cozmo.audio

Audio related classes, functions, events and values.

Classes

AudioEvents The possible values for an AudioEvent.
class cozmo.audio.AudioEvents

The possible values for an AudioEvent. Pass one of these event objects to robot.play_audio() to play the corresponding sound clip. Example: robot.play_audio(cozmo.audio.AudioEvents.MusicFunLoop)

Invalid = _AudioEvent(name='Invalid', id=0)

Reserved Id for invalid sound events

MusicBackgroundSilenceOff = _AudioEvent(name='MusicBackgroundSilenceOff', id=3328628191)

Unmute cozmo background music

MusicBackgroundSilenceOn = _AudioEvent(name='MusicBackgroundSilenceOn', id=4207184651)

Mute cozmo background music

MusicCubeWhack = _AudioEvent(name='MusicCubeWhack', id=3324716189)

Plays the cube whack music

MusicFunLoop = _AudioEvent(name='Music_Fun_Loop', id=1284343309)

Plays a fun music sound (that loops indefinitely).

MusicFunLoopStop = _AudioEvent(name='Music_Fun_Loop_Stop', id=2123694542)

Stops all active plays of the fun music sound.

MusicGlobalStop = _AudioEvent(name='MusicGlobalStop', id=2512535841)

Stop all playing music

MusicHotPotatoLevel1Loop = _AudioEvent(name='MusicHotPotatoLevel1Loop', id=716489468)

Plays the level 1 hot potato music (Does not repeat)

MusicHotPotatoLevel1LoopStop = _AudioEvent(name='MusicHotPotatoLevel1LoopStop', id=2689778401)

Stops active plays of the level 1 hot potato music

MusicHotPotatoLevel2Loop = _AudioEvent(name='MusicHotPotatoLevel2Loop', id=2357357213)

Plays the level 2 hot potato music (Does not repeat)

MusicHotPotatoLevel2LoopStop = _AudioEvent(name='MusicHotPotatoLevel2LoopStop', id=3058241090)

Stops active plays of the level 2 hot potato music

MusicHotPotatoLevel3Loop = _AudioEvent(name='MusicHotPotatoLevel3Loop', id=2340195146)

Plays the level 3 hot potato music (Does not repeat)

MusicHotPotatoLevel3LoopStop = _AudioEvent(name='MusicHotPotatoLevel3LoopStop', id=2301371667)

Stops active plays of the level 3 hot potato music

MusicHotPotatoLevel4Loop = _AudioEvent(name='MusicHotPotatoLevel4Loop', id=4097176099)

Plays the level 4 hot potato music (Does not repeat)

MusicHotPotatoLevel4LoopStop = _AudioEvent(name='MusicHotPotatoLevel4LoopStop', id=3129138908)

Stops active plays of the level 4 hot potato music

MusicMagic8RevealStinger = _AudioEvent(name='MusicMagic8RevealStinger', id=1998467689)

Plays the magic fortune teller reveal music

MusicMagic8RevealStingerStop = _AudioEvent(name='MusicMagic8RevealStingerStop', id=16687378)

Stops active plays of the magic fortune teller reveal music

MusicStyle80S1159BpmLoop = _AudioEvent(name='MusicStyle80S1159BpmLoop', id=1808088864)

Plays 80s style music (Does not repeat)

MusicStyle80S1159BpmLoopStop = _AudioEvent(name='MusicStyle80S1159BpmLoopStop', id=1451276801)

Stops active plays of 80s style music

MusicStyleDisco1135BpmLoop = _AudioEvent(name='MusicStyleDisco1135BpmLoop', id=2717741607)

Plays disco style music (Does not repeat)

MusicStyleDisco1135BpmLoopStop = _AudioEvent(name='MusicStyleDisco1135BpmLoopStop', id=3069781320)

Stops active plays of disco style music

MusicStyleMambo1183BpmLoop = _AudioEvent(name='MusicStyleMambo1183BpmLoop', id=1905159696)

Plays mambo style music (Does not repeat)

MusicStyleMambo1183BpmLoopStop = _AudioEvent(name='MusicStyleMambo1183BpmLoopStop', id=1709157641)

Stops active plays of mambo style music

MusicTinyOrchestraBass01Loop = _AudioEvent(name='MusicTinyOrchestraBass01Loop', id=1352943452)

Plays the first tiny orchestra bass track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraBass01LoopStop = _AudioEvent(name='MusicTinyOrchestraBass01LoopStop', id=1353021637)

Stops active plays of the first tiny orchestra bass track

MusicTinyOrchestraBass02Loop = _AudioEvent(name='MusicTinyOrchestraBass02Loop', id=3270107901)

Plays the second tiny orchestra bass track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraBass02LoopStop = _AudioEvent(name='MusicTinyOrchestraBass02LoopStop', id=3636979286)

Stops active plays of the second tiny orchestra bass track

MusicTinyOrchestraBass03Loop = _AudioEvent(name='MusicTinyOrchestraBass03Loop', id=3677506218)

Plays the third tiny orchestra bass track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraBass03LoopStop = _AudioEvent(name='MusicTinyOrchestraBass03LoopStop', id=1838210855)

Stops active plays of the third tiny orchestra bass track

MusicTinyOrchestraBassMode1 = _AudioEvent(name='MusicTinyOrchestraBassMode1', id=2111780371)

Turn on the first mode of the synchronized tiny orchestra bass channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraBassMode1Stop = _AudioEvent(name='MusicTinyOrchestraBassMode1Stop', id=222737888)

Turn off the first mode of the synchronized tiny orchestra bass channel

MusicTinyOrchestraBassMode2 = _AudioEvent(name='MusicTinyOrchestraBassMode2', id=2111780368)

Turn on the second mode of the synchronized tiny orchestra bass channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraBassMode2Stop = _AudioEvent(name='MusicTinyOrchestraBassMode2Stop', id=1587327405)

Turn off the second mode of the synchronized tiny orchestra bass channel

MusicTinyOrchestraBassMode3 = _AudioEvent(name='MusicTinyOrchestraBassMode3', id=2111780369)

Turn on the third mode of the synchronized tiny orchestra bass channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraBassMode3Stop = _AudioEvent(name='MusicTinyOrchestraBassMode3Stop', id=1731643034)

Turn off the third mode of the synchronized tiny orchestra bass channel

MusicTinyOrchestraBassStop = _AudioEvent(name='MusicTinyOrchestraBassStop', id=1011028768)

Turn off all synchronized tiny orchestra bass channels

MusicTinyOrchestraGlockPluck01Loop = _AudioEvent(name='MusicTinyOrchestraGlockPluck01Loop', id=2091022501)

Plays the first tiny orchestra glock pluck track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraGlockPluck01LoopStop = _AudioEvent(name='MusicTinyOrchestraGlockPluck01LoopStop', id=1371551766)

Stops active plays of the first tiny orchestra glock pluck track

MusicTinyOrchestraGlockPluck02Loop = _AudioEvent(name='MusicTinyOrchestraGlockPluck02Loop', id=1416718788)

Plays the second tiny orchestra glock pluck track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraGlockPluck02LoopStop = _AudioEvent(name='MusicTinyOrchestraGlockPluck02LoopStop', id=1925511301)

Stops active plays of the second tiny orchestra glock pluck track

MusicTinyOrchestraGlockPluck03Loop = _AudioEvent(name='MusicTinyOrchestraGlockPluck03Loop', id=668702647)

Plays the third tiny orchestra glock pluck track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraGlockPluck03LoopStop = _AudioEvent(name='MusicTinyOrchestraGlockPluck03LoopStop', id=2578133564)

Stops active plays of the third tiny orchestra glock pluck track

MusicTinyOrchestraGlockPluckMode1 = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode1', id=1774266660)

Turn on the first mode of the synchronized tiny orchestra glock pluck channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraGlockPluckMode1Stop = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode1Stop', id=1662844729)

Turn off the first mode of the synchronized tiny orchestra glock pluck channel

MusicTinyOrchestraGlockPluckMode2 = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode2', id=1774266663)

Turn on the second mode of the synchronized tiny orchestra glock pluck channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraGlockPluckMode2Stop = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode2Stop', id=2287415996)

Turn off the second mode of the synchronized tiny orchestra glock pluck channel

MusicTinyOrchestraGlockPluckMode3 = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode3', id=1774266662)

Turn on the third mode of the synchronized tiny orchestra glock pluck channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraGlockPluckMode3Stop = _AudioEvent(name='MusicTinyOrchestraGlockPluckMode3Stop', id=3420658727)

Turn off the third mode of the synchronized tiny orchestra glock pluck channel

MusicTinyOrchestraGlockPluckStop = _AudioEvent(name='MusicTinyOrchestraGlockPluckStop', id=3644877187)

Turn off all synchronized tiny orchestra glock pluck channels

MusicTinyOrchestraInit = _AudioEvent(name='MusicTinyOrchestraInit', id=4134268600)

Initialize the synchronized tiny orchestra system (Will not produce any sound on its own, one of the modes must be triggered)

MusicTinyOrchestraStop = _AudioEvent(name='MusicTinyOrchestraStop', id=4261649076)

Turn off the synchronized tiny orchestra system

MusicTinyOrchestraStrings01Loop = _AudioEvent(name='MusicTinyOrchestraStrings01Loop', id=846761783)

Plays the first tiny orchestra string track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraStrings01LoopStop = _AudioEvent(name='MusicTinyOrchestraStrings01LoopStop', id=3051334784)

Stops active plays of the first tiny orchestra strings track

MusicTinyOrchestraStrings02Loop = _AudioEvent(name='MusicTinyOrchestraStrings02Loop', id=363664914)

Plays the second tiny orchestra string track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraStrings02LoopStop = _AudioEvent(name='MusicTinyOrchestraStrings02LoopStop', id=3105309531)

Stops active plays of the second tiny orchestra strings track

MusicTinyOrchestraStrings03Loop = _AudioEvent(name='MusicTinyOrchestraStrings03Loop', id=2269081637)

Plays the third tiny orchestra string track (Does not repeat. Does not interact with the synchronized tiny orchestra system)

MusicTinyOrchestraStrings03LoopStop = _AudioEvent(name='MusicTinyOrchestraStrings03LoopStop', id=4031668042)

Stops active plays of the third tiny orchestra strings track

MusicTinyOrchestraStringsMode1 = _AudioEvent(name='MusicTinyOrchestraStringsMode1', id=3175211494)

Turn on the first mode of the synchronized tiny orchestra strings channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraStringsMode1Stop = _AudioEvent(name='MusicTinyOrchestraStringsMode1Stop', id=2836526843)

Turn off the first mode of the synchronized tiny orchestra strings channel

MusicTinyOrchestraStringsMode2 = _AudioEvent(name='MusicTinyOrchestraStringsMode2', id=3175211493)

Turn on the second mode of the synchronized tiny orchestra strings channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraStringsMode2Stop = _AudioEvent(name='MusicTinyOrchestraStringsMode2Stop', id=3381154170)

Turn off the second mode of the synchronized tiny orchestra strings channel

MusicTinyOrchestraStringsMode3 = _AudioEvent(name='MusicTinyOrchestraStringsMode3', id=3175211492)

Turn on the third mode of the synchronized tiny orchestra strings channel (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)

MusicTinyOrchestraStringsMode3Stop = _AudioEvent(name='MusicTinyOrchestraStringsMode3Stop', id=2812380813)

Turn off the third mode of the synchronized tiny orchestra strings channel

MusicTinyOrchestraStringsStop = _AudioEvent(name='MusicTinyOrchestraStringsStop', id=3805843413)

Turn off all synchronized tiny orchestra strings channels

SfxCubeLight = _AudioEvent(name='SfxCubeLight', id=1237348851)

Plays cube light sound

SfxCubeLightStop = _AudioEvent(name='SfxCubeLightStop', id=2096539976)

Stops active plays of cube light sound

SfxFiretruckTimerEnd = _AudioEvent(name='SfxFiretruckTimerEnd', id=2490749974)

Plays firetruck timer end sound

SfxFiretruckTimerEndStop = _AudioEvent(name='SfxFiretruckTimerEndStop', id=421166967)

Stops active plays of firetruck timer end sound

SfxFiretruckTimerStart = _AudioEvent(name='SfxFiretruckTimerStart', id=2969457917)

Plays firetruck timer start sound

SfxFiretruckTimerStartStop = _AudioEvent(name='SfxFiretruckTimerStartStop', id=494556302)

Stops active plays of firetruck timer start sound

SfxGameLose = _AudioEvent(name='SfxGameLose', id=1551222965)

Plays game lose sound

SfxGameLoseStop = _AudioEvent(name='SfxGameLoseStop', id=347471374)

Stops active plays of game lose sound

SfxGameWin = _AudioEvent(name='SfxGameWin', id=2440620400)

Plays game win sound

SfxGameWinStop = _AudioEvent(name='SfxGameWinStop', id=1156077641)

Stops active plays of game win sound

SfxGlobalStop = _AudioEvent(name='SfxGlobalStop', id=2451909313)

Stops all playing sound effects

SfxHotPotatoCubeCharge = _AudioEvent(name='SfxHotPotatoCubeCharge', id=1053690875)

Plays hot potato cube charge sound

SfxHotPotatoCubeChargeStop = _AudioEvent(name='SfxHotPotatoCubeChargeStop', id=3280818964)

Stops active plays of hot potato cube charge sound

SfxHotPotatoCubeReady = _AudioEvent(name='SfxHotPotatoCubeReady', id=1379908684)

Plays hot potato cube ready sound

SfxHotPotatoCubeReadyStop = _AudioEvent(name='SfxHotPotatoCubeReadyStop', id=3293236253)

Stops active plays of hot potato cube ready sound

SfxHotPotatoPass = _AudioEvent(name='SfxHotPotatoPass', id=17262752)

Plays hot potato pass sound

SfxHotPotatoPassStop = _AudioEvent(name='SfxHotPotatoPassStop', id=2579746409)

Stops active plays of hot potato pass sound

SfxHotPotatoTimerEnd = _AudioEvent(name='SfxHotPotatoTimerEnd', id=1167243172)

Plays hot potato timer end sound

SfxHotPotatoTimerEndStop = _AudioEvent(name='SfxHotPotatoTimerEndStop', id=1930994181)

Stops active plays of hot potato timer end sound

SfxMagic8MessageReveal = _AudioEvent(name='SfxMagic8MessageReveal', id=4071915446)

Plays magic fortune teller message reveal sound

SfxMagic8MessageRevealStop = _AudioEvent(name='SfxMagic8MessageRevealStop', id=3951709903)

Stops active plays of magic fortune teller message reveal sound

SfxMagnetAttract = _AudioEvent(name='SfxMagnetAttract', id=3253652261)

Plays magnet attract sound

SfxMagnetAttractStop = _AudioEvent(name='SfxMagnetAttractStop', id=1573765534)

Stops active plays of magnet attrack sound

SfxMagnetRepel = _AudioEvent(name='SfxMagnetRepel', id=131125164)

Plays magnet repel sound

SfxMagnetRepelStop = _AudioEvent(name='SfxMagnetRepelStop', id=827939469)

Stops active plays of magnet repel sound

SfxPuttHoleSuccess = _AudioEvent(name='Sfx_Putt_Hole_Success', id=3020894301)

Plays the putt-hole-success sound.

SfxPuttHoleSuccessStop = _AudioEvent(name='Sfx_Putt_Hole_Success_Stop', id=3048074246)

Stops all active plays of the putt-hole-success sound.

SfxSharedCountdown = _AudioEvent(name='SfxSharedCountdown', id=3959673678)

Plays countdown sound

SfxSharedCountdownStop = _AudioEvent(name='SfxSharedCountdownStop', id=769770611)

Stops active plays of countdown sound

SfxSharedCubeLightOn = _AudioEvent(name='SfxSharedCubeLightOn', id=2279105405)

Plays cube light on sound

SfxSharedCubeLightOnStop = _AudioEvent(name='SfxSharedCubeLightOnStop', id=3298580386)

Stops active plays of cube light on sound

SfxSharedError = _AudioEvent(name='SfxSharedError', id=2368558265)

Plays error sound

SfxSharedErrorStop = _AudioEvent(name='SfxSharedErrorStop', id=63429898)

Stops active plays of error sound

SfxSharedSuccess = _AudioEvent(name='SfxSharedSuccess', id=211381434)

Plays success sound

SfxSharedSuccessStop = _AudioEvent(name='SfxSharedSuccessStop', id=2158984211)

Stops active plays of success sound

SfxSharedTimerClick = _AudioEvent(name='SfxSharedTimerClick', id=3038792837)

Plays timer click sound

SfxSharedTimerClickStop = _AudioEvent(name='SfxSharedTimerClickStop', id=165689370)

Stops active plays of timer click sound

SfxSharedTimerEnd = _AudioEvent(name='SfxSharedTimerEnd', id=343938494)

Plays timer end sound

SfxSharedTimerEndStop = _AudioEvent(name='SfxSharedTimerEndStop', id=1219615815)

Stops active plays of timer end sound

SfxSharedTimerWarning = _AudioEvent(name='SfxSharedTimerWarning', id=1420860677)

Plays timer warning sound

SfxSharedTimerWarningStop = _AudioEvent(name='SfxSharedTimerWarningStop', id=3016301418)

Stop all active plays of timer warning sound

Sfx_Alien_Invasion_Ufo = _AudioEvent(name='Sfx_Alien_Invasion_Ufo', id=72626837)

Plays alien invasion sound.

Sfx_Alien_Invasion_Ufo_Stop = _AudioEvent(name='Sfx_Alien_Invasion_Ufo_Stop', id=2912905250)

Stops all active plays of the alien invasion sound.

Sfx_Brick_Bash = _AudioEvent(name='Sfx_Brick_Bash', id=773532685)

Plays brick bash sound.

Sfx_Brick_Bash_Stop = _AudioEvent(name='Sfx_Brick_Bash_Stop', id=1455749214)

Stops all active plays of the brick bash sound.

Sfx_Constellation_Star = _AudioEvent(name='Sfx_Constellation_Star', id=1881919109)

Plays constellation star sound.

Sfx_Constellation_Star_Stop = _AudioEvent(name='Sfx_Constellation_Star_Stop', id=579345806)

Stops all active plays of the constellation star sound.

Sfx_Egg_Decorating_Crack = _AudioEvent(name='Sfx_Egg_Decorating_Crack', id=1294616912)

Plays egg cracking sound.

Sfx_Egg_Decorating_Crack_Stop = _AudioEvent(name='Sfx_Egg_Decorating_Crack_Stop', id=3818701437)

Stops all active plays of the egg cracking sound.

Sfx_Fidget_Spinner_Loop_Play = _AudioEvent(name='Sfx_Fidget_Spinner_Loop_Play', id=711055678)

Plays fidget spinner loop.

Sfx_Fidget_Spinner_Loop_Stop = _AudioEvent(name='Sfx_Fidget_Spinner_Loop_Stop', id=2909245734)

Stops all the fidget spinned looping sound.

Sfx_Fidget_Spinner_Start = _AudioEvent(name='Sfx_Fidget_Spinner_Start', id=2368469177)

Plays fidget spinner sound.

Sfx_Fidget_Spinner_Start_Stop = _AudioEvent(name='Sfx_Fidget_Spinner_Start_Stop', id=2997419718)

Stops all active plays of the fidget spinner sound.

Sfx_Flappy_Increase = _AudioEvent(name='Sfx_Flappy_Increase', id=3457937792)

Plays flappy sound.

Sfx_Flappy_Increase_Stop = _AudioEvent(name='Sfx_Flappy_Increase_Stop', id=437871341)

Stops all active plays of the flappy sound.

Sfx_Morse_Code_Dash = _AudioEvent(name='Sfx_Morse_Code_Dash', id=3631133922)

Plays morse code dash sound.

Sfx_Morse_Code_Dash_Stop = _AudioEvent(name='Sfx_Morse_Code_Dash_Stop', id=4156175391)

Stops all active plays of the morse code dash sound.

Sfx_Morse_Code_Dot = _AudioEvent(name='Sfx_Morse_Code_Dot', id=4212384135)

Plays morse code dot sound.

Sfx_Morse_Code_Dot_Stop = _AudioEvent(name='Sfx_Morse_Code_Dot_Stop', id=850860868)

Stops all active plays of the morse code dot sound.

Sfx_Morse_Code_Silent = _AudioEvent(name='Sfx_Morse_Code_Silent', id=1002265509)

Plays morse code silent sound.

Sfx_Morse_Code_Silent_Stop = _AudioEvent(name='Sfx_Morse_Code_Silent_Stop', id=620507378)

Stops all active plays of the morse code silent sound.

Sfx_Paddle_Ball_Bounce = _AudioEvent(name='Sfx_Paddle_Ball_Bounce', id=1845849602)

Plays paddle ball bounce sound.

Sfx_Paddle_Ball_Bounce_Stop = _AudioEvent(name='Sfx_Paddle_Ball_Bounce_Stop', id=3192082383)

Stops all active plays of the paddle ball bounce sound.

Sfx_Pot_O_Gold_Blip_Level1 = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level1', id=3533103863)

Plays the first pot of gold sound sound.

Sfx_Pot_O_Gold_Blip_Level1_Stop = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level1_Stop', id=970660780)

Stops all active plays of the first pot of gold blip sound.

Sfx_Pot_O_Gold_Blip_Level2 = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level2', id=3533103860)

Plays the second pot of gold sound sound.

Sfx_Pot_O_Gold_Blip_Level2_Stop = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level2_Stop', id=3985940521)

Stops all active plays of the second pot of gold blip sound.

Sfx_Pot_O_Gold_Blip_Level3 = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level3', id=3533103861)

Plays the third pot of gold sound sound.

Sfx_Pot_O_Gold_Blip_Level3_Stop = _AudioEvent(name='Sfx_Pot_O_Gold_Blip_Level3_Stop', id=2482812534)

Stops all active plays of the third pot of gold blip sound.