cozmo.conn¶
Engine connection.
The SDK operates by connecting to the Cozmo “engine” - typically the Cozmo app that runs on an iOS or Android device.
The engine is responsible for much of the work that Cozmo does, including image recognition, path planning, behaviors and animation handling, etc.
The cozmo.run module takes care of opening a connection over a USB
connection to a device, but the CozmoConnection class defined in
this module does the work of relaying messages to and from the engine and
dispatching them to the cozmo.robot.Robot instance.
Classes
CozmoConnection(*a, **kw) |
Manages the connection to the Cozmo app to communicate with the core engine. |
EvtConnected(**kwargs) |
Triggered when the initial connection to the device has been established. |
EvtConnectionClosed(**kwargs) |
Triggered when the connection to the controlling device is closed. |
EvtRobotFound(**kwargs) |
Triggered when a Cozmo robot is detected, but before he’s initialized. |
-
class
cozmo.conn.EvtRobotFound(**kwargs)¶ Triggered when a Cozmo robot is detected, but before he’s initialized.
cozmo.robot.EvtRobotReadyis dispatched when the robot is fully initialized.-
robot= 'The Cozmo object for the robot'¶
-
-
class
cozmo.conn.CozmoConnection(*a, **kw)¶ Manages the connection to the Cozmo app to communicate with the core engine.
An instance of this class is passed to functions used with
cozmo.run.connect(). At the point the function is executed, the connection is already established and verified, and theEvtConnectedhas already been sent.However, after the initial connection is established, programs will usually want to call
wait_for_robot()to wait for an actual Cozmo robot to be detected and initialized before doing useful work.-
abort(exc)¶ Abort the connection to the device.
-
anim_names= None¶ An
cozmo.anim.AnimationNamesobject that references all available animation names
-
anim_names_factory= functools.partial(<class 'cozmo.anim.AnimationNames'>, loop=None)¶ The factory function that returns an
cozmo.anim.AnimationNamesclass or subclass instance.Type: callable
-
clad_decode_union¶ alias of
cozmoclad.clad.externalInterface.messageEngineToGame.MessageEngineToGame
-
clad_encode_union¶ alias of
cozmoclad.clad.externalInterface.messageGameToEngine.MessageGameToEngine
-
connection_lost(exc)¶ Called when the connection is lost or closed.
The argument is an exception object or None (the latter meaning a regular EOF is received or the connection was aborted or closed).
-
connection_made(transport)¶ Called when a connection is made.
The argument is the transport representing the pipe connection. To receive data, wait for data_received() calls. When the connection is closed, connection_lost() is called.
-
device_info= None¶ A dict containing information about the device the connection is using.
-
msg_received(msg)¶ Receives low level communication messages from the engine.
-
robot_factory= functools.partial(<class 'cozmo.robot.Robot'>, loop=None)¶ The factory function that returns a
cozmo.robot.Robotclass or subclass instance.Type: callable
-
shutdown()¶ Close the connection to the device.
-
wait_for_robot(timeout=5)¶ Wait for a Cozmo robot to connect and complete initialization.
Parameters: timeout (float) – Maximum length of time to wait for a robot to be ready in seconds. Returns: A cozmo.robot.Robotinstance that’s ready to use.Raises: asyncio.TimeoutErrorif there’s no response from the robot.
-