', id=243)¶
-
HikingSquintStart
= _AnimTrigger(name='HikingSquintStart', id=244)¶
-
HikingWakeUpOffCharger
= _AnimTrigger(name='HikingWakeUpOffCharger', id=245)¶
-
IdleOnCharger
= _AnimTrigger(name='IdleOnCharger', id=246)¶
-
InteractWithFaceTrackingIdle
= _AnimTrigger(name='InteractWithFaceTrackingIdle', id=247)¶
-
InteractWithFacesInitialNamed
= _AnimTrigger(name='InteractWithFacesInitialNamed', id=248)¶
-
InteractWithFacesInitialUnnamed
= _AnimTrigger(name='InteractWithFacesInitialUnnamed', id=249)¶
-
KnockOverEyes
= _AnimTrigger(name='KnockOverEyes', id=250)¶
-
KnockOverFailure
= _AnimTrigger(name='KnockOverFailure', id=251)¶
-
KnockOverGrabAttempt
= _AnimTrigger(name='KnockOverGrabAttempt', id=252)¶
-
KnockOverPreActionNamedFace
= _AnimTrigger(name='KnockOverPreActionNamedFace', id=253)¶
-
KnockOverPreActionUnnamedFace
= _AnimTrigger(name='KnockOverPreActionUnnamedFace', id=254)¶
-
KnockOverSuccess
= _AnimTrigger(name='KnockOverSuccess', id=255)¶
-
LaserAcknowledge
= _AnimTrigger(name='LaserAcknowledge', id=256)¶
-
LaserDriveEnd
= _AnimTrigger(name='LaserDriveEnd', id=257)¶
-
LaserDriveLoop
= _AnimTrigger(name='LaserDriveLoop', id=258)¶
-
LaserDriveStart
= _AnimTrigger(name='LaserDriveStart', id=259)¶
-
LaserFace
= _AnimTrigger(name='LaserFace', id=260)¶
-
LaserGetOut
= _AnimTrigger(name='LaserGetOut', id=261)¶
-
LaserPounce
= _AnimTrigger(name='LaserPounce', id=262)¶
-
LookInPlaceForFacesBodyPause
= _AnimTrigger(name='LookInPlaceForFacesBodyPause', id=263)¶
-
LookInPlaceForFacesHeadMovePause
= _AnimTrigger(name='LookInPlaceForFacesHeadMovePause', id=264)¶
-
MajorFail
= _AnimTrigger(name='MajorFail', id=265)¶
-
MajorWin
= _AnimTrigger(name='MajorWin', id=266)¶
-
MeetCozmoFirstEnrollmentCelebration
= _AnimTrigger(name='MeetCozmoFirstEnrollmentCelebration', id=273)¶
-
MeetCozmoFirstEnrollmentRepeatName
= _AnimTrigger(name='MeetCozmoFirstEnrollmentRepeatName', id=272)¶
-
MeetCozmoFirstEnrollmentSayName
= _AnimTrigger(name='MeetCozmoFirstEnrollmentSayName', id=271)¶
-
MeetCozmoGetIn
= _AnimTrigger(name='MeetCozmoGetIn', id=267)¶
-
MeetCozmoLookFaceGetIn
= _AnimTrigger(name='MeetCozmoLookFaceGetIn', id=268)¶
-
MeetCozmoLookFaceGetOut
= _AnimTrigger(name='MeetCozmoLookFaceGetOut', id=269)¶
-
MeetCozmoLookFaceInterrupt
= _AnimTrigger(name='MeetCozmoLookFaceInterrupt', id=276)¶
-
MeetCozmoReEnrollmentSayName
= _AnimTrigger(name='MeetCozmoReEnrollmentSayName', id=274)¶
-
MeetCozmoRenameFaceSayName
= _AnimTrigger(name='MeetCozmoRenameFaceSayName', id=275)¶
-
MeetCozmoScanningIdle
= _AnimTrigger(name='MeetCozmoScanningIdle', id=270)¶
-
MemoryMatchCozmoFollowTapsSoundOnly
= _AnimTrigger(name='MemoryMatchCozmoFollowTapsSoundOnly', id=300)¶
-
MemoryMatchCozmoGetOut
= _AnimTrigger(name='MemoryMatchCozmoGetOut', id=299)¶
-
MemoryMatchCozmoLoseHand
= _AnimTrigger(name='MemoryMatchCozmoLoseHand', id=283)¶
-
MemoryMatchCozmoWinGame
= _AnimTrigger(name='MemoryMatchCozmoWinGame', id=284)¶
-
MemoryMatchCozmoWinHand
= _AnimTrigger(name='MemoryMatchCozmoWinHand', id=282)¶
-
MemoryMatchPlayerLoseHand
= _AnimTrigger(name='MemoryMatchPlayerLoseHand', id=280)¶
-
MemoryMatchPlayerLoseHandSolo
= _AnimTrigger(name='MemoryMatchPlayerLoseHandSolo', id=281)¶
-
MemoryMatchPlayerWinGame
= _AnimTrigger(name='MemoryMatchPlayerWinGame', id=285)¶
-
MemoryMatchPlayerWinHand
= _AnimTrigger(name='MemoryMatchPlayerWinHand', id=277)¶
-
MemoryMatchPlayerWinHandLong
= _AnimTrigger(name='MemoryMatchPlayerWinHandLong', id=278)¶
-
MemoryMatchPlayerWinHandSolo
= _AnimTrigger(name='MemoryMatchPlayerWinHandSolo', id=279)¶
-
MemoryMatchPointCenter
= _AnimTrigger(name='MemoryMatchPointCenter', id=289)¶
-
MemoryMatchPointCenterFast
= _AnimTrigger(name='MemoryMatchPointCenterFast', id=294)¶
-
MemoryMatchPointLeftBig
= _AnimTrigger(name='MemoryMatchPointLeftBig', id=290)¶
-
MemoryMatchPointLeftBigFast
= _AnimTrigger(name='MemoryMatchPointLeftBigFast', id=295)¶
-
MemoryMatchPointLeftSmall
= _AnimTrigger(name='MemoryMatchPointLeftSmall', id=291)¶
-
MemoryMatchPointLeftSmallFast
= _AnimTrigger(name='MemoryMatchPointLeftSmallFast', id=296)¶
-
MemoryMatchPointRightBig
= _AnimTrigger(name='MemoryMatchPointRightBig', id=292)¶
-
MemoryMatchPointRightBigFast
= _AnimTrigger(name='MemoryMatchPointRightBigFast', id=297)¶
-
MemoryMatchPointRightSmall
= _AnimTrigger(name='MemoryMatchPointRightSmall', id=293)¶
-
MemoryMatchPointRightSmallFast
= _AnimTrigger(name='MemoryMatchPointRightSmallFast', id=298)¶
-
MemoryMatchReactToPattern
= _AnimTrigger(name='MemoryMatchReactToPattern', id=287)¶
-
MemoryMatchReactToPatternSolo
= _AnimTrigger(name='MemoryMatchReactToPatternSolo', id=288)¶
-
MemoryMatchSoloGameOver
= _AnimTrigger(name='MemoryMatchSoloGameOver', id=286)¶
-
NamedFaceInitialGreeting
= _AnimTrigger(name='NamedFaceInitialGreeting', id=301)¶
-
NeedsMildLowEnergyRequest
= _AnimTrigger(name='NeedsMildLowEnergyRequest', id=302)¶
-
NeedsMildLowPlayRequest
= _AnimTrigger(name='NeedsMildLowPlayRequest', id=303)¶
-
NeedsMildLowRepairRequest
= _AnimTrigger(name='NeedsMildLowRepairRequest', id=304)¶
-
NeedsSevereLowEnergyCliffReact
= _AnimTrigger(name='NeedsSevereLowEnergyCliffReact', id=305)¶
-
NeedsSevereLowEnergyDrivingEnd
= _AnimTrigger(name='NeedsSevereLowEnergyDrivingEnd', id=306)¶
-
NeedsSevereLowEnergyDrivingLoop
= _AnimTrigger(name='NeedsSevereLowEnergyDrivingLoop', id=307)¶
-
NeedsSevereLowEnergyDrivingStart
= _AnimTrigger(name='NeedsSevereLowEnergyDrivingStart', id=308)¶
-
NeedsSevereLowEnergyForceGetOut
= _AnimTrigger(name='NeedsSevereLowEnergyForceGetOut', id=309)¶
-
NeedsSevereLowEnergyGetIn
= _AnimTrigger(name='NeedsSevereLowEnergyGetIn', id=310)¶
-
NeedsSevereLowEnergyIdle
= _AnimTrigger(name='NeedsSevereLowEnergyIdle', id=311)¶
-
NeedsSevereLowEnergyRequest
= _AnimTrigger(name='NeedsSevereLowEnergyRequest', id=312)¶
-
NeedsSevereLowEnergySlopeReact
= _AnimTrigger(name='NeedsSevereLowEnergySlopeReact', id=313)¶
-
NeedsSevereLowPlayForceGetOut
= _AnimTrigger(name='NeedsSevereLowPlayForceGetOut', id=314)¶
-
NeedsSevereLowPlayGetIn
= _AnimTrigger(name='NeedsSevereLowPlayGetIn', id=315)¶
-
NeedsSevereLowPlayRequest
= _AnimTrigger(name='NeedsSevereLowPlayRequest', id=316)¶
-
NeedsSevereLowRepairCliffReact
= _AnimTrigger(name='NeedsSevereLowRepairCliffReact', id=317)¶
-
NeedsSevereLowRepairDrivingEnd
= _AnimTrigger(name='NeedsSevereLowRepairDrivingEnd', id=318)¶
-
NeedsSevereLowRepairDrivingLoop
= _AnimTrigger(name='NeedsSevereLowRepairDrivingLoop', id=319)¶
-
NeedsSevereLowRepairDrivingStart
= _AnimTrigger(name='NeedsSevereLowRepairDrivingStart', id=320)¶
-
NeedsSevereLowRepairForceGetOut
= _AnimTrigger(name='NeedsSevereLowRepairForceGetOut', id=321)¶
-
NeedsSevereLowRepairGetIn
= _AnimTrigger(name='NeedsSevereLowRepairGetIn', id=322)¶
-
NeedsSevereLowRepairIdle
= _AnimTrigger(name='NeedsSevereLowRepairIdle', id=323)¶
-
NeedsSevereLowRepairRequest
= _AnimTrigger(name='NeedsSevereLowRepairRequest', id=324)¶
-
NeedsSevereLowRepairSlopeReact
= _AnimTrigger(name='NeedsSevereLowRepairSlopeReact', id=325)¶
-
NeutralFace
= _AnimTrigger(name='NeutralFace', id=326)¶
-
NothingToDoBoredEvent
= _AnimTrigger(name='NothingToDoBoredEvent', id=327)¶
-
NothingToDoBoredIdle
= _AnimTrigger(name='NothingToDoBoredIdle', id=328)¶
-
NothingToDoBoredIntro
= _AnimTrigger(name='NothingToDoBoredIntro', id=329)¶
-
NothingToDoBoredOutro
= _AnimTrigger(name='NothingToDoBoredOutro', id=330)¶
-
OnLearnedPlayerName
= _AnimTrigger(name='OnLearnedPlayerName', id=331)¶
-
OnSawNewNamedFace
= _AnimTrigger(name='OnSawNewNamedFace', id=332)¶
-
OnSawNewUnnamedFace
= _AnimTrigger(name='OnSawNewUnnamedFace', id=333)¶
-
OnSawOldNamedFace
= _AnimTrigger(name='OnSawOldNamedFace', id=334)¶
-
OnSawOldUnnamedFace
= _AnimTrigger(name='OnSawOldUnnamedFace', id=335)¶
-
OnSpeedtapCozmoConfirm
= _AnimTrigger(name='OnSpeedtapCozmoConfirm', id=336)¶
-
OnSpeedtapFakeout
= _AnimTrigger(name='OnSpeedtapFakeout', id=337)¶
-
OnSpeedtapGameCozmoWinHighIntensity
= _AnimTrigger(name='OnSpeedtapGameCozmoWinHighIntensity', id=338)¶
-
OnSpeedtapGameCozmoWinLowIntensity
= _AnimTrigger(name='OnSpeedtapGameCozmoWinLowIntensity', id=339)¶
-
OnSpeedtapGamePlayerWinHighIntensity
= _AnimTrigger(name='OnSpeedtapGamePlayerWinHighIntensity', id=340)¶
-
OnSpeedtapGamePlayerWinLowIntensity
= _AnimTrigger(name='OnSpeedtapGamePlayerWinLowIntensity', id=341)¶
-
OnSpeedtapGetOut
= _AnimTrigger(name='OnSpeedtapGetOut', id=342)¶
-
OnSpeedtapHandCozmoWin
= _AnimTrigger(name='OnSpeedtapHandCozmoWin', id=343)¶
-
OnSpeedtapHandPlayerWin
= _AnimTrigger(name='OnSpeedtapHandPlayerWin', id=344)¶
-
OnSpeedtapIdle
= _AnimTrigger(name='OnSpeedtapIdle', id=345)¶
-
OnSpeedtapRoundCozmoWinHighIntensity
= _AnimTrigger(name='OnSpeedtapRoundCozmoWinHighIntensity', id=346)¶
-
OnSpeedtapRoundCozmoWinLowIntensity
= _AnimTrigger(name='OnSpeedtapRoundCozmoWinLowIntensity', id=347)¶
-
OnSpeedtapRoundPlayerWinHighIntensity
= _AnimTrigger(name='OnSpeedtapRoundPlayerWinHighIntensity', id=348)¶
-
OnSpeedtapRoundPlayerWinLowIntensity
= _AnimTrigger(name='OnSpeedtapRoundPlayerWinLowIntensity', id=349)¶
-
OnSpeedtapTap
= _AnimTrigger(name='OnSpeedtapTap', id=350)¶
-
OnWaitForCubesMinigameSetup
= _AnimTrigger(name='OnWaitForCubesMinigameSetup', id=351)¶
-
OnWiggle
= _AnimTrigger(name='OnWiggle', id=352)¶
-
OnboardingBirth
= _AnimTrigger(name='OnboardingBirth', id=353)¶
-
OnboardingCubeDockFail
= _AnimTrigger(name='OnboardingCubeDockFail', id=354)¶
-
OnboardingDiscoverCube
= _AnimTrigger(name='OnboardingDiscoverCube', id=355)¶
-
OnboardingDriveEnd
= _AnimTrigger(name='OnboardingDriveEnd', id=356)¶
-
OnboardingDriveLoop
= _AnimTrigger(name='OnboardingDriveLoop', id=357)¶
-
OnboardingDriveStart
= _AnimTrigger(name='OnboardingDriveStart', id=358)¶
-
OnboardingEyesOn
= _AnimTrigger(name='OnboardingEyesOn', id=359)¶
-
OnboardingGetOut
= _AnimTrigger(name='OnboardingGetOut', id=373)¶
-
OnboardingHelloPlayer
= _AnimTrigger(name='OnboardingHelloPlayer', id=360)¶
-
OnboardingHelloWorld
= _AnimTrigger(name='OnboardingHelloWorld', id=361)¶
-
OnboardingIdle
= _AnimTrigger(name='OnboardingIdle', id=362)¶
-
OnboardingIdleEnergy
= _AnimTrigger(name='OnboardingIdleEnergy', id=363)¶
-
OnboardingIdlePlay
= _AnimTrigger(name='OnboardingIdlePlay', id=364)¶
-
OnboardingIdleRepair
= _AnimTrigger(name='OnboardingIdleRepair', id=365)¶
-
OnboardingInteractWithCube
= _AnimTrigger(name='OnboardingInteractWithCube', id=366)¶
-
OnboardingPreBirth
= _AnimTrigger(name='OnboardingPreBirth', id=367)¶
-
OnboardingReactToCube
= _AnimTrigger(name='OnboardingReactToCube', id=368)¶
-
OnboardingReactToCubePutDown
= _AnimTrigger(name='OnboardingReactToCubePutDown', id=369)¶
-
OnboardingReactToFace
= _AnimTrigger(name='OnboardingReactToFace', id=370)¶
-
OnboardingSoundOnlyLiftEffortPickup
= _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPickup', id=371)¶
-
OnboardingSoundOnlyLiftEffortPlaceLow
= _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPlaceLow', id=372)¶
-
OnboardingWakeUpDriveOffCharger
= _AnimTrigger(name='OnboardingWakeUpDriveOffCharger', id=374)¶
-
PatternGuessNewIdea
= _AnimTrigger(name='PatternGuessNewIdea', id=28)¶
-
PatternGuessThinking
= _AnimTrigger(name='PatternGuessThinking', id=29)¶
-
PeekABooGetIn
= _AnimTrigger(name='PeekABooGetIn', id=375)¶
-
PeekABooGetOutHappy
= _AnimTrigger(name='PeekABooGetOutHappy', id=376)¶
-
PeekABooGetOutSad
= _AnimTrigger(name='PeekABooGetOutSad', id=377)¶
-
PeekABooHighIntensity
= _AnimTrigger(name='PeekABooHighIntensity', id=378)¶
-
PeekABooIdle
= _AnimTrigger(name='PeekABooIdle', id=379)¶
-
PeekABooLowIntensity
= _AnimTrigger(name='PeekABooLowIntensity', id=380)¶
-
PeekABooMedIntensity
= _AnimTrigger(name='PeekABooMedIntensity', id=381)¶
-
PeekABooNoUserInteraction
= _AnimTrigger(name='PeekABooNoUserInteraction', id=382)¶
-
PeekABooShort
= _AnimTrigger(name='PeekABooShort', id=383)¶
-
PeekABooSurprised
= _AnimTrigger(name='PeekABooSurprised', id=384)¶
-
PetDetectionCat
= _AnimTrigger(name='PetDetectionCat', id=385)¶
-
PetDetectionDog
= _AnimTrigger(name='PetDetectionDog', id=386)¶
-
PetDetectionShort
= _AnimTrigger(name='PetDetectionShort', id=387)¶
-
PetDetectionShort_Cat
= _AnimTrigger(name='PetDetectionShort_Cat', id=388)¶
-
PetDetectionShort_Dog
= _AnimTrigger(name='PetDetectionShort_Dog', id=389)¶
-
PetDetectionSneeze
= _AnimTrigger(name='PetDetectionSneeze', id=390)¶
-
PickupHelperPreActionNamedFace
= _AnimTrigger(name='PickupHelperPreActionNamedFace', id=391)¶
-
PickupHelperPreActionUnnamedFace
= _AnimTrigger(name='PickupHelperPreActionUnnamedFace', id=392)¶
-
PlacedOnCharger
= _AnimTrigger(name='PlacedOnCharger', id=393)¶
-
PopAWheelieInitial
= _AnimTrigger(name='PopAWheelieInitial', id=394)¶
-
PopAWheeliePreActionNamedFace
= _AnimTrigger(name='PopAWheeliePreActionNamedFace', id=395)¶
-
PopAWheeliePreActionUnnamedFace
= _AnimTrigger(name='PopAWheeliePreActionUnnamedFace', id=396)¶
-
PopAWheelieRealign
= _AnimTrigger(name='PopAWheelieRealign', id=397)¶
-
PopAWheelieRetry
= _AnimTrigger(name='PopAWheelieRetry', id=398)¶
-
PounceDriveEnd
= _AnimTrigger(name='PounceDriveEnd', id=399)¶
-
PounceDriveLoop
= _AnimTrigger(name='PounceDriveLoop', id=400)¶
-
PounceDriveStart
= _AnimTrigger(name='PounceDriveStart', id=401)¶
-
PounceFace
= _AnimTrigger(name='PounceFace', id=402)¶
-
PounceFail
= _AnimTrigger(name='PounceFail', id=403)¶
-
PounceGetOut
= _AnimTrigger(name='PounceGetOut', id=404)¶
-
PounceInitial
= _AnimTrigger(name='PounceInitial', id=405)¶
-
PouncePounce
= _AnimTrigger(name='PouncePounce', id=406)¶
-
PounceSuccess
= _AnimTrigger(name='PounceSuccess', id=407)¶
-
ProceduralLive
= _AnimTrigger(name='ProceduralLive', id=408)¶
-
PutDownBlockKeepAlive
= _AnimTrigger(name='PutDownBlockKeepAlive', id=409)¶
-
PutDownBlockPutDown
= _AnimTrigger(name='PutDownBlockPutDown', id=410)¶
-
ReactToBlockPickupSuccess
= _AnimTrigger(name='ReactToBlockPickupSuccess', id=411)¶
-
ReactToBlockRetryPickup
= _AnimTrigger(name='ReactToBlockRetryPickup', id=412)¶
-
ReactToCliff
= _AnimTrigger(name='ReactToCliff', id=413)¶
-
ReactToCliffDetectorStop
= _AnimTrigger(name='ReactToCliffDetectorStop', id=414)¶
-
ReactToFalling
= _AnimTrigger(name='ReactToFalling', id=415)¶
-
ReactToImpact
= _AnimTrigger(name='ReactToImpact', id=416)¶
-
ReactToMotorCalibration
= _AnimTrigger(name='ReactToMotorCalibration', id=418)¶
-
ReactToNewBlockAsk
= _AnimTrigger(name='ReactToNewBlockAsk', id=419)¶
-
ReactToNewBlockBig
= _AnimTrigger(name='ReactToNewBlockBig', id=420)¶
-
ReactToNewBlockSmall
= _AnimTrigger(name='ReactToNewBlockSmall', id=421)¶
-
ReactToObstacle
= _AnimTrigger(name='ReactToObstacle', id=417)¶
-
ReactToOnLeftSide
= _AnimTrigger(name='ReactToOnLeftSide', id=422)¶
-
ReactToOnRightSide
= _AnimTrigger(name='ReactToOnRightSide', id=423)¶
-
ReactToPerchedOnBlock
= _AnimTrigger(name='ReactToPerchedOnBlock', id=424)¶
-
ReactToPickup
= _AnimTrigger(name='ReactToPickup', id=425)¶
-
ReactToPokeReaction
= _AnimTrigger(name='ReactToPokeReaction', id=426)¶
-
ReactToPokeStartled
= _AnimTrigger(name='ReactToPokeStartled', id=427)¶
-
ReactToUnexpectedMovement
= _AnimTrigger(name='ReactToUnexpectedMovement', id=428)¶
-
ReactToUnexpectedMovement_Severe_Energy
= _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Energy', id=429)¶
-
ReactToUnexpectedMovement_Severe_Repair
= _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Repair', id=430)¶
-
RepairFailMild
= _AnimTrigger(name='RepairFailMild', id=431)¶
-
RepairFailSevere
= _AnimTrigger(name='RepairFailSevere', id=432)¶
-
RepairFixMildGetIn
= _AnimTrigger(name='RepairFixMildGetIn', id=433)¶
-
RepairFixMildGetOut
= _AnimTrigger(name='RepairFixMildGetOut', id=434)¶
-
RepairFixMildGetReady
= _AnimTrigger(name='RepairFixMildGetReady', id=435)¶
-
RepairFixMildHeadDown
= _AnimTrigger(name='RepairFixMildHeadDown', id=436)¶
-
RepairFixMildHeadUp
= _AnimTrigger(name='RepairFixMildHeadUp', id=437)¶
-
RepairFixMildIdle
= _AnimTrigger(name='RepairFixMildIdle', id=438)¶
-
RepairFixMildLiftDown
= _AnimTrigger(name='RepairFixMildLiftDown', id=439)¶
-
RepairFixMildLiftUp
= _AnimTrigger(name='RepairFixMildLiftUp', id=440)¶
-
RepairFixMildLowerLift
= _AnimTrigger(name='RepairFixMildLowerLift', id=441)¶
-
RepairFixMildRaiseLift
= _AnimTrigger(name='RepairFixMildRaiseLift', id=442)¶
-
RepairFixMildRoundReact
= _AnimTrigger(name='RepairFixMildRoundReact', id=443)¶
-
RepairFixMildWheelsBack
= _AnimTrigger(name='RepairFixMildWheelsBack', id=444)¶
-
RepairFixMildWheelsForward
= _AnimTrigger(name='RepairFixMildWheelsForward', id=445)¶
-
RepairFixSevereGetIn
= _AnimTrigger(name='RepairFixSevereGetIn', id=446)¶
-
RepairFixSevereGetOut
= _AnimTrigger(name='RepairFixSevereGetOut', id=447)¶
-
RepairFixSevereGetReady
= _AnimTrigger(name='RepairFixSevereGetReady', id=448)¶
-
RepairFixSevereHeadDown
= _AnimTrigger(name='RepairFixSevereHeadDown', id=449)¶
-
RepairFixSevereHeadUp
= _AnimTrigger(name='RepairFixSevereHeadUp', id=450)¶
-
RepairFixSevereIdle
= _AnimTrigger(name='RepairFixSevereIdle', id=451)¶
-
RepairFixSevereLiftDown
= _AnimTrigger(name='RepairFixSevereLiftDown', id=452)¶
-
RepairFixSevereLiftUp
= _AnimTrigger(name='RepairFixSevereLiftUp', id=453)¶
-
RepairFixSevereLowerLift
= _AnimTrigger(name='RepairFixSevereLowerLift', id=454)¶
-
RepairFixSevereRaiseLift
= _AnimTrigger(name='RepairFixSevereRaiseLift', id=455)¶
-
RepairFixSevereRoundReact
= _AnimTrigger(name='RepairFixSevereRoundReact', id=456)¶
-
RepairFixSevereWheelsBack
= _AnimTrigger(name='RepairFixSevereWheelsBack', id=457)¶
-
RepairFixSevereWheelsForward
= _AnimTrigger(name='RepairFixSevereWheelsForward', id=458)¶
-
RepairIdleFullyRepaired
= _AnimTrigger(name='RepairIdleFullyRepaired', id=459)¶
-
RepairPartRepaired_Head_Mild
= _AnimTrigger(name='RepairPartRepaired_Head_Mild', id=460)¶
-
RepairPartRepaired_Lift_Mild
= _AnimTrigger(name='RepairPartRepaired_Lift_Mild', id=461)¶
-
RepairPartRepaired_Tread_Mild
= _AnimTrigger(name='RepairPartRepaired_Tread_Mild', id=462)¶
-
RequestGameInterrupt
= _AnimTrigger(name='RequestGameInterrupt', id=463)¶
-
RequestGameKeepAwayAccept0
= _AnimTrigger(name='RequestGameKeepAwayAccept0', id=464)¶
-
RequestGameKeepAwayAccept1
= _AnimTrigger(name='RequestGameKeepAwayAccept1', id=465)¶
-
RequestGameKeepAwayDeny0
= _AnimTrigger(name='RequestGameKeepAwayDeny0', id=466)¶
-
RequestGameKeepAwayDeny1
= _AnimTrigger(name='RequestGameKeepAwayDeny1', id=467)¶
-
RequestGameKeepAwayIdle0
= _AnimTrigger(name='RequestGameKeepAwayIdle0', id=468)¶
-
RequestGameKeepAwayIdle1
= _AnimTrigger(name='RequestGameKeepAwayIdle1', id=469)¶
-
RequestGameKeepAwayInitial0
= _AnimTrigger(name='RequestGameKeepAwayInitial0', id=470)¶
-
RequestGameKeepAwayInitial1
= _AnimTrigger(name='RequestGameKeepAwayInitial1', id=471)¶
-
RequestGameKeepAwayPreDrive0
= _AnimTrigger(name='RequestGameKeepAwayPreDrive0', id=472)¶
-
RequestGameKeepAwayPreDrive1
= _AnimTrigger(name='RequestGameKeepAwayPreDrive1', id=473)¶
-
RequestGameKeepAwayRequest0
= _AnimTrigger(name='RequestGameKeepAwayRequest0', id=474)¶
-
RequestGameKeepAwayRequest1
= _AnimTrigger(name='RequestGameKeepAwayRequest1', id=475)¶
-
RequestGameMemoryMatchAccept0
= _AnimTrigger(name='RequestGameMemoryMatchAccept0', id=476)¶
-
RequestGameMemoryMatchAccept1
= _AnimTrigger(name='RequestGameMemoryMatchAccept1', id=477)¶
-
RequestGameMemoryMatchDeny0
= _AnimTrigger(name='RequestGameMemoryMatchDeny0', id=478)¶
-
RequestGameMemoryMatchDeny1
= _AnimTrigger(name='RequestGameMemoryMatchDeny1', id=479)¶
-
RequestGameMemoryMatchIdle0
= _AnimTrigger(name='RequestGameMemoryMatchIdle0', id=480)¶
-
RequestGameMemoryMatchIdle1
= _AnimTrigger(name='RequestGameMemoryMatchIdle1', id=481)¶
-
RequestGameMemoryMatchInitial0
= _AnimTrigger(name='RequestGameMemoryMatchInitial0', id=482)¶
-
RequestGameMemoryMatchInitial1
= _AnimTrigger(name='RequestGameMemoryMatchInitial1', id=483)¶
-
RequestGameMemoryMatchPreDrive0
= _AnimTrigger(name='RequestGameMemoryMatchPreDrive0', id=484)¶
-
RequestGameMemoryMatchPreDrive1
= _AnimTrigger(name='RequestGameMemoryMatchPreDrive1', id=485)¶
-
RequestGameMemoryMatchRequest0
= _AnimTrigger(name='RequestGameMemoryMatchRequest0', id=486)¶
-
RequestGameMemoryMatchRequest1
= _AnimTrigger(name='RequestGameMemoryMatchRequest1', id=487)¶
-
RequestGamePickupFail
= _AnimTrigger(name='RequestGamePickupFail', id=488)¶
-
RequestGameSpeedTapAccept0
= _AnimTrigger(name='RequestGameSpeedTapAccept0', id=489)¶
-
RequestGameSpeedTapAccept1
= _AnimTrigger(name='RequestGameSpeedTapAccept1', id=490)¶
-
RequestGameSpeedTapDeny0
= _AnimTrigger(name='RequestGameSpeedTapDeny0', id=491)¶
-
RequestGameSpeedTapDeny1
= _AnimTrigger(name='RequestGameSpeedTapDeny1', id=492)¶
-
RequestGameSpeedTapIdle0
= _AnimTrigger(name='RequestGameSpeedTapIdle0', id=493)¶
-
RequestGameSpeedTapIdle1
= _AnimTrigger(name='RequestGameSpeedTapIdle1', id=494)¶
-
RequestGameSpeedTapInitial0
= _AnimTrigger(name='RequestGameSpeedTapInitial0', id=495)¶
-
RequestGameSpeedTapInitial1
= _AnimTrigger(name='RequestGameSpeedTapInitial1', id=496)¶
-
RequestGameSpeedTapPreDrive0
= _AnimTrigger(name='RequestGameSpeedTapPreDrive0', id=497)¶
-
RequestGameSpeedTapPreDrive1
= _AnimTrigger(name='RequestGameSpeedTapPreDrive1', id=498)¶
-
RequestGameSpeedTapRequest0
= _AnimTrigger(name='RequestGameSpeedTapRequest0', id=499)¶
-
RequestGameSpeedTapRequest1
= _AnimTrigger(name='RequestGameSpeedTapRequest1', id=500)¶
-
RollBlockInitial
= _AnimTrigger(name='RollBlockInitial', id=501)¶
-
RollBlockPreActionNamedFace
= _AnimTrigger(name='RollBlockPreActionNamedFace', id=502)¶
-
RollBlockPreActionUnnamedFace
= _AnimTrigger(name='RollBlockPreActionUnnamedFace', id=503)¶
-
RollBlockPutDown
= _AnimTrigger(name='RollBlockPutDown', id=504)¶
-
RollBlockRealign
= _AnimTrigger(name='RollBlockRealign', id=505)¶
-
RollBlockRetry
= _AnimTrigger(name='RollBlockRetry', id=506)¶
-
RollBlockSuccess
= _AnimTrigger(name='RollBlockSuccess', id=507)¶
-
SdkTextToSpeech
= _AnimTrigger(name='SdkTextToSpeech', id=508)¶
-
Shiver
= _AnimTrigger(name='Shiver', id=509)¶
-
Shocked
= _AnimTrigger(name='Shocked', id=510)¶
-
Singing_100bpm
= _AnimTrigger(name='Singing_100bpm', id=512)¶
-
Singing_120bpm
= _AnimTrigger(name='Singing_120bpm', id=513)¶
-
Singing_80bpm
= _AnimTrigger(name='Singing_80bpm', id=511)¶
-
Singing_GetIn
= _AnimTrigger(name='Singing_GetIn', id=514)¶
-
Singing_GetOut
= _AnimTrigger(name='Singing_GetOut', id=515)¶
-
Sleeping
= _AnimTrigger(name='Sleeping', id=516)¶
-
SoftSparkUpgradeLift
= _AnimTrigger(name='SoftSparkUpgradeLift', id=517)¶
-
SoftSparkUpgradeTracks
= _AnimTrigger(name='SoftSparkUpgradeTracks', id=518)¶
-
SoundOnlyLiftEffortPickup
= _AnimTrigger(name='SoundOnlyLiftEffortPickup', id=519)¶
-
SoundOnlyLiftEffortPlaceHigh
= _AnimTrigger(name='SoundOnlyLiftEffortPlaceHigh', id=520)¶
-
SoundOnlyLiftEffortPlaceLow
= _AnimTrigger(name='SoundOnlyLiftEffortPlaceLow', id=521)¶
-
SoundOnlyLiftEffortPlaceRoll
= _AnimTrigger(name='SoundOnlyLiftEffortPlaceRoll', id=522)¶
-
SoundOnlyRamIntoBlock
= _AnimTrigger(name='SoundOnlyRamIntoBlock', id=523)¶
-
SoundOnlyTurnSmall
= _AnimTrigger(name='SoundOnlyTurnSmall', id=524)¶
-
SparkDrivingLoop
= _AnimTrigger(name='SparkDrivingLoop', id=525)¶
-
SparkDrivingStart
= _AnimTrigger(name='SparkDrivingStart', id=526)¶
-
SparkDrivingStop
= _AnimTrigger(name='SparkDrivingStop', id=527)¶
-
SparkFailure
= _AnimTrigger(name='SparkFailure', id=528)¶
-
SparkGetIn
= _AnimTrigger(name='SparkGetIn', id=529)¶
-
SparkGetOut
= _AnimTrigger(name='SparkGetOut', id=530)¶
-
SparkIdle
= _AnimTrigger(name='SparkIdle', id=531)¶
-
SparkPickupFinalCubeReaction
= _AnimTrigger(name='SparkPickupFinalCubeReaction', id=532)¶
-
SparkPickupInitialCubeReaction
= _AnimTrigger(name='SparkPickupInitialCubeReaction', id=533)¶
-
SparkSuccess
= _AnimTrigger(name='SparkSuccess', id=534)¶
-
SpeedTapDrivingEnd
= _AnimTrigger(name='SpeedTapDrivingEnd', id=535)¶
-
SpeedTapDrivingLoop
= _AnimTrigger(name='SpeedTapDrivingLoop', id=536)¶
-
SpeedTapDrivingStart
= _AnimTrigger(name='SpeedTapDrivingStart', id=537)¶
-
StackBlocksSuccess
= _AnimTrigger(name='StackBlocksSuccess', id=538)¶
-
StartSleeping
= _AnimTrigger(name='StartSleeping', id=539)¶
-
SuccessfulWheelie
= _AnimTrigger(name='SuccessfulWheelie', id=540)¶
-
Surprise
= _AnimTrigger(name='Surprise', id=541)¶
-
TurtleRoll
= _AnimTrigger(name='TurtleRoll', id=542)¶
-
UnitTestAnim
= _AnimTrigger(name='UnitTestAnim', id=543)¶
-
VC_Alrighty
= _AnimTrigger(name='VC_Alrighty', id=544)¶
-
VC_HowAreYouDoing_AllGood
= _AnimTrigger(name='VC_HowAreYouDoing_AllGood', id=545)¶
-
VC_Listening
= _AnimTrigger(name='VC_Listening', id=546)¶
-
VC_LookDownForLaser
= _AnimTrigger(name='VC_LookDownForLaser', id=547)¶
-
VC_LookDownNoLaser
= _AnimTrigger(name='VC_LookDownNoLaser', id=548)¶
-
VC_NoFollowupCommand_NoFace
= _AnimTrigger(name='VC_NoFollowupCommand_NoFace', id=549)¶
-
VC_NoFollowupCommand_WithFace
= _AnimTrigger(name='VC_NoFollowupCommand_WithFace', id=550)¶
-
VC_Refuse_energy
= _AnimTrigger(name='VC_Refuse_energy', id=551)¶
-
VC_Refuse_repair
= _AnimTrigger(name='VC_Refuse_repair', id=552)¶
-
VC_Refuse_sparks
= _AnimTrigger(name='VC_Refuse_sparks', id=553)¶
-
VC_StartledWakeup
= _AnimTrigger(name='VC_StartledWakeup', id=554)¶
-
WaitOnSideLoop
= _AnimTrigger(name='WaitOnSideLoop', id=555)¶
-
WorkoutPostLift_highEnergy
= _AnimTrigger(name='WorkoutPostLift_highEnergy', id=556)¶
-
WorkoutPostLift_lowEnergy
= _AnimTrigger(name='WorkoutPostLift_lowEnergy', id=557)¶
-
WorkoutPostLift_mediumEnergy
= _AnimTrigger(name='WorkoutPostLift_mediumEnergy', id=558)¶
-
WorkoutPreLift_highEnergy
= _AnimTrigger(name='WorkoutPreLift_highEnergy', id=559)¶
-
WorkoutPreLift_lowEnergy
= _AnimTrigger(name='WorkoutPreLift_lowEnergy', id=560)¶
-
WorkoutPreLift_mediumEnergy
= _AnimTrigger(name='WorkoutPreLift_mediumEnergy', id=561)¶
-
WorkoutPutDown_highEnergy
= _AnimTrigger(name='WorkoutPutDown_highEnergy', id=562)¶
-
WorkoutPutDown_lowEnergy
= _AnimTrigger(name='WorkoutPutDown_lowEnergy', id=563)¶
-
WorkoutPutDown_lowEnergy_simple
= _AnimTrigger(name='WorkoutPutDown_lowEnergy_simple', id=564)¶
-
WorkoutPutDown_mediumEnergy
= _AnimTrigger(name='WorkoutPutDown_mediumEnergy', id=565)¶
-
WorkoutStrongLift_highEnergy
= _AnimTrigger(name='WorkoutStrongLift_highEnergy', id=566)¶
-
WorkoutStrongLift_lowEnergy
= _AnimTrigger(name='WorkoutStrongLift_lowEnergy', id=567)¶
-
WorkoutStrongLift_mediumEnergy
= _AnimTrigger(name='WorkoutStrongLift_mediumEnergy', id=568)¶
-
WorkoutTransition_highEnergy
= _AnimTrigger(name='WorkoutTransition_highEnergy', id=569)¶
-
WorkoutTransition_lowEnergy
= _AnimTrigger(name='WorkoutTransition_lowEnergy', id=570)¶
-
WorkoutTransition_mediumEnergy
= _AnimTrigger(name='WorkoutTransition_mediumEnergy', id=571)¶
-
WorkoutWeakLift_highEnergy
= _AnimTrigger(name='WorkoutWeakLift_highEnergy', id=572)¶
-
WorkoutWeakLift_lowEnergy
= _AnimTrigger(name='WorkoutWeakLift_lowEnergy', id=573)¶
-
WorkoutWeakLift_mediumEnergy
= _AnimTrigger(name='WorkoutWeakLift_mediumEnergy', id=574)¶
-
-
cozmo.anim.
animation_completed_filter
()¶ Creates an
cozmo.event.Filter
to wait specifically for an animation completed event.