cozmo.anim

Animation related classes, functions, events and values.

Functions

animation_completed_filter() Creates an cozmo.event.Filter to wait specifically for an animation completed event.

Classes

Animation(anim_name, loop_count[, …]) An Animation describes an actively-playing animation on a robot.
AnimationNames(conn, **kw) Holds the set of animation names (strings) returned from the Engine.
AnimationTrigger(trigger, loop_count, …) An AnimationTrigger represents a playing animation trigger.
EvtAnimationCompleted(**kwargs) Triggered when an animation completes.
EvtAnimationsLoaded(**kwargs) Triggered when animations names have been received from the engine
Triggers Playing an animation trigger causes the game engine play an animation of a particular type.
class cozmo.anim.EvtAnimationsLoaded(**kwargs)

Triggered when animations names have been received from the engine

class cozmo.anim.EvtAnimationCompleted(**kwargs)

Triggered when an animation completes.

animation_name = 'The name of the animation or trigger that completed'
class cozmo.anim.Animation(anim_name, loop_count, ignore_body_track=False, ignore_head_track=False, ignore_lift_track=False, **kw)

An Animation describes an actively-playing animation on a robot.

anim_name = None

The name of the animation that was dispatched

ignore_body_track = None

True to ignore the body track (i.e. the wheels / treads)

Type:bool
ignore_head_track = None

True to ignore the head track

Type:bool
ignore_lift_track = None

True to ignore the lift track

Type:bool
loop_count = None

The number of iterations the animation was requested for

class cozmo.anim.AnimationTrigger(trigger, loop_count, use_lift_safe, ignore_body_track, ignore_head_track, ignore_lift_track, **kw)

An AnimationTrigger represents a playing animation trigger.

Asking Cozmo to play an AnimationTrigger causes him to pick one of the animations represented by the group.

ignore_body_track = None

True to ignore the body track (i.e. the wheels / treads)

Type:bool
ignore_head_track = None

True to ignore the head track

Type:bool
ignore_lift_track = None

True to ignore the lift track

Type:bool
loop_count = None

The number of iterations the animation was requested for

Type:int
trigger = None

The animation trigger dispatched.

Type:An attribute of cozmo.anim.Triggers
use_lift_safe = None

True to automatically ignore the lift track if Cozmo is carrying a cube.

Type:bool
class cozmo.anim.AnimationNames(conn, **kw)

Holds the set of animation names (strings) returned from the Engine.

Animation names are dynamically retrieved from the engine when the SDK connects to it, unlike Triggers which are defined at runtime.

is_loaded

True if the animation names have been received from the engine.

Type:bool
refresh()

Causes the list of animation names to be re-requested from the engine.

Attempting to play an animation while the list is refreshing will result in an AnimationsNotLoaded exception being raised.

Generates an EvtAnimationsLoaded event once completed.

wait_for_loaded(timeout=None)

Wait for the animation names to be loaded from the engine.

Returns:The EvtAnimationsLoaded instance once loaded
Raises:asyncio.TimeoutError
class cozmo.anim.Triggers

Playing an animation trigger causes the game engine play an animation of a particular type.

The engine may pick one of a number of actual animations to play based on Cozmo’s mood or emotion, or with random weighting. Thus playing the same trigger twice may not result in the exact same underlying animation playing twice.

To play an exact animation, use play_anim with a named animation.

This class holds the set of defined animations triggers to pass to play_anim_trigger.

AcknowledgeFaceInitPause = _AnimTrigger(name='AcknowledgeFaceInitPause', id=0)
AcknowledgeFaceNamed = _AnimTrigger(name='AcknowledgeFaceNamed', id=1)
AcknowledgeFaceUnnamed = _AnimTrigger(name='AcknowledgeFaceUnnamed', id=2)
AcknowledgeObject = _AnimTrigger(name='AcknowledgeObject', id=3)
AskToBeRightedLeft = _AnimTrigger(name='AskToBeRightedLeft', id=4)
AskToBeRightedRight = _AnimTrigger(name='AskToBeRightedRight', id=5)
AudioTestAnim = _AnimTrigger(name='AudioTestAnim', id=6)
BlockReact = _AnimTrigger(name='BlockReact', id=7)
BouncerGetIn = _AnimTrigger(name='BouncerGetIn', id=8)
BouncerGetOut = _AnimTrigger(name='BouncerGetOut', id=9)
BouncerIdeaToPlay = _AnimTrigger(name='BouncerIdeaToPlay', id=10)
BouncerIntoScore1 = _AnimTrigger(name='BouncerIntoScore1', id=11)
BouncerIntoScore2 = _AnimTrigger(name='BouncerIntoScore2', id=12)
BouncerIntoScore3 = _AnimTrigger(name='BouncerIntoScore3', id=13)
BouncerRequestToPlay = _AnimTrigger(name='BouncerRequestToPlay', id=14)
BouncerTimeout = _AnimTrigger(name='BouncerTimeout', id=15)
BouncerWait = _AnimTrigger(name='BouncerWait', id=16)
BuildPyramidFirstBlockOnSide = _AnimTrigger(name='BuildPyramidFirstBlockOnSide', id=17)
BuildPyramidFirstBlockUpright = _AnimTrigger(name='BuildPyramidFirstBlockUpright', id=18)
BuildPyramidLookForFace = _AnimTrigger(name='BuildPyramidLookForFace', id=19)
BuildPyramidReactToBase = _AnimTrigger(name='BuildPyramidReactToBase', id=20)
BuildPyramidSecondBlockOnSide = _AnimTrigger(name='BuildPyramidSecondBlockOnSide', id=21)
BuildPyramidSecondBlockUpright = _AnimTrigger(name='BuildPyramidSecondBlockUpright', id=22)
BuildPyramidSuccess = _AnimTrigger(name='BuildPyramidSuccess', id=23)
BuildPyramidThankUser = _AnimTrigger(name='BuildPyramidThankUser', id=24)
BuildPyramidThirdBlockOnSide = _AnimTrigger(name='BuildPyramidThirdBlockOnSide', id=25)
BuildPyramidThirdBlockUpright = _AnimTrigger(name='BuildPyramidThirdBlockUpright', id=26)
CantHandleTallStack = _AnimTrigger(name='CantHandleTallStack', id=27)
CodeLab123Go = _AnimTrigger(name='CodeLab123Go', id=30)
CodeLabAmazed = _AnimTrigger(name='CodeLabAmazed', id=31)
CodeLabBored = _AnimTrigger(name='CodeLabBored', id=33)
CodeLabCat = _AnimTrigger(name='CodeLabCat', id=34)
CodeLabCelebrate = _AnimTrigger(name='CodeLabCelebrate', id=35)
CodeLabChatty = _AnimTrigger(name='CodeLabChatty', id=36)
CodeLabChicken = _AnimTrigger(name='CodeLabChicken', id=37)
CodeLabConducting = _AnimTrigger(name='CodeLabConducting', id=38)
CodeLabCow = _AnimTrigger(name='CodeLabCow', id=39)
CodeLabCurious = _AnimTrigger(name='CodeLabCurious', id=40)
CodeLabDancingMambo = _AnimTrigger(name='CodeLabDancingMambo', id=41)
CodeLabDejected = _AnimTrigger(name='CodeLabDejected', id=42)
CodeLabDizzy = _AnimTrigger(name='CodeLabDizzy', id=43)
CodeLabDizzyEnd = _AnimTrigger(name='CodeLabDizzyEnd', id=44)
CodeLabDog = _AnimTrigger(name='CodeLabDog', id=45)
CodeLabDuck = _AnimTrigger(name='CodeLabDuck', id=46)
CodeLabElephant = _AnimTrigger(name='CodeLabElephant', id=47)
CodeLabEnergyEat = _AnimTrigger(name='CodeLabEnergyEat', id=48)
CodeLabEnter = _AnimTrigger(name='CodeLabEnter', id=49)
CodeLabExcited = _AnimTrigger(name='CodeLabExcited', id=50)
CodeLabExit = _AnimTrigger(name='CodeLabExit', id=51)
CodeLabFireTruck = _AnimTrigger(name='CodeLabFireTruck', id=52)
CodeLabFrog = _AnimTrigger(name='CodeLabFrog', id=53)
CodeLabFrustrated = _AnimTrigger(name='CodeLabFrustrated', id=54)
CodeLabGetInPos = _AnimTrigger(name='CodeLabGetInPos', id=55)
CodeLabGhoul = _AnimTrigger(name='CodeLabGhoul', id=56)
CodeLabHappy = _AnimTrigger(name='CodeLabHappy', id=57)
CodeLabHeadsUp = _AnimTrigger(name='CodeLabHeadsUp', id=58)
CodeLabHelium = _AnimTrigger(name='CodeLabHelium', id=59)
CodeLabHiccup = _AnimTrigger(name='CodeLabHiccup', id=60)
CodeLabIDK = _AnimTrigger(name='CodeLabIDK', id=61)
CodeLabIdle = _AnimTrigger(name='CodeLabIdle', id=62)
CodeLabLose = _AnimTrigger(name='CodeLabLose', id=63)
CodeLabNo = _AnimTrigger(name='CodeLabNo', id=64)
CodeLabPartyTime = _AnimTrigger(name='CodeLabPartyTime', id=65)
CodeLabRattleSnake = _AnimTrigger(name='CodeLabRattleSnake', id=66)
CodeLabReactHappy = _AnimTrigger(name='CodeLabReactHappy', id=67)
CodeLabRooster = _AnimTrigger(name='CodeLabRooster', id=68)
CodeLabScaredCozmo = _AnimTrigger(name='CodeLabScaredCozmo', id=69)
CodeLabScaryCozmo = _AnimTrigger(name='CodeLabScaryCozmo', id=70)
CodeLabSheep = _AnimTrigger(name='CodeLabSheep', id=71)
CodeLabSleep = _AnimTrigger(name='CodeLabSleep', id=72)
CodeLabSneeze = _AnimTrigger(name='CodeLabSneeze', id=73)
CodeLabSquint1 = _AnimTrigger(name='CodeLabSquint1', id=74)
CodeLabSquint2 = _AnimTrigger(name='CodeLabSquint2', id=75)
CodeLabStaring = _AnimTrigger(name='CodeLabStaring', id=76)
CodeLabSurprise = _AnimTrigger(name='CodeLabSurprise', id=77)
CodeLabTakaTaka = _AnimTrigger(name='CodeLabTakaTaka', id=78)
CodeLabTapCube = _AnimTrigger(name='CodeLabTapCube', id=79)
CodeLabThinking = _AnimTrigger(name='CodeLabThinking', id=80)
CodeLabTiger = _AnimTrigger(name='CodeLabTiger', id=81)
CodeLabTwitch = _AnimTrigger(name='CodeLabTwitch', id=82)
CodeLabUnhappy = _AnimTrigger(name='CodeLabUnhappy', id=83)
CodeLabVampire = _AnimTrigger(name='CodeLabVampire', id=84)
CodeLabVictory = _AnimTrigger(name='CodeLabVictory', id=85)
CodeLabWhee1 = _AnimTrigger(name='CodeLabWhee1', id=86)
CodeLabWhee2 = _AnimTrigger(name='CodeLabWhee2', id=87)
CodeLabWhee3 = _AnimTrigger(name='CodeLabWhee3', id=88)
CodeLabWhee4 = _AnimTrigger(name='CodeLabWhee4', id=89)
CodeLabWhew = _AnimTrigger(name='CodeLabWhew', id=90)
CodeLabWhoa = _AnimTrigger(name='CodeLabWhoa', id=91)
CodeLabWin = _AnimTrigger(name='CodeLabWin', id=92)
CodeLabWondering = _AnimTrigger(name='CodeLabWondering', id=93)
CodeLabYes = _AnimTrigger(name='CodeLabYes', id=94)
CodeLabYuck = _AnimTrigger(name='CodeLabYuck', id=95)
CodeLabZombie = _AnimTrigger(name='CodeLabZombie', id=96)
ComeHere_AlreadyHere = _AnimTrigger(name='ComeHere_AlreadyHere', id=100)
ComeHere_SearchForFace = _AnimTrigger(name='ComeHere_SearchForFace', id=101)
ComeHere_SearchForFace_FoundFace = _AnimTrigger(name='ComeHere_SearchForFace_FoundFace', id=102)
ConnectWakeUp = _AnimTrigger(name='ConnectWakeUp', id=97)
ConnectWakeUp_SevereEnergy = _AnimTrigger(name='ConnectWakeUp_SevereEnergy', id=98)
ConnectWakeUp_SevereRepair = _AnimTrigger(name='ConnectWakeUp_SevereRepair', id=99)
Count = _AnimTrigger(name='Count', id=575)
CozmoSaysBadWord = _AnimTrigger(name='CozmoSaysBadWord', id=112)
CozmoSaysGetIn = _AnimTrigger(name='CozmoSaysGetIn', id=103)
CozmoSaysGetOut = _AnimTrigger(name='CozmoSaysGetOut', id=104)
CozmoSaysIdle = _AnimTrigger(name='CozmoSaysIdle', id=113)
CozmoSaysSpeakGetInLong = _AnimTrigger(name='CozmoSaysSpeakGetInLong', id=107)
CozmoSaysSpeakGetInMedium = _AnimTrigger(name='CozmoSaysSpeakGetInMedium', id=106)
CozmoSaysSpeakGetInShort = _AnimTrigger(name='CozmoSaysSpeakGetInShort', id=105)
CozmoSaysSpeakGetOutLong = _AnimTrigger(name='CozmoSaysSpeakGetOutLong', id=110)
CozmoSaysSpeakGetOutMedium = _AnimTrigger(name='CozmoSaysSpeakGetOutMedium', id=109)
CozmoSaysSpeakGetOutShort = _AnimTrigger(name='CozmoSaysSpeakGetOutShort', id=108)
CozmoSaysSpeakLoop = _AnimTrigger(name='CozmoSaysSpeakLoop', id=111)
CubeMovedSense = _AnimTrigger(name='CubeMovedSense', id=114)
CubeMovedUpset = _AnimTrigger(name='CubeMovedUpset', id=115)
CubePounceFake = _AnimTrigger(name='CubePounceFake', id=116)
CubePounceGetIn = _AnimTrigger(name='CubePounceGetIn', id=117)
CubePounceGetOut = _AnimTrigger(name='CubePounceGetOut', id=118)
CubePounceGetReady = _AnimTrigger(name='CubePounceGetReady', id=119)
CubePounceGetUnready = _AnimTrigger(name='CubePounceGetUnready', id=120)
CubePounceIdleLiftDown = _AnimTrigger(name='CubePounceIdleLiftDown', id=121)
CubePounceIdleLiftUp = _AnimTrigger(name='CubePounceIdleLiftUp', id=122)
CubePounceLoseHand = _AnimTrigger(name='CubePounceLoseHand', id=123)
CubePounceLoseRound = _AnimTrigger(name='CubePounceLoseRound', id=124)
CubePounceLoseSession = _AnimTrigger(name='CubePounceLoseSession', id=125)
CubePouncePounceClose = _AnimTrigger(name='CubePouncePounceClose', id=126)
CubePouncePounceNormal = _AnimTrigger(name='CubePouncePounceNormal', id=127)
CubePounceWinHand = _AnimTrigger(name='CubePounceWinHand', id=128)
CubePounceWinRound = _AnimTrigger(name='CubePounceWinRound', id=129)
CubePounceWinSession = _AnimTrigger(name='CubePounceWinSession', id=130)
DanceMambo = _AnimTrigger(name='DanceMambo', id=131)
DemoSpeedTapCozmoLose = _AnimTrigger(name='DemoSpeedTapCozmoLose', id=133)
DemoSpeedTapCozmoWin = _AnimTrigger(name='DemoSpeedTapCozmoWin', id=132)
DizzyReactionHard = _AnimTrigger(name='DizzyReactionHard', id=134)
DizzyReactionMedium = _AnimTrigger(name='DizzyReactionMedium', id=135)
DizzyReactionSoft = _AnimTrigger(name='DizzyReactionSoft', id=136)
DizzyShakeLoop = _AnimTrigger(name='DizzyShakeLoop', id=137)
DizzyShakeStop = _AnimTrigger(name='DizzyShakeStop', id=138)
DizzyStillPickedUp = _AnimTrigger(name='DizzyStillPickedUp', id=139)
DriveEndAngry = _AnimTrigger(name='DriveEndAngry', id=140)
DriveEndDefault = _AnimTrigger(name='DriveEndDefault', id=141)
DriveEndHappy = _AnimTrigger(name='DriveEndHappy', id=142)
DriveEndLaunch = _AnimTrigger(name='DriveEndLaunch', id=143)
DriveLoopAngry = _AnimTrigger(name='DriveLoopAngry', id=144)
DriveLoopDefault = _AnimTrigger(name='DriveLoopDefault', id=145)
DriveLoopHappy = _AnimTrigger(name='DriveLoopHappy', id=146)
DriveLoopLaunch = _AnimTrigger(name='DriveLoopLaunch', id=147)
DriveStartAngry = _AnimTrigger(name='DriveStartAngry', id=148)
DriveStartDefault = _AnimTrigger(name='DriveStartDefault', id=149)
DriveStartHappy = _AnimTrigger(name='DriveStartHappy', id=150)
DriveStartLaunch = _AnimTrigger(name='DriveStartLaunch', id=151)
DroneModeBackwardDrivingEnd = _AnimTrigger(name='DroneModeBackwardDrivingEnd', id=152)
DroneModeBackwardDrivingLoop = _AnimTrigger(name='DroneModeBackwardDrivingLoop', id=153)
DroneModeBackwardDrivingStart = _AnimTrigger(name='DroneModeBackwardDrivingStart', id=154)
DroneModeCliffEvent = _AnimTrigger(name='DroneModeCliffEvent', id=155)
DroneModeForwardDrivingEnd = _AnimTrigger(name='DroneModeForwardDrivingEnd', id=156)
DroneModeForwardDrivingLoop = _AnimTrigger(name='DroneModeForwardDrivingLoop', id=157)
DroneModeForwardDrivingStart = _AnimTrigger(name='DroneModeForwardDrivingStart', id=158)
DroneModeGetIn = _AnimTrigger(name='DroneModeGetIn', id=159)
DroneModeGetOut = _AnimTrigger(name='DroneModeGetOut', id=160)
DroneModeIdle = _AnimTrigger(name='DroneModeIdle', id=161)
DroneModeKeepAlive = _AnimTrigger(name='DroneModeKeepAlive', id=162)
DroneModeTurboDrivingStart = _AnimTrigger(name='DroneModeTurboDrivingStart', id=163)
EarnedSparks = _AnimTrigger(name='EarnedSparks', id=164)
FacePlantRoll = _AnimTrigger(name='FacePlantRoll', id=165)
FacePlantRollArmUp = _AnimTrigger(name='FacePlantRollArmUp', id=166)
FailedToRightFromFace = _AnimTrigger(name='FailedToRightFromFace', id=167)
FeedingAteFullEnough_Normal = _AnimTrigger(name='FeedingAteFullEnough_Normal', id=168)
FeedingAteFullEnough_Severe = _AnimTrigger(name='FeedingAteFullEnough_Severe', id=169)
FeedingAteNotFullEnough_Normal = _AnimTrigger(name='FeedingAteNotFullEnough_Normal', id=170)
FeedingAteNotFullEnough_Severe = _AnimTrigger(name='FeedingAteNotFullEnough_Severe', id=171)
FeedingDrivingGetIn_Severe = _AnimTrigger(name='FeedingDrivingGetIn_Severe', id=172)
FeedingDrivingGetOut_Severe = _AnimTrigger(name='FeedingDrivingGetOut_Severe', id=173)
FeedingDrivingLoop_Severe = _AnimTrigger(name='FeedingDrivingLoop_Severe', id=174)
FeedingIdleSearchForFaces_Normal = _AnimTrigger(name='FeedingIdleSearchForFaces_Normal', id=179)
FeedingIdleSearchForFaces_Severe = _AnimTrigger(name='FeedingIdleSearchForFaces_Severe', id=180)
FeedingIdleSearch_Normal = _AnimTrigger(name='FeedingIdleSearch_Normal', id=177)
FeedingIdleSearch_Severe = _AnimTrigger(name='FeedingIdleSearch_Severe', id=178)
FeedingIdleWaitForFullCube_Normal = _AnimTrigger(name='FeedingIdleWaitForFullCube_Normal', id=181)
FeedingIdleWaitForFullCube_Severe = _AnimTrigger(name='FeedingIdleWaitForFullCube_Severe', id=182)
FeedingIdleWaitForShakeNoHead_Severe = _AnimTrigger(name='FeedingIdleWaitForShakeNoHead_Severe', id=183)
FeedingIdleWaitForShake_Normal = _AnimTrigger(name='FeedingIdleWaitForShake_Normal', id=184)
FeedingIdleWaitForShake_Severe = _AnimTrigger(name='FeedingIdleWaitForShake_Severe', id=185)
FeedingInterrupted = _AnimTrigger(name='FeedingInterrupted', id=186)
FeedingInterrupted_Severe = _AnimTrigger(name='FeedingInterrupted_Severe', id=187)
FeedingPlaceLiftOnCube_Normal = _AnimTrigger(name='FeedingPlaceLiftOnCube_Normal', id=175)
FeedingPlaceLiftOnCube_Severe = _AnimTrigger(name='FeedingPlaceLiftOnCube_Severe', id=176)
FeedingReactToFullCube_Normal = _AnimTrigger(name='FeedingReactToFullCube_Normal', id=192)
FeedingReactToFullCube_Severe = _AnimTrigger(name='FeedingReactToFullCube_Severe', id=193)
FeedingReactToSeeCube_Normal = _AnimTrigger(name='FeedingReactToSeeCube_Normal', id=194)
FeedingReactToSeeCube_Severe = _AnimTrigger(name='FeedingReactToSeeCube_Severe', id=195)
FeedingReactToShake_Normal = _AnimTrigger(name='FeedingReactToShake_Normal', id=196)
FeedingReactToShake_Severe = _AnimTrigger(name='FeedingReactToShake_Severe', id=197)
FeedingSearchFailure = _AnimTrigger(name='FeedingSearchFailure', id=190)
FeedingSearchFailure_Severe = _AnimTrigger(name='FeedingSearchFailure_Severe', id=191)
FeedingSearchRequest = _AnimTrigger(name='FeedingSearchRequest', id=188)
FeedingSearchRequest_Severe = _AnimTrigger(name='FeedingSearchRequest_Severe', id=189)
FistBumpIdle = _AnimTrigger(name='FistBumpIdle', id=198)
FistBumpLeftHanging = _AnimTrigger(name='FistBumpLeftHanging', id=202)
FistBumpRequestOnce = _AnimTrigger(name='FistBumpRequestOnce', id=199)
FistBumpRequestRetry = _AnimTrigger(name='FistBumpRequestRetry', id=200)
FistBumpSuccess = _AnimTrigger(name='FistBumpSuccess', id=201)
FlipDownFromBack = _AnimTrigger(name='FlipDownFromBack', id=203)
FrustratedByFailure = _AnimTrigger(name='FrustratedByFailure', id=204)
FrustratedByFailureMajor = _AnimTrigger(name='FrustratedByFailureMajor', id=205)
GameSetupGetIn = _AnimTrigger(name='GameSetupGetIn', id=206)
GameSetupGetOut = _AnimTrigger(name='GameSetupGetOut', id=207)
GameSetupIdle = _AnimTrigger(name='GameSetupIdle', id=208)
GameSetupReaction = _AnimTrigger(name='GameSetupReaction', id=209)
GoToSleepGetIn = _AnimTrigger(name='GoToSleepGetIn', id=210)
GoToSleepGetOut = _AnimTrigger(name='GoToSleepGetOut', id=211)
GoToSleepOff = _AnimTrigger(name='GoToSleepOff', id=212)
GoToSleepSleeping = _AnimTrigger(name='GoToSleepSleeping', id=213)
GuardDogBusted = _AnimTrigger(name='GuardDogBusted', id=214)
GuardDogCubeDisconnect = _AnimTrigger(name='GuardDogCubeDisconnect', id=215)
GuardDogFakeout = _AnimTrigger(name='GuardDogFakeout', id=216)
GuardDogInterruption = _AnimTrigger(name='GuardDogInterruption', id=217)
GuardDogPlayerSuccess = _AnimTrigger(name='GuardDogPlayerSuccess', id=218)
GuardDogPulse = _AnimTrigger(name='GuardDogPulse', id=219)
GuardDogSettle = _AnimTrigger(name='GuardDogSettle', id=220)
GuardDogSleepLoop = _AnimTrigger(name='GuardDogSleepLoop', id=221)
GuardDogTimeout = _AnimTrigger(name='GuardDogTimeout', id=222)
GuardDogTimeoutCubesTouched = _AnimTrigger(name='GuardDogTimeoutCubesTouched', id=223)
GuardDogTimeoutCubesUntouched = _AnimTrigger(name='GuardDogTimeoutCubesUntouched', id=224)
Hiccup = _AnimTrigger(name='Hiccup', id=225)
HiccupGetIn = _AnimTrigger(name='HiccupGetIn', id=226)
HiccupPlayerCure = _AnimTrigger(name='HiccupPlayerCure', id=227)
HiccupRobotOnBack = _AnimTrigger(name='HiccupRobotOnBack', id=228)
HiccupRobotOnFace = _AnimTrigger(name='HiccupRobotOnFace', id=229)
HiccupRobotPickedUp = _AnimTrigger(name='HiccupRobotPickedUp', id=230)
HiccupSelfCure = _AnimTrigger(name='HiccupSelfCure', id=231)
HikingDrivingEnd = _AnimTrigger(name='HikingDrivingEnd', id=232)
HikingDrivingLoop = _AnimTrigger(name='HikingDrivingLoop', id=233)
HikingDrivingStart = _AnimTrigger(name='HikingDrivingStart', id=234)
HikingInterestingEdgeThought = _AnimTrigger(name='HikingInterestingEdgeThought', id=235)
HikingIntro = _AnimTrigger(name='HikingIntro', id=236)
HikingLookAround = _AnimTrigger(name='HikingLookAround', id=237)
HikingObserve = _AnimTrigger(name='HikingObserve', id=238)
HikingReactToEdge = _AnimTrigger(name='HikingReactToEdge', id=239)
HikingReactToNewArea = _AnimTrigger(name='HikingReactToNewArea', id=240)
HikingReactToPossibleMarker = _AnimTrigger(name='HikingReactToPossibleMarker', id=241)
HikingSquintEnd = _AnimTrigger(name='HikingSquintEnd', id=242)
HikingSquintLoop = _AnimTrigger(name='HikingSquintLoop', id=243)
HikingSquintStart = _AnimTrigger(name='HikingSquintStart', id=244)
HikingWakeUpOffCharger = _AnimTrigger(name='HikingWakeUpOffCharger', id=245)
IdleOnCharger = _AnimTrigger(name='IdleOnCharger', id=246)
InteractWithFaceTrackingIdle = _AnimTrigger(name='InteractWithFaceTrackingIdle', id=247)
InteractWithFacesInitialNamed = _AnimTrigger(name='InteractWithFacesInitialNamed', id=248)
InteractWithFacesInitialUnnamed = _AnimTrigger(name='InteractWithFacesInitialUnnamed', id=249)
KnockOverEyes = _AnimTrigger(name='KnockOverEyes', id=250)
KnockOverFailure = _AnimTrigger(name='KnockOverFailure', id=251)
KnockOverGrabAttempt = _AnimTrigger(name='KnockOverGrabAttempt', id=252)
KnockOverPreActionNamedFace = _AnimTrigger(name='KnockOverPreActionNamedFace', id=253)
KnockOverPreActionUnnamedFace = _AnimTrigger(name='KnockOverPreActionUnnamedFace', id=254)
KnockOverSuccess = _AnimTrigger(name='KnockOverSuccess', id=255)
LaserAcknowledge = _AnimTrigger(name='LaserAcknowledge', id=256)
LaserDriveEnd = _AnimTrigger(name='LaserDriveEnd', id=257)
LaserDriveLoop = _AnimTrigger(name='LaserDriveLoop', id=258)
LaserDriveStart = _AnimTrigger(name='LaserDriveStart', id=259)
LaserFace = _AnimTrigger(name='LaserFace', id=260)
LaserGetOut = _AnimTrigger(name='LaserGetOut', id=261)
LaserPounce = _AnimTrigger(name='LaserPounce', id=262)
LookInPlaceForFacesBodyPause = _AnimTrigger(name='LookInPlaceForFacesBodyPause', id=263)
LookInPlaceForFacesHeadMovePause = _AnimTrigger(name='LookInPlaceForFacesHeadMovePause', id=264)
MajorFail = _AnimTrigger(name='MajorFail', id=265)
MajorWin = _AnimTrigger(name='MajorWin', id=266)
MeetCozmoFirstEnrollmentCelebration = _AnimTrigger(name='MeetCozmoFirstEnrollmentCelebration', id=273)
MeetCozmoFirstEnrollmentRepeatName = _AnimTrigger(name='MeetCozmoFirstEnrollmentRepeatName', id=272)
MeetCozmoFirstEnrollmentSayName = _AnimTrigger(name='MeetCozmoFirstEnrollmentSayName', id=271)
MeetCozmoGetIn = _AnimTrigger(name='MeetCozmoGetIn', id=267)
MeetCozmoLookFaceGetIn = _AnimTrigger(name='MeetCozmoLookFaceGetIn', id=268)
MeetCozmoLookFaceGetOut = _AnimTrigger(name='MeetCozmoLookFaceGetOut', id=269)
MeetCozmoLookFaceInterrupt = _AnimTrigger(name='MeetCozmoLookFaceInterrupt', id=276)
MeetCozmoReEnrollmentSayName = _AnimTrigger(name='MeetCozmoReEnrollmentSayName', id=274)
MeetCozmoRenameFaceSayName = _AnimTrigger(name='MeetCozmoRenameFaceSayName', id=275)
MeetCozmoScanningIdle = _AnimTrigger(name='MeetCozmoScanningIdle', id=270)
MemoryMatchCozmoFollowTapsSoundOnly = _AnimTrigger(name='MemoryMatchCozmoFollowTapsSoundOnly', id=300)
MemoryMatchCozmoGetOut = _AnimTrigger(name='MemoryMatchCozmoGetOut', id=299)
MemoryMatchCozmoLoseHand = _AnimTrigger(name='MemoryMatchCozmoLoseHand', id=283)
MemoryMatchCozmoWinGame = _AnimTrigger(name='MemoryMatchCozmoWinGame', id=284)
MemoryMatchCozmoWinHand = _AnimTrigger(name='MemoryMatchCozmoWinHand', id=282)
MemoryMatchPlayerLoseHand = _AnimTrigger(name='MemoryMatchPlayerLoseHand', id=280)
MemoryMatchPlayerLoseHandSolo = _AnimTrigger(name='MemoryMatchPlayerLoseHandSolo', id=281)
MemoryMatchPlayerWinGame = _AnimTrigger(name='MemoryMatchPlayerWinGame', id=285)
MemoryMatchPlayerWinHand = _AnimTrigger(name='MemoryMatchPlayerWinHand', id=277)
MemoryMatchPlayerWinHandLong = _AnimTrigger(name='MemoryMatchPlayerWinHandLong', id=278)
MemoryMatchPlayerWinHandSolo = _AnimTrigger(name='MemoryMatchPlayerWinHandSolo', id=279)
MemoryMatchPointCenter = _AnimTrigger(name='MemoryMatchPointCenter', id=289)
MemoryMatchPointCenterFast = _AnimTrigger(name='MemoryMatchPointCenterFast', id=294)
MemoryMatchPointLeftBig = _AnimTrigger(name='MemoryMatchPointLeftBig', id=290)
MemoryMatchPointLeftBigFast = _AnimTrigger(name='MemoryMatchPointLeftBigFast', id=295)
MemoryMatchPointLeftSmall = _AnimTrigger(name='MemoryMatchPointLeftSmall', id=291)
MemoryMatchPointLeftSmallFast = _AnimTrigger(name='MemoryMatchPointLeftSmallFast', id=296)
MemoryMatchPointRightBig = _AnimTrigger(name='MemoryMatchPointRightBig', id=292)
MemoryMatchPointRightBigFast = _AnimTrigger(name='MemoryMatchPointRightBigFast', id=297)
MemoryMatchPointRightSmall = _AnimTrigger(name='MemoryMatchPointRightSmall', id=293)
MemoryMatchPointRightSmallFast = _AnimTrigger(name='MemoryMatchPointRightSmallFast', id=298)
MemoryMatchReactToPattern = _AnimTrigger(name='MemoryMatchReactToPattern', id=287)
MemoryMatchReactToPatternSolo = _AnimTrigger(name='MemoryMatchReactToPatternSolo', id=288)
MemoryMatchSoloGameOver = _AnimTrigger(name='MemoryMatchSoloGameOver', id=286)
NamedFaceInitialGreeting = _AnimTrigger(name='NamedFaceInitialGreeting', id=301)
NeedsMildLowEnergyRequest = _AnimTrigger(name='NeedsMildLowEnergyRequest', id=302)
NeedsMildLowPlayRequest = _AnimTrigger(name='NeedsMildLowPlayRequest', id=303)
NeedsMildLowRepairRequest = _AnimTrigger(name='NeedsMildLowRepairRequest', id=304)
NeedsSevereLowEnergyCliffReact = _AnimTrigger(name='NeedsSevereLowEnergyCliffReact', id=305)
NeedsSevereLowEnergyDrivingEnd = _AnimTrigger(name='NeedsSevereLowEnergyDrivingEnd', id=306)
NeedsSevereLowEnergyDrivingLoop = _AnimTrigger(name='NeedsSevereLowEnergyDrivingLoop', id=307)
NeedsSevereLowEnergyDrivingStart = _AnimTrigger(name='NeedsSevereLowEnergyDrivingStart', id=308)
NeedsSevereLowEnergyForceGetOut = _AnimTrigger(name='NeedsSevereLowEnergyForceGetOut', id=309)
NeedsSevereLowEnergyGetIn = _AnimTrigger(name='NeedsSevereLowEnergyGetIn', id=310)
NeedsSevereLowEnergyIdle = _AnimTrigger(name='NeedsSevereLowEnergyIdle', id=311)
NeedsSevereLowEnergyRequest = _AnimTrigger(name='NeedsSevereLowEnergyRequest', id=312)
NeedsSevereLowEnergySlopeReact = _AnimTrigger(name='NeedsSevereLowEnergySlopeReact', id=313)
NeedsSevereLowPlayForceGetOut = _AnimTrigger(name='NeedsSevereLowPlayForceGetOut', id=314)
NeedsSevereLowPlayGetIn = _AnimTrigger(name='NeedsSevereLowPlayGetIn', id=315)
NeedsSevereLowPlayRequest = _AnimTrigger(name='NeedsSevereLowPlayRequest', id=316)
NeedsSevereLowRepairCliffReact = _AnimTrigger(name='NeedsSevereLowRepairCliffReact', id=317)
NeedsSevereLowRepairDrivingEnd = _AnimTrigger(name='NeedsSevereLowRepairDrivingEnd', id=318)
NeedsSevereLowRepairDrivingLoop = _AnimTrigger(name='NeedsSevereLowRepairDrivingLoop', id=319)
NeedsSevereLowRepairDrivingStart = _AnimTrigger(name='NeedsSevereLowRepairDrivingStart', id=320)
NeedsSevereLowRepairForceGetOut = _AnimTrigger(name='NeedsSevereLowRepairForceGetOut', id=321)
NeedsSevereLowRepairGetIn = _AnimTrigger(name='NeedsSevereLowRepairGetIn', id=322)
NeedsSevereLowRepairIdle = _AnimTrigger(name='NeedsSevereLowRepairIdle', id=323)
NeedsSevereLowRepairRequest = _AnimTrigger(name='NeedsSevereLowRepairRequest', id=324)
NeedsSevereLowRepairSlopeReact = _AnimTrigger(name='NeedsSevereLowRepairSlopeReact', id=325)
NeutralFace = _AnimTrigger(name='NeutralFace', id=326)
NothingToDoBoredEvent = _AnimTrigger(name='NothingToDoBoredEvent', id=327)
NothingToDoBoredIdle = _AnimTrigger(name='NothingToDoBoredIdle', id=328)
NothingToDoBoredIntro = _AnimTrigger(name='NothingToDoBoredIntro', id=329)
NothingToDoBoredOutro = _AnimTrigger(name='NothingToDoBoredOutro', id=330)
OnLearnedPlayerName = _AnimTrigger(name='OnLearnedPlayerName', id=331)
OnSawNewNamedFace = _AnimTrigger(name='OnSawNewNamedFace', id=332)
OnSawNewUnnamedFace = _AnimTrigger(name='OnSawNewUnnamedFace', id=333)
OnSawOldNamedFace = _AnimTrigger(name='OnSawOldNamedFace', id=334)
OnSawOldUnnamedFace = _AnimTrigger(name='OnSawOldUnnamedFace', id=335)
OnSpeedtapCozmoConfirm = _AnimTrigger(name='OnSpeedtapCozmoConfirm', id=336)
OnSpeedtapFakeout = _AnimTrigger(name='OnSpeedtapFakeout', id=337)
OnSpeedtapGameCozmoWinHighIntensity = _AnimTrigger(name='OnSpeedtapGameCozmoWinHighIntensity', id=338)
OnSpeedtapGameCozmoWinLowIntensity = _AnimTrigger(name='OnSpeedtapGameCozmoWinLowIntensity', id=339)
OnSpeedtapGamePlayerWinHighIntensity = _AnimTrigger(name='OnSpeedtapGamePlayerWinHighIntensity', id=340)
OnSpeedtapGamePlayerWinLowIntensity = _AnimTrigger(name='OnSpeedtapGamePlayerWinLowIntensity', id=341)
OnSpeedtapGetOut = _AnimTrigger(name='OnSpeedtapGetOut', id=342)
OnSpeedtapHandCozmoWin = _AnimTrigger(name='OnSpeedtapHandCozmoWin', id=343)
OnSpeedtapHandPlayerWin = _AnimTrigger(name='OnSpeedtapHandPlayerWin', id=344)
OnSpeedtapIdle = _AnimTrigger(name='OnSpeedtapIdle', id=345)
OnSpeedtapRoundCozmoWinHighIntensity = _AnimTrigger(name='OnSpeedtapRoundCozmoWinHighIntensity', id=346)
OnSpeedtapRoundCozmoWinLowIntensity = _AnimTrigger(name='OnSpeedtapRoundCozmoWinLowIntensity', id=347)
OnSpeedtapRoundPlayerWinHighIntensity = _AnimTrigger(name='OnSpeedtapRoundPlayerWinHighIntensity', id=348)
OnSpeedtapRoundPlayerWinLowIntensity = _AnimTrigger(name='OnSpeedtapRoundPlayerWinLowIntensity', id=349)
OnSpeedtapTap = _AnimTrigger(name='OnSpeedtapTap', id=350)
OnWaitForCubesMinigameSetup = _AnimTrigger(name='OnWaitForCubesMinigameSetup', id=351)
OnWiggle = _AnimTrigger(name='OnWiggle', id=352)
OnboardingBirth = _AnimTrigger(name='OnboardingBirth', id=353)
OnboardingCubeDockFail = _AnimTrigger(name='OnboardingCubeDockFail', id=354)
OnboardingDiscoverCube = _AnimTrigger(name='OnboardingDiscoverCube', id=355)
OnboardingDriveEnd = _AnimTrigger(name='OnboardingDriveEnd', id=356)
OnboardingDriveLoop = _AnimTrigger(name='OnboardingDriveLoop', id=357)
OnboardingDriveStart = _AnimTrigger(name='OnboardingDriveStart', id=358)
OnboardingEyesOn = _AnimTrigger(name='OnboardingEyesOn', id=359)
OnboardingGetOut = _AnimTrigger(name='OnboardingGetOut', id=373)
OnboardingHelloPlayer = _AnimTrigger(name='OnboardingHelloPlayer', id=360)
OnboardingHelloWorld = _AnimTrigger(name='OnboardingHelloWorld', id=361)
OnboardingIdle = _AnimTrigger(name='OnboardingIdle', id=362)
OnboardingIdleEnergy = _AnimTrigger(name='OnboardingIdleEnergy', id=363)
OnboardingIdlePlay = _AnimTrigger(name='OnboardingIdlePlay', id=364)
OnboardingIdleRepair = _AnimTrigger(name='OnboardingIdleRepair', id=365)
OnboardingInteractWithCube = _AnimTrigger(name='OnboardingInteractWithCube', id=366)
OnboardingPreBirth = _AnimTrigger(name='OnboardingPreBirth', id=367)
OnboardingReactToCube = _AnimTrigger(name='OnboardingReactToCube', id=368)
OnboardingReactToCubePutDown = _AnimTrigger(name='OnboardingReactToCubePutDown', id=369)
OnboardingReactToFace = _AnimTrigger(name='OnboardingReactToFace', id=370)
OnboardingSoundOnlyLiftEffortPickup = _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPickup', id=371)
OnboardingSoundOnlyLiftEffortPlaceLow = _AnimTrigger(name='OnboardingSoundOnlyLiftEffortPlaceLow', id=372)
OnboardingWakeUpDriveOffCharger = _AnimTrigger(name='OnboardingWakeUpDriveOffCharger', id=374)
PatternGuessNewIdea = _AnimTrigger(name='PatternGuessNewIdea', id=28)
PatternGuessThinking = _AnimTrigger(name='PatternGuessThinking', id=29)
PeekABooGetIn = _AnimTrigger(name='PeekABooGetIn', id=375)
PeekABooGetOutHappy = _AnimTrigger(name='PeekABooGetOutHappy', id=376)
PeekABooGetOutSad = _AnimTrigger(name='PeekABooGetOutSad', id=377)
PeekABooHighIntensity = _AnimTrigger(name='PeekABooHighIntensity', id=378)
PeekABooIdle = _AnimTrigger(name='PeekABooIdle', id=379)
PeekABooLowIntensity = _AnimTrigger(name='PeekABooLowIntensity', id=380)
PeekABooMedIntensity = _AnimTrigger(name='PeekABooMedIntensity', id=381)
PeekABooNoUserInteraction = _AnimTrigger(name='PeekABooNoUserInteraction', id=382)
PeekABooShort = _AnimTrigger(name='PeekABooShort', id=383)
PeekABooSurprised = _AnimTrigger(name='PeekABooSurprised', id=384)
PetDetectionCat = _AnimTrigger(name='PetDetectionCat', id=385)
PetDetectionDog = _AnimTrigger(name='PetDetectionDog', id=386)
PetDetectionShort = _AnimTrigger(name='PetDetectionShort', id=387)
PetDetectionShort_Cat = _AnimTrigger(name='PetDetectionShort_Cat', id=388)
PetDetectionShort_Dog = _AnimTrigger(name='PetDetectionShort_Dog', id=389)
PetDetectionSneeze = _AnimTrigger(name='PetDetectionSneeze', id=390)
PickupHelperPreActionNamedFace = _AnimTrigger(name='PickupHelperPreActionNamedFace', id=391)
PickupHelperPreActionUnnamedFace = _AnimTrigger(name='PickupHelperPreActionUnnamedFace', id=392)
PlacedOnCharger = _AnimTrigger(name='PlacedOnCharger', id=393)
PopAWheelieInitial = _AnimTrigger(name='PopAWheelieInitial', id=394)
PopAWheeliePreActionNamedFace = _AnimTrigger(name='PopAWheeliePreActionNamedFace', id=395)
PopAWheeliePreActionUnnamedFace = _AnimTrigger(name='PopAWheeliePreActionUnnamedFace', id=396)
PopAWheelieRealign = _AnimTrigger(name='PopAWheelieRealign', id=397)
PopAWheelieRetry = _AnimTrigger(name='PopAWheelieRetry', id=398)
PounceDriveEnd = _AnimTrigger(name='PounceDriveEnd', id=399)
PounceDriveLoop = _AnimTrigger(name='PounceDriveLoop', id=400)
PounceDriveStart = _AnimTrigger(name='PounceDriveStart', id=401)
PounceFace = _AnimTrigger(name='PounceFace', id=402)
PounceFail = _AnimTrigger(name='PounceFail', id=403)
PounceGetOut = _AnimTrigger(name='PounceGetOut', id=404)
PounceInitial = _AnimTrigger(name='PounceInitial', id=405)
PouncePounce = _AnimTrigger(name='PouncePounce', id=406)
PounceSuccess = _AnimTrigger(name='PounceSuccess', id=407)
ProceduralLive = _AnimTrigger(name='ProceduralLive', id=408)
PutDownBlockKeepAlive = _AnimTrigger(name='PutDownBlockKeepAlive', id=409)
PutDownBlockPutDown = _AnimTrigger(name='PutDownBlockPutDown', id=410)
ReactToBlockPickupSuccess = _AnimTrigger(name='ReactToBlockPickupSuccess', id=411)
ReactToBlockRetryPickup = _AnimTrigger(name='ReactToBlockRetryPickup', id=412)
ReactToCliff = _AnimTrigger(name='ReactToCliff', id=413)
ReactToCliffDetectorStop = _AnimTrigger(name='ReactToCliffDetectorStop', id=414)
ReactToFalling = _AnimTrigger(name='ReactToFalling', id=415)
ReactToImpact = _AnimTrigger(name='ReactToImpact', id=416)
ReactToMotorCalibration = _AnimTrigger(name='ReactToMotorCalibration', id=418)
ReactToNewBlockAsk = _AnimTrigger(name='ReactToNewBlockAsk', id=419)
ReactToNewBlockBig = _AnimTrigger(name='ReactToNewBlockBig', id=420)
ReactToNewBlockSmall = _AnimTrigger(name='ReactToNewBlockSmall', id=421)
ReactToObstacle = _AnimTrigger(name='ReactToObstacle', id=417)
ReactToOnLeftSide = _AnimTrigger(name='ReactToOnLeftSide', id=422)
ReactToOnRightSide = _AnimTrigger(name='ReactToOnRightSide', id=423)
ReactToPerchedOnBlock = _AnimTrigger(name='ReactToPerchedOnBlock', id=424)
ReactToPickup = _AnimTrigger(name='ReactToPickup', id=425)
ReactToPokeReaction = _AnimTrigger(name='ReactToPokeReaction', id=426)
ReactToPokeStartled = _AnimTrigger(name='ReactToPokeStartled', id=427)
ReactToUnexpectedMovement = _AnimTrigger(name='ReactToUnexpectedMovement', id=428)
ReactToUnexpectedMovement_Severe_Energy = _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Energy', id=429)
ReactToUnexpectedMovement_Severe_Repair = _AnimTrigger(name='ReactToUnexpectedMovement_Severe_Repair', id=430)
RepairFailMild = _AnimTrigger(name='RepairFailMild', id=431)
RepairFailSevere = _AnimTrigger(name='RepairFailSevere', id=432)
RepairFixMildGetIn = _AnimTrigger(name='RepairFixMildGetIn', id=433)
RepairFixMildGetOut = _AnimTrigger(name='RepairFixMildGetOut', id=434)
RepairFixMildGetReady = _AnimTrigger(name='RepairFixMildGetReady', id=435)
RepairFixMildHeadDown = _AnimTrigger(name='RepairFixMildHeadDown', id=436)
RepairFixMildHeadUp = _AnimTrigger(name='RepairFixMildHeadUp', id=437)
RepairFixMildIdle = _AnimTrigger(name='RepairFixMildIdle', id=438)
RepairFixMildLiftDown = _AnimTrigger(name='RepairFixMildLiftDown', id=439)
RepairFixMildLiftUp = _AnimTrigger(name='RepairFixMildLiftUp', id=440)
RepairFixMildLowerLift = _AnimTrigger(name='RepairFixMildLowerLift', id=441)
RepairFixMildRaiseLift = _AnimTrigger(name='RepairFixMildRaiseLift', id=442)
RepairFixMildRoundReact = _AnimTrigger(name='RepairFixMildRoundReact', id=443)
RepairFixMildWheelsBack = _AnimTrigger(name='RepairFixMildWheelsBack', id=444)
RepairFixMildWheelsForward = _AnimTrigger(name='RepairFixMildWheelsForward', id=445)
RepairFixSevereGetIn = _AnimTrigger(name='RepairFixSevereGetIn', id=446)
RepairFixSevereGetOut = _AnimTrigger(name='RepairFixSevereGetOut', id=447)
RepairFixSevereGetReady = _AnimTrigger(name='RepairFixSevereGetReady', id=448)
RepairFixSevereHeadDown = _AnimTrigger(name='RepairFixSevereHeadDown', id=449)
RepairFixSevereHeadUp = _AnimTrigger(name='RepairFixSevereHeadUp', id=450)
RepairFixSevereIdle = _AnimTrigger(name='RepairFixSevereIdle', id=451)
RepairFixSevereLiftDown = _AnimTrigger(name='RepairFixSevereLiftDown', id=452)
RepairFixSevereLiftUp = _AnimTrigger(name='RepairFixSevereLiftUp', id=453)
RepairFixSevereLowerLift = _AnimTrigger(name='RepairFixSevereLowerLift', id=454)
RepairFixSevereRaiseLift = _AnimTrigger(name='RepairFixSevereRaiseLift', id=455)
RepairFixSevereRoundReact = _AnimTrigger(name='RepairFixSevereRoundReact', id=456)
RepairFixSevereWheelsBack = _AnimTrigger(name='RepairFixSevereWheelsBack', id=457)
RepairFixSevereWheelsForward = _AnimTrigger(name='RepairFixSevereWheelsForward', id=458)
RepairIdleFullyRepaired = _AnimTrigger(name='RepairIdleFullyRepaired', id=459)
RepairPartRepaired_Head_Mild = _AnimTrigger(name='RepairPartRepaired_Head_Mild', id=460)
RepairPartRepaired_Lift_Mild = _AnimTrigger(name='RepairPartRepaired_Lift_Mild', id=461)
RepairPartRepaired_Tread_Mild = _AnimTrigger(name='RepairPartRepaired_Tread_Mild', id=462)
RequestGameInterrupt = _AnimTrigger(name='RequestGameInterrupt', id=463)
RequestGameKeepAwayAccept0 = _AnimTrigger(name='RequestGameKeepAwayAccept0', id=464)
RequestGameKeepAwayAccept1 = _AnimTrigger(name='RequestGameKeepAwayAccept1', id=465)
RequestGameKeepAwayDeny0 = _AnimTrigger(name='RequestGameKeepAwayDeny0', id=466)
RequestGameKeepAwayDeny1 = _AnimTrigger(name='RequestGameKeepAwayDeny1', id=467)
RequestGameKeepAwayIdle0 = _AnimTrigger(name='RequestGameKeepAwayIdle0', id=468)
RequestGameKeepAwayIdle1 = _AnimTrigger(name='RequestGameKeepAwayIdle1', id=469)
RequestGameKeepAwayInitial0 = _AnimTrigger(name='RequestGameKeepAwayInitial0', id=470)
RequestGameKeepAwayInitial1 = _AnimTrigger(name='RequestGameKeepAwayInitial1', id=471)
RequestGameKeepAwayPreDrive0 = _AnimTrigger(name='RequestGameKeepAwayPreDrive0', id=472)
RequestGameKeepAwayPreDrive1 = _AnimTrigger(name='RequestGameKeepAwayPreDrive1', id=473)
RequestGameKeepAwayRequest0 = _AnimTrigger(name='RequestGameKeepAwayRequest0', id=474)
RequestGameKeepAwayRequest1 = _AnimTrigger(name='RequestGameKeepAwayRequest1', id=475)
RequestGameMemoryMatchAccept0 = _AnimTrigger(name='RequestGameMemoryMatchAccept0', id=476)
RequestGameMemoryMatchAccept1 = _AnimTrigger(name='RequestGameMemoryMatchAccept1', id=477)
RequestGameMemoryMatchDeny0 = _AnimTrigger(name='RequestGameMemoryMatchDeny0', id=478)
RequestGameMemoryMatchDeny1 = _AnimTrigger(name='RequestGameMemoryMatchDeny1', id=479)
RequestGameMemoryMatchIdle0 = _AnimTrigger(name='RequestGameMemoryMatchIdle0', id=480)
RequestGameMemoryMatchIdle1 = _AnimTrigger(name='RequestGameMemoryMatchIdle1', id=481)
RequestGameMemoryMatchInitial0 = _AnimTrigger(name='RequestGameMemoryMatchInitial0', id=482)
RequestGameMemoryMatchInitial1 = _AnimTrigger(name='RequestGameMemoryMatchInitial1', id=483)
RequestGameMemoryMatchPreDrive0 = _AnimTrigger(name='RequestGameMemoryMatchPreDrive0', id=484)
RequestGameMemoryMatchPreDrive1 = _AnimTrigger(name='RequestGameMemoryMatchPreDrive1', id=485)
RequestGameMemoryMatchRequest0 = _AnimTrigger(name='RequestGameMemoryMatchRequest0', id=486)
RequestGameMemoryMatchRequest1 = _AnimTrigger(name='RequestGameMemoryMatchRequest1', id=487)
RequestGamePickupFail = _AnimTrigger(name='RequestGamePickupFail', id=488)
RequestGameSpeedTapAccept0 = _AnimTrigger(name='RequestGameSpeedTapAccept0', id=489)
RequestGameSpeedTapAccept1 = _AnimTrigger(name='RequestGameSpeedTapAccept1', id=490)
RequestGameSpeedTapDeny0 = _AnimTrigger(name='RequestGameSpeedTapDeny0', id=491)
RequestGameSpeedTapDeny1 = _AnimTrigger(name='RequestGameSpeedTapDeny1', id=492)
RequestGameSpeedTapIdle0 = _AnimTrigger(name='RequestGameSpeedTapIdle0', id=493)
RequestGameSpeedTapIdle1 = _AnimTrigger(name='RequestGameSpeedTapIdle1', id=494)
RequestGameSpeedTapInitial0 = _AnimTrigger(name='RequestGameSpeedTapInitial0', id=495)
RequestGameSpeedTapInitial1 = _AnimTrigger(name='RequestGameSpeedTapInitial1', id=496)
RequestGameSpeedTapPreDrive0 = _AnimTrigger(name='RequestGameSpeedTapPreDrive0', id=497)
RequestGameSpeedTapPreDrive1 = _AnimTrigger(name='RequestGameSpeedTapPreDrive1', id=498)
RequestGameSpeedTapRequest0 = _AnimTrigger(name='RequestGameSpeedTapRequest0', id=499)
RequestGameSpeedTapRequest1 = _AnimTrigger(name='RequestGameSpeedTapRequest1', id=500)
RollBlockInitial = _AnimTrigger(name='RollBlockInitial', id=501)
RollBlockPreActionNamedFace = _AnimTrigger(name='RollBlockPreActionNamedFace', id=502)
RollBlockPreActionUnnamedFace = _AnimTrigger(name='RollBlockPreActionUnnamedFace', id=503)
RollBlockPutDown = _AnimTrigger(name='RollBlockPutDown', id=504)
RollBlockRealign = _AnimTrigger(name='RollBlockRealign', id=505)
RollBlockRetry = _AnimTrigger(name='RollBlockRetry', id=506)
RollBlockSuccess = _AnimTrigger(name='RollBlockSuccess', id=507)
SdkTextToSpeech = _AnimTrigger(name='SdkTextToSpeech', id=508)
Shiver = _AnimTrigger(name='Shiver', id=509)
Shocked = _AnimTrigger(name='Shocked', id=510)
Singing_100bpm = _AnimTrigger(name='Singing_100bpm', id=512)
Singing_120bpm = _AnimTrigger(name='Singing_120bpm', id=513)
Singing_80bpm = _AnimTrigger(name='Singing_80bpm', id=511)
Singing_GetIn = _AnimTrigger(name='Singing_GetIn', id=514)
Singing_GetOut = _AnimTrigger(name='Singing_GetOut', id=515)
Sleeping = _AnimTrigger(name='Sleeping', id=516)
SoftSparkUpgradeLift = _AnimTrigger(name='SoftSparkUpgradeLift', id=517)
SoftSparkUpgradeTracks = _AnimTrigger(name='SoftSparkUpgradeTracks', id=518)
SoundOnlyLiftEffortPickup = _AnimTrigger(name='SoundOnlyLiftEffortPickup', id=519)
SoundOnlyLiftEffortPlaceHigh = _AnimTrigger(name='SoundOnlyLiftEffortPlaceHigh', id=520)
SoundOnlyLiftEffortPlaceLow = _AnimTrigger(name='SoundOnlyLiftEffortPlaceLow', id=521)
SoundOnlyLiftEffortPlaceRoll = _AnimTrigger(name='SoundOnlyLiftEffortPlaceRoll', id=522)
SoundOnlyRamIntoBlock = _AnimTrigger(name='SoundOnlyRamIntoBlock', id=523)
SoundOnlyTurnSmall = _AnimTrigger(name='SoundOnlyTurnSmall', id=524)
SparkDrivingLoop = _AnimTrigger(name='SparkDrivingLoop', id=525)
SparkDrivingStart = _AnimTrigger(name='SparkDrivingStart', id=526)
SparkDrivingStop = _AnimTrigger(name='SparkDrivingStop', id=527)
SparkFailure = _AnimTrigger(name='SparkFailure', id=528)
SparkGetIn = _AnimTrigger(name='SparkGetIn', id=529)
SparkGetOut = _AnimTrigger(name='SparkGetOut', id=530)
SparkIdle = _AnimTrigger(name='SparkIdle', id=531)
SparkPickupFinalCubeReaction = _AnimTrigger(name='SparkPickupFinalCubeReaction', id=532)
SparkPickupInitialCubeReaction = _AnimTrigger(name='SparkPickupInitialCubeReaction', id=533)
SparkSuccess = _AnimTrigger(name='SparkSuccess', id=534)
SpeedTapDrivingEnd = _AnimTrigger(name='SpeedTapDrivingEnd', id=535)
SpeedTapDrivingLoop = _AnimTrigger(name='SpeedTapDrivingLoop', id=536)
SpeedTapDrivingStart = _AnimTrigger(name='SpeedTapDrivingStart', id=537)
StackBlocksSuccess = _AnimTrigger(name='StackBlocksSuccess', id=538)
StartSleeping = _AnimTrigger(name='StartSleeping', id=539)
SuccessfulWheelie = _AnimTrigger(name='SuccessfulWheelie', id=540)
Surprise = _AnimTrigger(name='Surprise', id=541)
TurtleRoll = _AnimTrigger(name='TurtleRoll', id=542)
UnitTestAnim = _AnimTrigger(name='UnitTestAnim', id=543)
VC_Alrighty = _AnimTrigger(name='VC_Alrighty', id=544)
VC_HowAreYouDoing_AllGood = _AnimTrigger(name='VC_HowAreYouDoing_AllGood', id=545)
VC_Listening = _AnimTrigger(name='VC_Listening', id=546)
VC_LookDownForLaser = _AnimTrigger(name='VC_LookDownForLaser', id=547)
VC_LookDownNoLaser = _AnimTrigger(name='VC_LookDownNoLaser', id=548)
VC_NoFollowupCommand_NoFace = _AnimTrigger(name='VC_NoFollowupCommand_NoFace', id=549)
VC_NoFollowupCommand_WithFace = _AnimTrigger(name='VC_NoFollowupCommand_WithFace', id=550)
VC_Refuse_energy = _AnimTrigger(name='VC_Refuse_energy', id=551)
VC_Refuse_repair = _AnimTrigger(name='VC_Refuse_repair', id=552)
VC_Refuse_sparks = _AnimTrigger(name='VC_Refuse_sparks', id=553)
VC_StartledWakeup = _AnimTrigger(name='VC_StartledWakeup', id=554)
WaitOnSideLoop = _AnimTrigger(name='WaitOnSideLoop', id=555)
WorkoutPostLift_highEnergy = _AnimTrigger(name='WorkoutPostLift_highEnergy', id=556)
WorkoutPostLift_lowEnergy = _AnimTrigger(name='WorkoutPostLift_lowEnergy', id=557)
WorkoutPostLift_mediumEnergy = _AnimTrigger(name='WorkoutPostLift_mediumEnergy', id=558)
WorkoutPreLift_highEnergy = _AnimTrigger(name='WorkoutPreLift_highEnergy', id=559)
WorkoutPreLift_lowEnergy = _AnimTrigger(name='WorkoutPreLift_lowEnergy', id=560)
WorkoutPreLift_mediumEnergy = _AnimTrigger(name='WorkoutPreLift_mediumEnergy', id=561)
WorkoutPutDown_highEnergy = _AnimTrigger(name='WorkoutPutDown_highEnergy', id=562)
WorkoutPutDown_lowEnergy = _AnimTrigger(name='WorkoutPutDown_lowEnergy', id=563)
WorkoutPutDown_lowEnergy_simple = _AnimTrigger(name='WorkoutPutDown_lowEnergy_simple', id=564)
WorkoutPutDown_mediumEnergy = _AnimTrigger(name='WorkoutPutDown_mediumEnergy', id=565)
WorkoutStrongLift_highEnergy = _AnimTrigger(name='WorkoutStrongLift_highEnergy', id=566)
WorkoutStrongLift_lowEnergy = _AnimTrigger(name='WorkoutStrongLift_lowEnergy', id=567)
WorkoutStrongLift_mediumEnergy = _AnimTrigger(name='WorkoutStrongLift_mediumEnergy', id=568)
WorkoutTransition_highEnergy = _AnimTrigger(name='WorkoutTransition_highEnergy', id=569)
WorkoutTransition_lowEnergy = _AnimTrigger(name='WorkoutTransition_lowEnergy', id=570)
WorkoutTransition_mediumEnergy = _AnimTrigger(name='WorkoutTransition_mediumEnergy', id=571)
WorkoutWeakLift_highEnergy = _AnimTrigger(name='WorkoutWeakLift_highEnergy', id=572)
WorkoutWeakLift_lowEnergy = _AnimTrigger(name='WorkoutWeakLift_lowEnergy', id=573)
WorkoutWeakLift_mediumEnergy = _AnimTrigger(name='WorkoutWeakLift_mediumEnergy', id=574)
cozmo.anim.animation_completed_filter()

Creates an cozmo.event.Filter to wait specifically for an animation completed event.